ICOVOC'S PROFILE

I'm a novelist, and working on a commercial RPG called The Pale City under my real name. (Kyle Muntz)

Some of my favorite RM games:

The Way
Dhux Scar
Seraphic Blue
Star Stealing Prince
Wine and Roses
The Logomancer
The Reconstruction
Master of the Wind
To the Moon
The Grumpy Knight
Barkley Shut Up and Jam Gaiden
Embric of Wulfhammer's Castle
Space Funeral
One Shot
Lisa
Dashbored

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The Logomancer Review

Glad you think so. Even before I played this game I just felt like it was something special. I think it's easily good enough to be featured, so maybe with some luck one of the moderators will see it and get the word out.

Final Quest - The disciple's journey

Hey guys, loved the game. There's something so simple and clean and polished about this. Great writing and solid mapping from Indrah; fresh, innovative systems and impeccable balance from Fomar (with a splash of very nice art from Hirei)... all in just a few days. You guys do some brilliant things with these short games. Can't wait to see your longer one looks like whenever it's done.

Heroes Unite!

this game was adorable. cool to see you try a more linear game with heavier writing, and the music was great too

A Very Long Rope to the Top of the Sky Review

This is a great review. I'd say it's easily one of the most in-depth on RMN (especially with the discussion in the comments). Awesome of you to take the time to look at the game so closely.

The Logomancer

Hey guys, looks like I got stuck in the same place as Karkwa.

I'm near the end of the game (all quests finished but the main quest and Udumu, with the story opening up really nicely), but stuck getting the eye of Despair.

I'm assuming the eye of Despair shows up in the Udumu quest, but I just can't figure out the chest puzzle. Does anyone have any more substantial tips to give?

...Or, alternatively, I'd have no problem with the actual number for the combination, haha.

Edit--Finished thanks to a very kind PM from Desertopa, and the end was really great. I already find myself wanting to see more from the world, since I think you've got something really excellent going on here.

The Logomancer

Took me quite a while to get around to it, but I've played for about an hour and so far the game is stunning. The writing is the standout element I think, but there are fantastic things going on with the music, gameplay and the art. I'm detecting some broad influences (everything from literature to prog rock) which makes a serious difference.

Also, for the record, I couldn't believe some of what people were saying on Greenlight, since I think the art is pretty great.

I'm planning on expanding this into a full review later, but the only problems so far:

--Might have been a good idea to add an idle pose for Ardus when he's standing still, rather than the stepping pose.
--Also not sure the synopsis does the game justice. I think you might be able to expand on the interesting elements of the world while condensing the description of the game's background and using a more palatable description of the combat mechanics. (It really interested me, but the Greenlight comments in particular made me feel like the current one doesn't work... some people seem to be taking it as suggesting there's no actual battle system.)

Anyway, this game is pretty inspiring so far and I'm really hoping it gets more attention soon.

Blog 21: Early Merry Christmas! (Minor update to Seraphic Blue)

Thanks for the update! Still can't wait. It's been long enough I should probably replay the game whenever it's done--totally worth it--but I'm a little terrified about having to fight those meat eaters (or whatever they were called) again.

Vacant Sky Vol. 1: Contention

Hey Sailerius: I played about an hour of this game and was really impressed with it. Was pleasantly surprised when I checked the page and saw the Act III revision was still coming; it's really cool that you would still invest this much time in a remake while also working on a commercial game. I'd sort of just assumed the remake was abandoned, but it's great to see activity here over the last few weeks.

Edit--Thoughts on finishing Act I:

The common opinion seems to be that Act I is generally weak, but I don't think I agree. (Though it was definitely short, and I can tell it's been cut down some.) I think it's great, in particular because of some really unconventional design decisions: the way you just toss the player into the world and make them figure it out, with the unconventional blend between modern and fantasy; the generally thoughtful game systems, contrasted with your willingness to put battles in the background in order to tell a story. (Like, just because the system was strong you didn't abuse it just to increase playtime, which is something that really bothers me with RPGs in general, but especially lazy RM games.) Plus, the fantastic presentation that seems to be what got this game its reputation to begin with. Some of the design decisions seem to have alienated people but I liked almost everything--except the slow walking speed, but I'm pretty sure that's just how xp works?

I'm probably going to stop here until Act III is out (this game feels sort of like a teaser, with most of the substance in the next two and I don't want to get right in the middle of things and have to wait however long to finish), but I'm really looking forward to whenever it's done. If I like them as much I'll probably write a review as well.

Myth Xaran

This really does seem like an interesting project, especially setting and story wise. I don't have any problems with the game design itself, but I do agree with some of the other comments that the slow text and walking speed really hold it back, because they hinder exploration in a game that seems to be largely about exploring.

It's probably way too late in the process for this, but if for some reason you were to patch these even up to the rmk2 standards I think it would do great things for the appeal of the game. In my opinion the lack of direction is bold and refreshing, actually, but in combination with slow text and walking it does hurt the playability.

If for some reason you did patch the game I could promise to do a review for sure. I played 45 minutes so far and really liking certain elements, and I'd be all for trying to draw some more attention to this game since it seems pretty exceptional.

The Logomancer

This looks really exceptional. I'll try to review it on here if I end up liking it.