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Prayer of the Faithless

Eh, i guess it would have been handy when I had Mai, but i just didn't think of it. Action economy is key; if you can kill 1 enemy with 1 action rather than redirect 2 enemy's aggression with that action, i consider it better spent.

I'll go ahead and tell you that when I met ol' Bat-Wings for the second time, I flipped my shit. Then I flipped it again when the actual kill took place.

Prayer of the Faithless

author=Crystalgate
Can't you edit in your commentary afterwards? Post commentary is fairly common in Let's Plays after all.


I just....don't do that. :/ it doesn't seem quite right to me. You can't be surprised in post or anything like that.....

Anyhow! Part 2 is up! https://www.youtube.com/watch?v=y07RbDLKQp0&ab_channel=Grub

Prayer of the Faithless

Like i said, when fighting humanoids the stat debuff makes sense. But i feel kinda like it makes sense for there to be a partial disconnect after killing non-humanoid enemies?

Oh, and sadly the rest of what i recorded today lacks mike audio. I plan to tape over the traitorous mute button. It has ruined my recordings for the last time! Still uploading it, expect 1 hour 20 on the 8th and another 40 on the 10th.

....I really lost track of time playing this.

.... Also, apparently brackets hide things.

BTW, you might want to reconsider the 4 hornet formation, or reduce their drop rate. 2 lightning slashes are enough to kill them once Mia's broken, and I assume you don't want cash to be too plentiful?

Prayer of the Faithless

Just like Soul Sunder, starts off kinda slow. BUT... as soon as you fight the (spoiler redacted) SHIT GETS REAL!

I have the first episode of my recording session up now! https://www.youtube.com/watch?v=mQczlUkFauc&ab_channel=Grub

Which....kinda solves what Malandy just said? XD

One thing i would note is that I feel like Unbroken should only apply the stat penalty when you're fighting humanoids even if the xp penalty stays.... :/

Hollow Project

I mean for a new game. *shrug* definitely not this game.

Hollow Project

Maybe intentionally break the 'save' function, or have it save the same way that Misao saves(as in quicksave only) or something....

Alternately, you could have it so there are like 10 saves, each of which have puzzles that depend on information you can only find via other saves, and no save points whatsoever? With none of the puzzles barring access to other puzzles, so you can complete puzzles and see cutscenes without having to go back through the other files and stuff.

I feel like at the very least it'd be a excellent game for LPers like me, even if it'd be a bit off-putting to the more casual types. *shrug* of course, if it was just rpg maker style but not actually made in rpg maker then you could have global stats and make a actual combat-based rpg out of it, where you have to move from period to period in order to resolve things, and things that you did in a time period stayed done.

Hollow Project

Thanks!

Y'know, it might be kinda interesting to have a game where when you download it, the 'new game' button is broken and you have no choice but to 'continue' from a premade save file.... *shrug* just a thought

Hollow Project

Uh....when I downloaded it, there was already a savefile.

also, first time around, the exit from first screen was blocked even though Meek was in the party. Second time around, it worked....
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