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Cleaner looking font - recommendations?

author=LockeZ
A bitmap font script is one of the best options if you are mostly using default game systems or are coding your own scripts. If you're using lots of custom battle systems and custom menu systems that were coded by other people, then they'll often all ignore the bitmap font script.

Using a font that is designed not to anti-alias will get around this problem. The fonts Mirak linked to should all work at almost any size. Most fonts at the game font database only work at a specific size and at multiples of that size.

Should be good on compatibility, as I'm not using any custom scripts by other people except 1 to adjust the screen size. There is no combat, it's an adventure game with story emphasis so haven't needed any major scripts yet thankfully. Been in dev for months now, and although I considered adding combat at one point, I don't feel it's needed in this game. The main mechanic is puzzle solving as you progress through the story.

Cleaner looking font - recommendations?

Very interesting, thanks for the info! I will check out that chrono trigger font too and see how it looks.

Overall, it seems the general consensus is that I need a pixel font and you said it works as 12 or 24 size, so should do the trick. I'll see how it looks in the game.

Thanks again everyone!

Cleaner looking font - recommendations?

Thanks, Mirak. Checking them out.

Thanks too, LockeZ. The game uses pixel art. How would I set it so the font only displays in a single color? Here's the current code:

Font.default_name = "Arial"
Font.default_size = 23
Font.default_outline = false


Is there additional syntax I should use?



Cleaner looking font - recommendations?

author=Gredge109
A common one I'll use is "DejaVu Sans Mono" at 11 point, and it looks great (so long as you take care of the whole foreign-square glitch that comes with custom fonts).


Thanks, just downloaded it. Will give it a go!

author=Mirak
A surefire way of displaying fonts in a crisp manner is to use a pixel font.
Unless your game's tone would make it clash with the aestethics.


Hmm... any examples of pixel based fonts I could check out? Sounds interesting.

How important is making items useful?

author=RedMask
My new test player refuses to ever use any of these items because he says he never uses items in games ever.

If your current tester refuses to do in things in game to help you balance and solve gameplay issues, perhaps you need to find a new tester.

The point of a tester is to find someone who will do everything possible to break your game or find exploits in your systems.

Sounds like he just wants to play for his own benefit in his own comfort zone, and not help you make the game better for everyone. If he's not using the items you put in game, then there is no reason to keep using him.

He may be your friend, but he is doing you no favors in becoming a better game designer.


Cleaner looking font - recommendations?

I really don't like the way the default font is rendered in VX Ace. It looks really jagged and bad due to the way it's bitmapped, especially when playing in a larger windowed mode or fullscreen.

Therefore, does anyone have any recommendations for a crisp, clean font? I've tried changing it to the standard fonts like arial, tahoma, verdana, etc but it still looks jagged and can't get the clean look I am going for.

Just wondering if anyone can recommend a clean, readable font that looks good. Doesn't have to be anything fancy. Thanks. :)

Finding a way to stop music tracks from playing back at the beginning.

You can save the music track in VX ACE (not sure about other versions, as that's the only one I use).

Page 2 of Event commands -> Music and Sound

The two options you want are Save BGM and Replay BGM.

When you use the Save BGM event command, it will snapshot the current track's position. Using Replay BGM will play the track from where it was last saved.

Player listening to music track in the open world -> Save BGM when they get sucked into a battle -> when battle ends, Replay BGM and the music will pick up where it left off. Pretty handy feature. :)

[RMMV] Problem reconciling lore with gameplay, instant game-overs

Please, don't do it. I hate instant "game over" mechanics. Really ruins a game, to be honest.

I won't mention any names, but I was playing a game I downloaded here last night and it was just completely filled with cheap, instant game overs. The game definitely had potential if it wasn't for the ridiculous amount of instadeaths with little to no warning. I gave up after about 45 minutes of just dying over and over. Not to mention the save points were few and far between to the point the game just became a total unplayable mess.

For example: trying to reach an item on the top shelf -> Yes, No. If yes, then the shelf falls on you and you die. Might be satisfying for a developer to come up with all this stuff but it's just frustrating and completely unfun as a player. It doesn't give a game depth, it just makes it totally annoying.

Whatever you do, avoid the random player deaths.

If magic is untamed and dangerous in your game, that's cool, but at least give the player an out before they lose due to some unlucky random rolls. Let them escape the fight or find some other way to avoid overloading. They should always be given a chance that doesn't depend on some unlucky roll.

If you keep killing your players over and over, they will quit out of frustration. Creativity in killing your players might be an infinite resource, but player patience is definitely finite.







Legal question - popular songs in noncommercial games?

Okay, thanks to all for the input! I won't be using the songs.

I've just seen it done in other free games and was wondering about the legal issues that may or may not arise. You never know if a game is going to get bigger than you intended, so it doesn't hurt to ask.

I don't like using the royalty-free tracks online since everyone else is using them. I will have to create my own or hire someone to do it, like I am doing for all the graphics.

Thanks again!

Legal question - popular songs in noncommercial games?

Does anybody have any advice regarding using songs in noncommercial games? For example, let's say I wanted to use a song by a popular recording artist. I've seen it done in the some of the games I play on here and was just wondering if this was okay since the game isn't being made for sale or profit.

I have several songs that I would like to use in my noncommercial game, but was wondering if I actually need to get permission first from the legal department at a record label? I'm highly doubting many of the people doing this are seeking permission first.

Just wondering if anyone has any input or advice on this topic. Is permission needed for a noncommercial project (are songs by major recording artists licensed under some fair use kind of act)?

Thanks!