ICOVOC'S PROFILE

I'm a novelist, and working on a commercial RPG called The Pale City under my real name. (Kyle Muntz)

Some of my favorite RM games:

The Way
Dhux Scar
Seraphic Blue
Star Stealing Prince
Wine and Roses
The Logomancer
The Reconstruction
Master of the Wind
To the Moon
The Grumpy Knight
Barkley Shut Up and Jam Gaiden
Embric of Wulfhammer's Castle
Space Funeral
One Shot
Lisa
Dashbored

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DEViL::ender

This was an interesting experiment. It doesn't have as much substance as your best games, but the battle system is still pretty fleshed out with nice use of status effects and party roles. I like how you manage to do much with so little: some slightly modified Yanfly scripts and like two custom ones. It's a lot closer to the normal rpgmaker battle system, but still with interesting twists. Also custom graphics are great, and the parody element is fun.

Some thoughts: I'm not sure when, but it would be cool to see another game with more fleshed out writing and system, and maybe one that takes itself seriously (since the last few have been sort of parodies and there's a sense that they're just thinner and less successful than Wine and Roses/Visions and Voices). I'm sure most of that is just the timeframe element though--since like, making games takes forever haha.

The other thing is I'm not sure random battles work very well in your games, though here they made sense since you're riffing off such a classic idea of an rpg.

DEViL::ender

This was an interesting experiment. It doesn't have as much substance as your best games, but the battle system is still pretty fleshed out. I like how you manage to do much with so little: some slightly modified Yanfly scripts and like two custom ones. The custom graphics are great, and the parody element is interesting.

Some thoughts: I'm not sure when, but it would be cool to see another game with a more fleshed out writing and system (since the last few have been sort of parodies and a lot thinner than Wine and Roses/Visions and Voices). I'm sure most of that is just the time frame element though--and like, making games takes tons of time haha.

The other thing is I'm not sure random battles work very well in your games, though here they made sense since you're doing something so "classical".

Let the rewrite begin!

I think this is a great idea--and those are some very solid revisions. I've sampled the game, and I thought it was really solid in most ways, but there were definitely some issues with tone near the beginning that I think does a great job fixing. Good luck!

Master of the Wind

Hey guys, just finished the game and I loved it. The writing, the world, and especially the characters; plus great puzzles, mini-games, and amazing level design. (The battle system not quite as much, but it was still solid.) I haven't spent 30 hours on an RPG Maker game since The Way, and I'm glad it was this one. Also the side-plots: Gabriella, Rana/Solik, etc. I like the way almost everything turned out; just finished the game 20 minutes ago and I already miss it.

I think it's a great game for a lot of reasons, but then there are little, more random things that just make a difference. Probably the big one is the fairies in this game and especially the sidequest are the greatest thing ever. Then the Blind Guardian in the soundtrack, etc etc. One other thing is the game gets continually better as it goes. The longer cutscenes that kick in during episode 5 are a bold move and one I really like.

I also like that the game is done with relatively little custom art for a game this size--like, you make great use of what you have (the portraits, custom battlers, etc) but never crippled yourself by trying to switch to all custom graphics or completely remaking the dbs, which seems like the perfect balance of ambition and restraint. I loved the look of the game, though I'm also a big fan of the XP RPT, and I was especially glad to see it used so well since there are so few good XP games on this site.

Anyway, yeah, thanks for making this, and I'm looking forward to your next games whenever they're out (especially the commercial one).

Master of the Wind

Ah! Thanks for the offer NeverSilent. I played right back to that point yesterday but so cool of you to offer--wish I would have seen this sooner. :)

Master of the Wind

Hey guys, this is sort of a strange problem, but I ran into a gamebreaking glitch after beating Andau in the Cathedral. I saved my game in their apartment, then afterwards I'm not able to move. Like, the menu works, but Cade's sprite on the map is completely frozen in place. (Though I guess maybe this is just kharma for not alternating save-slots.)

Anyway, do you know if there are any save files available from around this point, or anything I could do to fix my file so it was playable again?

Indefinite hiatus

Ah, that's a shame. In any case, I'm really curious to see what happens when you go back to making games; and I guess this is a good time to play the demo to see what might have been.

This game is a mess and I hate it

Hey Erilix, some thoughts:

It would be a shame to see you abandon the game. I could see a condensed version being a good idea, but I suspect (especially considering the work you did with Dhux Scar) that it's interesting and maybe remarkable despite whatever flaws it might have. I think feelings like this tend to be part of the creative process; once the spark of the initial idea and momentum fades and things start to be "work", it's easy to have periods where you feel really badly about things. But for the players it's all new.

Also, I'm not sure if the pornography element necessarily devalues the "serious" element at all. (There's a long tradition of pornography in literature, for example.) It does narrow the audience since some people might be offended, but potentially it means crossing this game crosses boundaries and does things that haven't been done in a game before.

Just to finish off, if it's any consolation, I'll definitely buy and review the game whenever it's done. (And Dhux Scar is going to be included in a survey of innovative RPG Maker games I'll be doing at a website called Entropy.)