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Glacia

Something that might be worth looking into. The leather cap raises evasion from 6 to 50. However, after careful monitoring over a range of enemies, I can't say that I've noticed any difference in their hit rate, which I would have expected as it is such a big hike in the stat.

Glacia

author=DarkBox
will be fixed in the next version.


As there's going to be a fix, are you interested in a list of missing information when you open chests? I've found several where the dialogue box telling you what you've found doesn't appear. If you are, I could pm it to you.

Glacia

Don't know if this has been pointed out elsewhere, but the description for Amrit Drops is that it restores 150 MP. Well, both in and out of battle, I'm only getting 75 MP, which almost caused game over the first time it happened.

Edit
The same is true of the perch, only getting 75MP instead of 150. I'm going to have to backtrack, as I don't have enough healing items with me. Damn.

Glacia

Thanks for the explanation. It all makes sense now.

Star Stealing Prince

Phew! Done it; that final boss is hard - took me just over an hour, but did it, so that's what counts.

I think I will play this through again some time. I don't often keep games for a second go, but this one merits it and I'm determined to find that missing snowman. Got the ultimate weapons (more by chance than by design) but that elusive snowman...

Thanks Ronove for a great game, even if I did have a moan about the combo spells - yeah Emmy, you're right about not being able just to spam, but I wasn't, I was really trying to do all the things you outlined and still got hammered by them on so many occasions.

I hope that once you've had a chance to breath, we'll be seeing another game from you.

Star Stealing Prince

If I could pick up one thing from Hasvers' post; I think he/she has a point about some of the random combo spells thrown at you, and not just in boss fights either. Some of the ordinary encounters can only be described as brutal. I think I've died more times from that in this game than in any other I can think of. I've persevered because of the many good qualities of the game, but my heart sinks at the thought of what I'll have to go through to finish. Fortunately I'm a bit over-leveled because of inefficient exploring which meant that I had to keep backtracking, so I'm hoping that it'll be do-able.

Glacia

Have started re-playing, and can see a lot of differences for the better, but I do miss the multi-map Flora Forest. I do have one query though, which leaves me perplexed. Rain has now learned 4 skills, there are a great many empty slots, but I can only equip the new one if I un-equip one of the others. It was the same in the old version, and I just don't get the system. The 3 currently equipped are buff, tidal kick and mend. I can understand that there could be restrictions on how many passive skills (buff) and burst skills (tidal kick) you can have, but mend is just an ordinary skill and the one I want to put on is twin strike, which again is just an ordinary skill. Is there some subtlety on the equip menu which I've overlooked?
Thanks

Princess Princess

Don't know if this was intended, but when I loaded the game the first time it already had a save file in it (8min 55), and when I started a new game the party were already at level 3.

The Lore of Lorewyn

I am assuming that you are standing at the Wall and want to go over for the first time. You activate the rope by standing on the stones at the base of the wall and clicking. You can then shimmy up.
Before doing anything else, take Sylar’s armour and shield.


If you're not at the Wall and need something else, then post again.

Star Stealing Prince

Thanks for the hint - but my internet went down just after I posted, so I carried on throwing switches until finally something happened. I had no idea what I'd done right, so it's good to find out.

I think I'm nearly at the home straight as we've reached the ship, so I assume big bad boss will be appearing shortly. I'm intrigued by other posts' references to good ending and bad ending. I expect I'll soon find out what that's all about.

Thanks for all your hard work to create a great game.

Edit
Hmm... I ended up with what I worked out had to be the bad ending; went to your web site (great site by the way, wish I'd thought of going there earlier) to see if there was anything there about getting the good ending and saw that I had to fight the optional boss as part of Snowe's nightmare. Trouble is, I can't find how to initiate the nightmare. If I speak to Richard I get straight to the arrival of the final boss, and I've wandered around and spoken to everyone (I think) several times, been in and out of the tents, clicked on every bed I can find. What have I missed?