I'm a novelist, and working on a commercial RPG called The Pale City under my real name. (Kyle Muntz)

Some of my favorite RM games:

The Way
Dhux Scar
Seraphic Blue
Star Stealing Prince
Wine and Roses
The Logomancer
The Reconstruction
Master of the Wind
To the Moon
The Grumpy Knight
Barkley Shut Up and Jam Gaiden
Embric of Wulfhammer's Castle
Space Funeral
One Shot



The Reconstruction Review

I really agree with this review. (Though the story is good enough I'd bump it up to 4.5, plus Dhel is just the most interesting protagonist ever.) I'm playing I Miss the Sunrise right now, and gameplay wise almost all the problems are fixed--in particular the battles move a lot faster and the stat/menu problems are gone. The Deltree awesomeness continues.

The Logomancer Review

Glad you think so. Even before I played this game I just felt like it was something special. I think it's easily good enough to be featured, so maybe with some luck one of the moderators will see it and get the word out.

A Very Long Rope to the Top of the Sky Review

This is a great review. I'd say it's easily one of the most in-depth on RMN (especially with the discussion in the comments). Awesome of you to take the time to look at the game so closely.

Lunar Wish: Orbs of Fate Review

To be honest I sort of liked how arbitrary the bosses were sometimes; and, really, how random lots of the plot was. Something about then just worked, probably because of how funny they tended to be.

Star Stealing Prince Review

...I agree that the game was hard, but it was kind of refreshing how every boss battle was like a brick to the face. The brilliant thing is it's balanced so well that in order to win, you need to change your strategy in key ways (usually, yeah, by manipulating status effects, which commercial games tend not even to allow on bosses). It's nice how Ronove makes you think and really understand the system in order to win the fights, rather than just cheaply stacking the boss' stats against you so you had to grind.

I mean, what really caught me was the story and the art and how brilliantly done things were in general, but I thought the battles were on the same level of quality as the rest of the game--meaning, really high.

Seraphic Blue (English) Review

No problem! It's definitely nothing compared to all the fantastic work you and he did on the game.
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