KINDCOFFEE'S PROFILE

This account is being used by two people and are usually notified at the end or in the beginning who's posting.(But if there isn't any name indicating who it is, it's probably Taka)

Yutaka/Taka: I'm doing the art assets, story, and some programming.
The art side of the Zodiac Fates is http://coffeemask.wordpress.com/

Duncan: Does the story and 99.99% of programming and he's the script guru master of our team!

Please feel free to take a look at our website for more details on our project(s) and my personal website as well (in the About Us section) for art aspects of the projects!

Search

Filter

Zodiac Fates

author=Athkore
Thx for the update, ill try keep up with your updates and ill post any glitches I find in the game


Thanks Athkore!
:)

For another update; we're going to try to fix the random encounter crash.
We've pinpointed to which script is doing it, but as for the fix, I haven't found a solution yet. I want to make build 2 a non-crashing build, so please stay patient with us!

Project random crashes; Script or something else?

Hi sawworm! Thank you for the reply. Yes there are multiple battle scripts and there is a battler script that goes under this one, so unfortunately I can't put it at the very bottom without losing another script which is an add-on.

Yes, I have tried disabling the add-on and trying the game, the error still occurs, but if I disable the script mentioned above, then the error so far hasn't occurred at all. It freezes/crashes as soon as the battle starts to load (after the default black transition screen) and is about to display the character sprites.

Edit: I was able find a solution with another post here. Thanks everyone!

Project random crashes; Script or something else?

Hi SnowOwl, thank you for the reply.
Yeah I disabled the custom scripts one by one, and the result was that it was Battle Symphony, so I have to find a way to fix it. It's a really random bug as it's the initial encounter of a zone, the percentage as it stands is between 20~24 percent? High enough to make it so that it makes you not want to play through the game, but rare enough to be able to play through it with frustration.

I'm implementing a preemptive strike/surprise attack disable script to see if maybe that's what's messing with it as it's a rare occurrence.

Edit: Disabling those features didn't help, trying to see what in Battle Symphony is making it crash :(

Project random crashes; Script or something else?

Hi everyone, so right now my project is still in alpha but there is one issue I can't seem to figure out why it's happening.

A random chance of the project to crash with a window's error message pops up, the chance of this occurring is random and has a chance of happening for the initial random encounter in a zone. No script error is shown.

I'm thinking it might be a Preemptive strike/Surprise attack process that might be doing it.

My question is; if it's a script error, would it always show a script error message? Or is it possible that it is a script error but just with no notification?

Facts:
-I'm not the only one to be getting this issue
-disabled scripts pertaining to battle process and issue still occurs
-changed music file but issue is still open

Zodiac Fates

author=Athkore
Played the game and I LOVE it to bits cant wait till the whole game is done.
Keep up the good work and have fun doing it

Wow thank you Athkore! We're are constantly working on it and improving the Alpha_Test_Demo right now, build 2, will fix a lot of the bugs we've encountered!

Thank you again for such encouraging words! :)

Screen_Shot1.png

Thank you for the feedback! :)

Zodiac Fates

Thanks Roy!
To answer your first question: The demo ends after the save point in the Mountain Passage zone.

Thanks for the feedback! Looking into these issues as a bulk! :)

Screen_Shot2.png

Look out for different facial expressions!

Screen_Shot1.png

Dialogue sequence!

Screen_Shot3.png

Battle screen!