KINDCOFFEE'S PROFILE

This account is being used by two people and are usually notified at the end or in the beginning who's posting.(But if there isn't any name indicating who it is, it's probably Taka)

Yutaka/Taka: I'm doing the art assets, story, and some programming.
The art side of the Zodiac Fates is http://coffeemask.wordpress.com/

Duncan: Does the story and 99.99% of programming and he's the script guru master of our team!

Please feel free to take a look at our website for more details on our project(s) and my personal website as well (in the About Us section) for art aspects of the projects!

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Eric's Day Off


I love the story and the amazing dialogues, characters make me feel like I'm watching an amazing anime series!

I DO ALL THE EVILINGS ALL DAY!!!!

PS: I literally did almost nothing on this, Duncan is like my hero, basically; God? yeah Praise Duncan *bows*

What spices do you add?

That changing the world around them concept sounds very interesting! Is it like a psychological thriller? I can see how easy that can be but playing with the players attentiveness sounds so fun! hahah. Character development is always important to me too, showing not just one dimension of the personality is very important in a good story for me.

Zodiac Fates

Hey Sleepy, I'm glad that you're enjoying the game so far!

We're slowly but surely working towards a full release, and would love to see a let's play once we reach that stage!

Thanks for your patience and enthusiasm as Zodiac Fates gets off the ground!

Cheers,
Duncan

Zodiac Fates

Hey Coelocanth, first off, thanks a ton for the info!

We've addressed a couple of these issues already and I've fixed up some of the passability issues you mentioned in the church.

The basic equipment is not missable, you're actually prevented from leaving the area until you've acquired it :). There are a couple of places we've noticed (that part of Greg's house being one of them) where the passability needs to be tweaked, those should be fixed up in the next update.

There are a few things we're still sorting out (battle is an area we haven't put as much time into as we'd like), so your feedback is greatly appreciated!

We'll be rolling out an update with fixes for these issues and a couple of others soon, hopefully with some additional content - thank you all for your continued support and enthusiasm!

Cheers,
Duncan

Demo Final!

...It's a secret I forgot a skill, that Remi should have initially have...OH WELL! :P Hope you still enjoyed it!

Zodiac Fates

Hey Roy, thanks for the feedback! We're still working on balance, and battles haven't gotten as much focus as they deserve yet. Our main focus right now is smooth gameplay, so hearing that things progress well is a big help!

We'll be taking a look at the balance as we finish more of Chapter 1, so keep an eye out for changes to those systems in future!

Death State Pop-up removal

Hi everyone.
I'm currently using RPG Maker VX Ace, and was wondering if anyone could tell me how to edit the "+Death" pop up? I wanted to change it so it pops up something else (or nothing at all), but to determine this I'd like to know how to edit it in the first place? Thanks!

What spices do you add?

Thank you everyone for such a detailed response!

Liberty, I completely agree with the depth of characters being one of the major "spices" in a game. For me when I can't tell if a character is a playable character or not just because of the sheer amount of detail the character's personality is placed in a game, inspires me and allows me to grow an attachment.

I think small details such as the realism of a world also allows the player to see how much time was invested in making a world, which in turn igniting their curiosity to see how much -more- detail they can find. I'm hoping I can do this with the amount of content and small things they can discover in my game.

What spices do you add?

These are both really good answers thank you!
I am also a really big fan of the old school FF series.
I think it's also important to include side-quests too!

Do you guys have any games you've played in the past that you thought was a very interesting implementation in an RPG?

For me it's probably the dialogue sequences that are optional that lets me get to know the characters a bit more outside of the main story line, like the Tales of- series.

Dragon's Crown?

yea it's a great game! :)
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