FREYKIN'S PROFILE

I've been an avid gamer for many years, and finally have decided to try my hand at creating something to give back to my favorite hobby. I tend to like RPGs of all sorts, be it console, western, JRPG, tabletop, serious, silly, etc.

I hope that if you give any of my creations a try, that they end up being as fun for you to play as it was for me to make them :)

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Wish me luck!

It is a good thing to be concerned about, though, as it can potentially happen within the first 60 seconds of play. If I had that happen in a game, it'd probably frustrate me some, as there's no way to prevent it.

Balancing status effects is one of the hardest parts of battle design, imo. I personally love them, and try to use them as much as possible in games that have them, but in a lot of cases it turns out that i'm just better off swinging my sword.
My own entry has succumbed to that, sadly.

Wish me luck!

Ah, I only had one get petrified at a time, I can see how both getting petrified and it lasting 3 turns could be pretty brutal. Does it break upon being struck? That might be a good way to balance it out.

Game complete!

Congratulations! I'm going to be going into overdrive tomorrow (working alllllll day) on mine, hopefully will get it done or close to it, as I won't have much time on Saturday to finalize things.

Wish me luck!

For #1, unless they've been changed from the demo version I played, I felt their difficulty was spot on. If you spam the high powered attacks they drop fast, otherwise, it takes a while. It gives you the feel of starting off epic and fighting crazy stuff right off.

For #2, I didn't notice it one way or the other on my end, it seemed pretty equally distributed.

For #3, once he started healing, I figured the fight was going to go to something scripted, as it would be impossible for either of us to defeat each other with the damage numbers going around.

Nope

Good luck to us both on making it in time :) We can do it!

Hey guys! REALLY need opinions here!

I personally like the second one more, I think due to the sharper lines and the use of black for outlining.
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