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Back to the Shop. For now.
Good luck on your game. It´s an interesting concept that has a lot of potential. When will it be back up?
Demo removed
I accidently broke my pen for my drawing tablet trying to replace the nib
Would it bother you guys, and girls if I make it so you can't enter houses in towns, but can enter shops?
When it´s all said and done, it´s an intuitive feature that most games have and many people enjoy. Is it needed? No. Does it help? More often than not.
Accepting suggestions for Elementa Bellatar 2
Spend a month or two on the current one polishing it up. If you do that, you´ll have a legitimately good RPG under your belt. It´ll actually entice us to play the sequel.
If not, then improve your cutscenes and dialogue for the 2nd one. Find out what minor details would make your scenes better, and just do them. If you do that, people will connect with your characters and story more.
You are better than you were a few years ago when I first met you. You´ve made strides on multiple fronts, like battling and mapping. But overall, you´re still in subpar to mediocre land. And I know that angers and frustrates you. But rise up and get better. Improve your story. Make it interesting. Make it have good delivery. If you do that, you´ll be solid.
If not, then improve your cutscenes and dialogue for the 2nd one. Find out what minor details would make your scenes better, and just do them. If you do that, people will connect with your characters and story more.
You are better than you were a few years ago when I first met you. You´ve made strides on multiple fronts, like battling and mapping. But overall, you´re still in subpar to mediocre land. And I know that angers and frustrates you. But rise up and get better. Improve your story. Make it interesting. Make it have good delivery. If you do that, you´ll be solid.
Game going Commercial
Yeah, that´s true. I should´ve said sent to green light instead of just going to steam. I´ll edit it now, thanks.
Game going Commercial
I appreciate the concern, and you have a very valid point. But I´ve been contemplating this decision for at least a year now. If I put another 100 hours of work in, and twice the money, the game can be a commercial success. (without counting labor)
I´m sure you already know that a lot of people upload some of the worst RPG Maker games on Steam. That over half of them are not worth their price at all. I do not intend Wooden Ocean, a little game that I began in a winter of Korea 4 years ago, to be one of those customer let downs. I want Wooden Ocean to stand on the list of RPG Maker games that, after people play it, can say, yeah, that game was worth it´s 10$.
And while it´s not my first game, it´s my first worth showing. (and with more work, selling) But again, thank you for the concern. A lot of people get in over their heads on projects. New developers especially.
As for the music, that´s no problem. There´s only 3 songs that I´d need to replace. (and maybe battle music too, but that´s because it´s so generic)
I´m sure you already know that a lot of people upload some of the worst RPG Maker games on Steam. That over half of them are not worth their price at all. I do not intend Wooden Ocean, a little game that I began in a winter of Korea 4 years ago, to be one of those customer let downs. I want Wooden Ocean to stand on the list of RPG Maker games that, after people play it, can say, yeah, that game was worth it´s 10$.
And while it´s not my first game, it´s my first worth showing. (and with more work, selling) But again, thank you for the concern. A lot of people get in over their heads on projects. New developers especially.
As for the music, that´s no problem. There´s only 3 songs that I´d need to replace. (and maybe battle music too, but that´s because it´s so generic)
Would it bother you guys, and girls if I make it so you can't enter houses in towns, but can enter shops?
Shouldn´t affect size too much, if at all. But adding the ability to walk into random houses, no matter how mundane, is one of the little charms to adventure RPGs.