FLOWERTHIEF'S PROFILE

Switching to Python.
Where One Citizen
A sci-fi life simulation

Search

Filter

Custom content (archived discussion)

Hm, but what counts as being dependent? What if a story has conditions like these?

CONDITION = 3 DONE OR 8 DONE IN some_file.txt
CONDITION = 7 NOT DONE OR Personality 20

How would you want that displayed when testing Story 3?

Custom content (archived discussion)

I haven't been able to come up with a practical idea for how to allow the engine to be forced to succeed or fail conditions, but I agree that would be extremely useful.

A function for story progression, hmm...what if story test displayed for you a list of stories whose conditions are dependent on the story being tested? Or maybe after you finish testing a story and you get the choices "Test another" or "Return to title", I could add a third choice: "Test a story dependent on this one". Is that the kind of thing you have in mind?

Greatest Games You've Played

Half-life 1 may have aged too much to be enjoyable any more, but Half-life 2 is still worth playing imo. It was (I think?) the game that set the trend for story-telling that almost never takes control away from the player. That is, you can still be interacting with the game while story is being unfolded. Which is one thing that Western developers do better than the Japanese. I suppose cut-scenes have their place, but if you can tell your story effectively without having to use cut-scenes, don't.

Custom content (archived discussion)

Well, if I end up supporting multiple character endings ("harem endings"), it would use essentially the same syntax as multiple introduce events would. But I'll leave the idea alone for now.

A new release is just around the corner btw. I've been cooking up a new character of my own....

Custom content (archived discussion)

You can make several introduce events appear as one event to the player with the JUMP command. But now that you mention it, maybe it would be useful to be able to specify more than one girl for an introduce event. I'll think about it.

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

author=Max McGee
"Hey, you finished a game. Hey guys, he finished a game. This is what the game is about (without snark), this is what I liked about it, and this is what you could have done better."


I question whether even the "this is what you could have done better" tract, phrased that way, has any business being in a review. Aren't reviews supposed to be directed at the players, not the developer?

And I agree with this point wholeheartedly:

If the *COMPLETED* flag is to have meaning, then Completed games should simply not be treated the same way as games that are in development.


Not sure I like this blurred distinction between games that are complete and games that are still in development from the standpoint of giving criticism that seems prominent in hobby game-authoring communities like this one. I think that most game authors, when they're in development, do want all the criticism they can get. But once they've called their project complete and moved on to other things.... not really.

Custom content (archived discussion)

You could try ccmixter. There's tons and tons of free music there for use in games, etc. They're not organized in any way as far as I can tell, though, so it might take a lot of listening to find what you're looking for.

Testing

You guys might want to keep your plans simple. I don't really expect anyone to write as much story for a custom character as I did for the built-in characters. To be honest, I thought that the first custom characters released wouldn't have story content at all. If you start off simple you can always go back and add more later. (In fact, I am doing exactly that; now in the process of expanding Hinami's story route and a few other things....)

Will look into BxB support in the near future.

Testing

You guys are off-topic ^^; Can you continue that conversation privately?