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Switching to Python.
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A sci-fi life simulation

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Custom content (archived discussion)

If one wanted to, I suppose there would be nothing stop one from rewriting, revamping, or otherwise modifying content created by another user and uploading it as a mod of a mod. That goes for the Built-in content as well!

hide map by region

The way I would do it is to load the data for two maps into memory and toggle between the two data sets depending on where the player is.

What maker are you using? If it's RMXP, you'll probably want to modify the Game_Map class. As long as you're using the same tileset for both maps, you shouldn't have to alter tileset data. Just @map.data and such.

Faith, religion, and you

Well, I didn't mean to come across as picking on the original poster. He probably didn't mean to say things the way he worded it

I was challenging the notion that being unable to prove a negative should obligate one to a position of agnosticism (I certainly don't think it obligates one to a position of belief). Otherwise one would have to take the agnostic stance towards any number of unlikely things.

For instance, if I were to tell you sincerely that chocobos really exist, you wouldn't be able to prove me wrong. It's not as if you--or anyone--can confirm that there is no place on Earth where a chocobo might be. You could say such-and-such staff guy of Square-Enix swears that he invented the creature, but then you just have his word against mine.

Or suppose that a Cult of the Chocobo has been growing in membership lately. Faithful members of the Cult of the Chocobo claim that the Square-Enix guys got the idea in the first place from real chocobos, which they worship in a remote area of the globe that they refuse to reveal. There is a complete lack of evidence for what they say. Nobody has ever discovered chocobo remains. Nobody has captured a chocobo on film. Nobody has collected a chocobo feather. But nobody can disprove the claim either. Do you then say, "Well, we can't prove or disprove it so I guess I'm agnostic about the existence of chocobos"? If so, prepare to be agnostic about an endless number of beliefs and superstitions.

How do you decide to make a story into a game?

It's a tough call to make. One big advantage that games have is that they can hook an audience almost immediately. Gameplay and graphics are like instant gratification, but plot and characterization often require the investment of time before they become satisying (especially characterization; that's the hardest). A smart designer can use gameplay to keep audiences interested while they develop the plot and characters. Of course, very good writing can also accomplish this.

Seven Day Roguelike 2012

It looks similar to your last game, which is enough to sell me. You're gonna have one of the better games out there due to actually sporting graphics. Tiny '#'s and '@'s don't do much for me, but I can't look at a screenshot like the one above without getting that good ol' dungeon-crawl feeling. "Must...crawl...."

Statuses

^ Haha there is a "drunk" status in my game, but it is really a synonym for "confuse". It's there because I'm going to be adding a "drunken master" special ability =D

Other than that, I find that a Magic:the Gathering background gives one an endless source of ideas for status effects.

RPG maker- PC Requirements

I dunno. I've had performance issues doing less intensive stuff than you're doing, on a computer that is 6 years old. Best thing would be to make a prototype and have it tested on a few different computers before committing.

Custom content (archived discussion)

Of course new characters are always welcome :) They're the reason the game was made.

I should state honestly that because I have spent so many hours playtesting and debugging the game, I can hardly stand to actually play it any more myself (also, I have an unrelated project under way now) so I can't promise feedback, but I'm dedicated to continuing to give support for technical matters.

I finished her profile some hours ago(I think so, at least. Does the order of locations/gifts count to anything? I felt more comfortable sorting them by name), and will get on the story soon. The beta and a vague trailer gets published when she becomes playable.


The order doesn't matter, but when you say you sorted them, you mean by editing the profiles file directly? I just wanna check nothing is amiss since it shouldn't be necessary to view or edit the contents of a profiles file outside of the Character Customizer.

Faith, religion, and you

author=Julev
However, through the years I realized that atheism was also a belief in something (or in this case, the lack of something), so I realized that I am actually agnostic because while I don't think there is enough proof that a god exists, I also don't think there is enough proof that a god doesn't exist. (Sorry Hawking, you haven't sold me just yet!)

Are you agnostic towards all religions and superstitions? Because I don't think there is enough proof for the non-existence of an endless number of religious and superstitious concepts, including concepts of god in the religion that featured in the plot of the last RPG you may have played.

There is also not enough proof that a teapot isn't orbiting the sun. Plenty of room out there in space where a teapot could be hiding. Anyone's jury still out on that one?

Does negative feedback deter you?

If the feedback really is directed at me the developer, such as through comments posted on the project page or preferably through private messages, it is invaluable. Positive or negative, I want as much as I can get, at least for as long as the game is in development.

Negative feedback in the form of a review I can do without. Who enjoys seeing their design shortcomings (real or perceived) trumpeted to the world? Worse that that is watching a reviewer persuade other people not to play one's game. Although that hasn't really happened to me, it would really get my goat if it did, and doubly so if the reviewer wasn't even my target audience.