MAIA'S PROFILE

My name is not Maia, but instead it is something that I was dubbed on Don Migel's old forum for the first game that I showed off to the public. My generic name was changed into Maia, and since then I have been Maia. I am a girl, I am old compared to some other people, in fact for the majority of RPG Makers, I am twice their age.

I was born in Russia, and moved to America when I was a teenager, but not as an exchange student. Back in Russia, I am a published author and I have written two dozen books. One dozen of which have been published.

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[community project] arMaiageddon V 1.1

Thank you all 3 :-) I got sellout's lighthouse already, and Lennon's interiors for the fortress.

I never thought about making the scepter a lightning rod. The scepter will be what lights the peak of the lighthouse.

I am really interested to see what the shrine will look like.

The 9 things that I have learned from the RMNCasts

post=87400
There's only 9 major things. (YES, nitpick team GO!!!!)

I think point 9 is only because when you've been playing a series of games that might've been lacking in variety, it's nice to come across something that breaks up the monotomy.


I only found 9, I did want to even it out to 10, but there really wasn't a 10th that I could think of. I'm sorry. That is not nitpicking, that is what I think was the overall consensus.

post=87401
...anybody wanna tell me why this is in two different topics?


I think it was moved and glitched? I did not post it twice.

post=87403
It's what...!? M-m-MAIA!? How could you do this...!? How could you SAY THIS!? *Cries and runs away*

Though technically it WAS last year. I see what you did thar.


Other than thar...well...I've nothing else. I've only really listened to one of these, though I think I may listen to a few more when they roll around. =O


Sorry and you know I love you!

post=87417
post=DFalcon
Having something happen on-screen (e.g., the characters move or look around) during the pause is the best way I can think of, but I'd be curious if anyone has noticed other tricks.
This is especially good for cutscenes as a whole. It is easy to forget which charset is speaking (even with the names boldly imprinted at the top of a message). Having someone jump after saying an exclaimation or even something really simple as in stepping forward to make a statement really helps with identifying the characters more.

I plan to make a good tutorial/article on execution of quick cutscenes and dialogue, after I finish my bulk of reviews. While I don't have anything to show for it, I can say that I do know a lot about cutscenes becoming more alive and straight to the point.


That is probably because people glance at the dialog, they only read it after at least an hour into the game. Just my theory.

The Fountain of Youth

I will play the heck out of this I assure you :-) It looks great :-) I'm very into the old school stuff!

The 9 things that I have learned from the RMNCasts

I am not trying to put it in a negative light. Usually I do yes, but I think of this as trying to help people so it can improve everyone's games and we can raise the bar. This is just giving a clear list so people can easily view it instead of listening to hours of RMNCast (Not that its a bad thing, but people don't have time).

As for #6. The hosts have liked originality and flair, something that makes your game stand out from the pack, UNLESS the game is meant to emulate an old game like Zelda or Dragon Quest. I thought Dragon Fantasy dropped the nostalgia bomb, but Dragon Fantasy is so last year.

The 9 things that I have learned from the RMNCasts

I have listened to each and every RMNCast (Podcasts) and I have learned there are 10 major things that the hosts / guest hosts / co hosts do not like.

1. Play character should always move fast or have a run / sprint button.

2. Text (dialog) speed should always be fast (or adjustable).

3. Dialog should NEVER have pauses.

4. When the player dies, the fun is over. Does this mean knocked out characters should always live like Final Fantasy Legend II?

5. Having a party full of stunned, sleeping or poisoned characters is not fun. So make enemies only stun all, sleep all or poison all every 5 turns.

6. Originality and flair mean a lot for your game... unless you are trying to emulate a classic like Zelda or Dragon Quest.

7. Big empty maps are not fun. Every area in your map must look distinct so that way players have a landmark to find where they are.

8. Long intros aren't fun, they're boring. More than a minute of intro is too long. People like to play the game.

9. Randomness is fun and entertaining (Family Guy). Why make sense with your game when it seems so much more appealing to have Ninja vs Pirate?

mountain.jpg

I just like how they look old school Dragon Questish.

castle.jpg

The start of...

worldA.jpg

I have discovered with the anti-lag script I am using that no map can be more than 120x120. The script works for 500x500, BUT each time you come from the menu or a battle, you have to wait that much longer for the map to load and be anti-lagged.

btw. This is not a world map, this is a kingdom map. A kingdom in a world :-)

I would also rather make a kingdom and get the game done, than make a world and never get it done.

[community project] arMaiageddon V 1.1

No disrespect taken. There is another forum that would have insulted and bashed their way through the post.

Technically it already has taken longer than 30 days to get to this point. I wrote the story for a 2nd chapter of World Crafters. Then I made that chapter 2 story its own story, So it has been about a year of me writing the story.

If I have something good and it takes longer than 30 days, it will take as long as it takes to make something that is not crap :-)

[community project] arMaiageddon V 1.1

Maps can be whatever you want them to be. Irock just made his REALLY big. Actually I should probably make it land locked and make it the BIG CITY.

HOW TO PARTICIPATE

1. Post a message saying "I want to do map 13."
2. Map 13 is a shrine with an informative wizard
3. Start a brand new project in RPG Maker VX
4. Then you make a shrine with an informative wizard
5. Then you post a link to your project here.

6. Then I download it and add it to the main file
7. Then I mark on the list *** DONE