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Custom content (archived discussion)
I could maybe add a feature for harem endings if there is interest.
As it is now, right before the credits roll there is a scene with a heart frame closing around the tachie of a single girl. Also, if the player qualifies for multiple endings they get a menu asking to choose a single girl.
As it is now, right before the credits roll there is a scene with a heart frame closing around the tachie of a single girl. Also, if the player qualifies for multiple endings they get a menu asking to choose a single girl.
Is it wrong to do this?
Hey, who else has seen Exit Through the Gift Shop? :D Every one of us should watch it! It's all about art and the question of what makes art have value, and is totally relevant to us as artists and game designers. Andy Warhol coming up in the topic made me think of it.
How to explain your game to an asshole
^ A good point. Number of people who like a game, number of downloads, number of comments, number of reviews, scores from reviews, etc...they are all incomplete measures of success. What should really matter is whether or not you reach your target audience.
If you made a game that could only be enjoyed by one other person in the world and that one other person plays and enjoys it, the game could be said to be a success in some sense.
If you made a game with as wide an appeal as Plants vs. Zombies but it is only getting played as much as Legionwood or Hero's Realm, there's a marketing failure.
If you made a game that could only be enjoyed by one other person in the world and that one other person plays and enjoys it, the game could be said to be a success in some sense.
If you made a game with as wide an appeal as Plants vs. Zombies but it is only getting played as much as Legionwood or Hero's Realm, there's a marketing failure.
Custom content (archived discussion)
Then maybe we should encourage half-finished works to be posted in this thread :) I guess they kind of already are.
One shouldn't feel everything must be perfect before mentioning new content here. After the "story" story events are done, one can always go back and add phone events, date events, etc to flesh out the character a bit more.
Maybe I should have two pages here. One for finished content, and another for content in development.
One shouldn't feel everything must be perfect before mentioning new content here. After the "story" story events are done, one can always go back and add phone events, date events, etc to flesh out the character a bit more.
Maybe I should have two pages here. One for finished content, and another for content in development.
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Custom content (archived discussion)
Dozen, are you psychic? I'm in the middle of Sharin no Kuni now!
Okay, enough being off-topic.
And yes, Touka is my favorite :) But I got sucked into Sachi's route somehow. I thought it was one of those games like Cross Channel or Fate/Stay Night where you have to do the routes in a set order, and that once I finished with Sachi's I could do Touka's. Now I just want Sachi to finish that damn painting so I can move on :P The writing in the game was extremely witty for awhile, but it's starting to drag. It's as if their writer quit in the middle of development so they had to get random guys at the office to finish the script.
Okay, enough being off-topic.













