KITTEN2021'S PROFILE
It has been a very long time since I have been on this website or hosted any games on it. Last message I left was sometime back in 2011, so obviously I have been on a lengthy hiatus. I apologize, but I am aiming to begin fresh and new with nothing tying me down or back due to what I previously had so all my previous games have been deleted from the site.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
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author=dezz123
You might wanna move up those shelves. It looks weird having a shelf with bags on right above a stove.
Just my opinion though.
Sorry I didn't respond to this sooner, dezz... :(
I did use your advice, I moved the shelves up a tile; it does look better now. Thank you. ;)
Mountain_Area_Test2.png
Lol, I see what your talking about. It's OK, actually... I'm now using a Shadow Killer script, so I will be adding my own shadows. And, truthfully, this was only a testing map for mountains and springs and such; this isn't even in my game anymore.
But, I will most definitely take everything everyone has told me here to heart and remember it very well for when I do re-create this area in my game.
But, I will most definitely take everything everyone has told me here to heart and remember it very well for when I do re-create this area in my game.
3.png
This house has actually gotten a remodel again... -.-
Actually, the entire town did, really... But I still appreciate the pieces of advice! :)
Actually, the entire town did, really... But I still appreciate the pieces of advice! :)
CityTestDesert02.png
author=alterego
...maybe if you make them wider or just put a wooden fence in there or some crates to block the way, it may look more "realistic"...
The crate thing is actually a really good idea, I think I'll go with that. :3
Thanks! ^^
CityTestDesert02.png
Whew! OK, here we go:
Wow... Never replied to a post this long before. Thanks to everyone so far! ^.^ <3
author=VersaliaI had thought of these, but again, Tile usage issue here. Looking into a script that allows the changing of tiles now though - like you suggested. :3
Cloth canopies, palm trees, anything making shade - it is hot in the desert. Water, pond, watering hole - for your camels or whatever; desert civilizations are either next to a water source or nomadic because of the transience thereof Desert critters - Have a scorpion crawling along the top of a building, put em in cages and have them in the marketplace
author=VersaliaGood point... Thanks for that!
You can also vary the TYPES of pots and boxes and centralize them. Boxes of fruit are arranged openly over here at the fruit stand, plain crates are in huge stacks on top of each other in this back alley.
author=VersaliaAny time I try to make a second layer, on a roof it wants to automatically connected to the first story room that's already there. Any clue on how to fix this guys??? I hate not being able to do that, I think it makes games look great!
I also HIGHLY suggest playing with elevations in this map. It looks ripe to drop a second, similar layout on top of it, with buildings occupying the massive blank roof space, and lots-o-stairs. :D
author=VersaliaFixed. Thank you, I hadn't thought of this problem... Made the roof tile about 2 more tiles deep and then added the wall below it. Its now the same height as the wall beside it there...
Note that the very bottommost wall is quite thin compared to the other walls.
author=VersaliaIt looks green because of how far out I'm zoomed... When you're in the game, it's very sandy.. XD
Oh, and your 'sand' looks kind of... green... like grass
author=Felix20
the dotted shadows around the top of the buildings need to be a little less dark.
author=VersaliaOK... I guess I'll have to edit that then. Will play around with the coloring of that and then let you guys see the results. Maybe then you guys can help direct me on how light or dark the dots should be from there.
Lighten up those black dots a LOT. I can see they're supposed to be a continuation of the roof crenelations. They look like opaque black dotted-line blocks.
Wow... Never replied to a post this long before. Thanks to everyone so far! ^.^ <3
CityTestDesert02.png
CityTestDesert02.png
author=Felix20
the dotted shadows around the top of the buildings need to be a little less dark.
Oh... I see what you're talking about. That's how they are in the RPG Maker themselves, not much I had to do with that... I didn't really think they needed to be messed with, but, if enough people actually think it needs to be lightened, I'll be happy to comply.
author=Felix20I was actually just trying to figure out how in the world I was going to get those in the game, seeing as to how I'm already using my Tile E for tree's and stuff like that... Any suggestions on what could be done?
For decorations how about some market stall type thingys
CityTestDesert02.png
author=YDSI laughed rather well at this... Thank you, YDS. :D
The building shapes are kind of strange. It is also bit too plain. You should furnish it with pots, boxes, etc. Especially if it is a busy merchant town.
<< EDIT >>
oh
EDIT:
If I may ask, what decorations go good in a desert town? Besides the pots and boxes... I can't seem to think of anything really besides those...
CityTestDesert02.png
Everything will make more sense the instant you have people in there, decorations in there, and so forth. The large building-top place at the top of the map is only there for right now. I am still designing the rest of the town, and everything will be cleaned up and un-blocky so's to speak when I am finished. But, I wanted to get a very early sneak-peak out there for everyone so you know what I am working on. :3
Advice is always loved ~
Advice is always loved ~













