FREYKIN'S PROFILE
freykin
324
I've been an avid gamer for many years, and finally have decided to try my hand at creating something to give back to my favorite hobby. I tend to like RPGs of all sorts, be it console, western, JRPG, tabletop, serious, silly, etc.
I hope that if you give any of my creations a try, that they end up being as fun for you to play as it was for me to make them :)
I hope that if you give any of my creations a try, that they end up being as fun for you to play as it was for me to make them :)
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RPG Maker VX Ace - Nugget Crash Course
Acrypt, thanks for the feedback on mine (The Four Spirits). Is/was my first time using the editor, so figured a simple project that helps me learn how to use the program was best.
Lucidity 1-4
Bit of technical advice, is it possible to lower the volume of the game/raise the volume of your mic? The game's music overrode your voice at several points, especially in the fourth video, making it hard to hear your commentary.
RPG Maker VX Ace - Nugget Crash Course
I'm looking forward myself to working my way through all the other submissions, the couple I've had a chance to look at so far have been great :).
gogochocobo.png
RPG Maker VX Ace - Nugget Crash Course
"What new things have you learned in these past two weeks of playing with VXA?"
Hoo boy, a whole bunch! The last time I poked around at rpgmaker was when VX has just come out, back in I think 2007?
I learned a lot about making skills and their formulas, creating items that run common events (so cool btw), implementing scripts to add more functions (Yanfly and Yami, you both are my heroes!), more things about mapping than I could fit here, making enemies/troops, and how to make several auto-run events where the player is watching a little cutscene instead of being in full control. Those I'm especially proud of, because I had a real hard time in VX wrapping my head around the concept.
So I kinda learned almost everything I know about it in this two week period :).
Hoo boy, a whole bunch! The last time I poked around at rpgmaker was when VX has just come out, back in I think 2007?
I learned a lot about making skills and their formulas, creating items that run common events (so cool btw), implementing scripts to add more functions (Yanfly and Yami, you both are my heroes!), more things about mapping than I could fit here, making enemies/troops, and how to make several auto-run events where the player is watching a little cutscene instead of being in full control. Those I'm especially proud of, because I had a real hard time in VX wrapping my head around the concept.
So I kinda learned almost everything I know about it in this two week period :).
RPG Maker VX Ace - Nugget Crash Course
Just submitted my entry, good luck to everyone! Looking forward to checking out the other entries when some free time opens up in a couple weeks.
Wish me luck!
It is a good thing to be concerned about, though, as it can potentially happen within the first 60 seconds of play. If I had that happen in a game, it'd probably frustrate me some, as there's no way to prevent it.
Balancing status effects is one of the hardest parts of battle design, imo. I personally love them, and try to use them as much as possible in games that have them, but in a lot of cases it turns out that i'm just better off swinging my sword.
My own entry has succumbed to that, sadly.
Balancing status effects is one of the hardest parts of battle design, imo. I personally love them, and try to use them as much as possible in games that have them, but in a lot of cases it turns out that i'm just better off swinging my sword.
My own entry has succumbed to that, sadly.













