MAIA'S PROFILE

My name is not Maia, but instead it is something that I was dubbed on Don Migel's old forum for the first game that I showed off to the public. My generic name was changed into Maia, and since then I have been Maia. I am a girl, I am old compared to some other people, in fact for the majority of RPG Makers, I am twice their age.

I was born in Russia, and moved to America when I was a teenager, but not as an exchange student. Back in Russia, I am a published author and I have written two dozen books. One dozen of which have been published.

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The Most Important Aspect of a Game

post=83627
Fun. Nothing else matters if the game isn't fun to play.


Fun is like saying good. What makes it fun?

Missiongarde Worldbuilding -- countries for sale!

author=GameOverGames Productions link=topic=3490.msg80895#msg80895 date=1245120084
Do you really think that it is a good idea to make the area right next to the beginning of the game a near-endgame optional dungeon with an undefeatable boss?

Edit:
author=kentona link=topic=3490.msg80722#msg80722 date=1245077845
(Can you do one for Hero's Realm??)
Kentona check your PMs.

Final Fantasy I had the final dungeon near the start of the first city.

Dragon Warrior I had the final castle across an inlet of water from the start castle.

However, you have to do a lot to get to them. :-)

Well, farewell everyone.

I came back, but I'm still retired from making games.

[Community Project] Missiongarde -- Class refining in progress

Some of us never left or went over to the Maxside. However, pondering games is fun, its far less work.

Missiongarde Worldbuilding -- countries for sale!

Sorry about the necroposting, but I really can't wait for this game to come out :-)

Missiongarde Worldbuilding -- countries for sale!

author=Karsuman link=topic=3490.msg72420#msg72420 date=1240781909
The irony of course is that kentona lives in Canada.

That was hilarious.

Title.PNG

Best logo ever!

Missiongarde Worldbuilding -- countries for sale!

author=kentona link=topic=3490.msg72376#msg72376 date=1240759897
Yeah, sorry about that. I've been busy with buying a house.

Bought one on Friday, so now that I'm going to be about 300K in debt, let's get cracking!



The American system keeps you in debt to keep you working. I guess that is better than slavery.

Understanding Fun Game Design ~ Case Study: Tetris

Pickup and playability is something to take note. So is a never ending game that gains challenge. Ease of controls. Gauntlet has these things too, but what makes them different. There is no sense of accomplishment with each passing of a Gauntlet level as when you make a Tetris. A Tetris can come at any time and you can see them coming so you get excited seeing one about to happen.

Then there is Klax, a puzzle game with falling blocks where your Klacker stacks blocks in certain colors in certain patterns. 3 across, 3 up, then the big Klax like 5 diaginal or even an X that is two crossings of 5 diaginal rows. But people don't care much for the game Klax. Maybe because it is too free form allowing you to stack multiple colors in multiple rows instead of just making complete block rows.

Maybe just having one goal in mind and not forcing people to think too much is part of the formula.

Missiongarde Worldbuilding -- countries for sale!

I am sorry.