Prayer of the Faithless

Hmmmm, I have a question, Red! Is this the literal meaning of Apocalypse?

'An apocalypse (Ancient Greek: ἀποκάλυψις apokálypsis, from ἀπό and καλύπτω, literally meaning "an uncovering") is a disclosure of knowledge or revelation. In religious contexts it is usually a disclosure of something hidden, “a vision of heavenly secrets that can make sense of earthly realities".'

.....And this game is called prayer of the faithless...


I think I'm on to something.... Maybe there's a revelation about monsters and what they really are coming up?

Chapter 1 Progress and Companion Talk

I'm saying to have a carry weight rather than arbitrary limit.

Maybe adjust the carry weight based on characters in party, too.

Chapter 1 Progress and Companion Talk

I will point out that limiting the amount of each item seems needlessly arbitrary......

Remnants of Isolation

Holy crap, I was waiting for Prayer of the Faithless impatiently when I decided to go through some of your older work, Red.

This game is short, heartrending(I was recording and when I first got a game over I was like "Wow, WTF", and the second ending just made me cry actual tears, and only gets more heartbreaking when you realize what the line of text before the credits ACTUALLY MEANS), sweet, and just all around awesome the whole way through.

My only complaint is that the first ending is a little counterintuitive to get. Fortunately, you remedy this somewhat by making sure that the first ending is also the last one you'll get, meaning that we already know that there are 3 endings the first time we get a ending!

Umbral Soul

Pff, it's not like i'm a big channel or anything. I only have a little under 200 subs, and i'm, oh, 90% sure that half of them are interested mainly in Undertale and Incrmentals. (grumblegrumble stupid three video thing exploding)

Umbral Soul

Also just wanted to say I tried the demo of your game about a couple months back or so. It was really good and I've been pumped. Can't wait til the full version comes out! :3 I'd get it straight away. xD It's definitely very unique.

When you commented on my game I was all 'Omg it's that guy with the good game!' XD
Ok...no pressure. No pressure. Must live up to the public's expectations. Dagnabit, I need a paper bag to breathe into!

All kidding aside, I hope you enjoy my game as much as I enjoyed yours. I'm taking some extra time to add in a little more razzle dazzle and improve some of the mapping, but I'm almost done. I should be done by the end of the year at the latest as long as things go according to plan. Thanks for the comment, bud!

I can hardly wait over here! I look forward to putting a few more videos on my quite-devoid-of-content-channel.


I really need to do stuff more regularly :/

Prayer of the Faithless

And the last bit's up! And, shortly, will be under the Grub's Playthrough media tab. In the meantime:


Prayer of the Faithless

Third part's out! When I figure out how to edit a media submission, I'll put 2/3 on mine.


Fake Happy End

"A 'tower' of sorts...."

eyebrow waggle

In any case, I eagerly await this!

Prayer of the Faithless

I think Aeyr's ability comes later.

Also, Amalie and Aeyr have about even defense base. I simply don't think it's worth 2 actions to deal with Amalie provoking. *shrug*

Though, I don't know if she attains ALL aggression or just some. All might be useful IF abilities weren't practically 100% percent based and thus you can't just use her to let Aeyr unleash Sonic Fist/Pommel Strike and just never bother Focusing.

I think it might be better to make skills differ based on equipment you wear, with, for instance higher level gauntlets that improve the damage% of sonic fist but also cost more, improving the level scaling and giving you the choice of preserving SP or dealing heavier damage(along with the normal tradeoff of heavier gear costing more max sp)
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