MAIA'S PROFILE

My name is not Maia, but instead it is something that I was dubbed on Don Migel's old forum for the first game that I showed off to the public. My generic name was changed into Maia, and since then I have been Maia. I am a girl, I am old compared to some other people, in fact for the majority of RPG Makers, I am twice their age.

I was born in Russia, and moved to America when I was a teenager, but not as an exchange student. Back in Russia, I am a published author and I have written two dozen books. One dozen of which have been published.

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[Community Project] Missiongarde -- Class refining in progress

Pyromancer
Class Rank: Basic (Basic/Advanced/Elite)
Class Points:
Description:

A mage taught fire spells exclusively. They are often chosen by a cult when they are young and taken as babies in order to learn their pyromancy.

HP: 4
MP: 6
STR: 3
DEF: 3
INT: 5
AGL: 5

Battle Commands: (Explain any new ones)
FIGHT
PYROMANCY (use of fire through white and black magic)
ITEM
ESCAPE

Spells:
1. Blaze - typical flame attack.
2. Inner Burning - heals the pyromancer
3. Angst - anger creates berserk
4. Fire Blade - covers a weapon in flames for attacking
5. Fireballs - damages all enemies with fireballs
6. Flamerang - dual attack with flames
7. Flame Tongue - greater damage than Blaze
8. Pyro - defensive spell that engulphs the user in flames (similar to ironize)
9. Engulph - lights an enemy on fire much like poison, but it does not last long.
10. Flare - lights up a dark area such as a cave
11. Volcanic - massive damage to all enemies
12. Infernus - engulphs all enemies with flame like poison (EngulphAll)

Condition/Attribute Resistances:

F. Fire magic heals.
A. Extremely weak to water magic

Dual Wield? No
Mighty Guard? No
AI Control? No
Lock Equip.? No
EXP leveling: Slow
Equipment Notes:

Can only equip daggers, knives, claws and small bladed weapons.

General Notes:



Mime
Class Rank: Basic (Basic/Advanced/Elite)
Class Points:
Description:

Laughed upon by most of society, this class has strange bennefits known only to them.

HP: 2
MP: 4
STR: 1
DEF: 1
INT: 4
AGL: 1

Battle Commands: (Explain any new ones)
MIME (strange dances and actions) (mimes do not fight)
ITEM
ESCAPE

Spells:
1. Fisticuffs - causes berserk in a single enemy
2. Hide - evades enemy attacks by becoming invisible, cannot attack durring use
3. Steal - just a typical steal
4. Trapped - causes paralysis in a single enemy
5. Mute - Mutes a single enemy
6. Silence - Mutes all enemies
7. Smitten - creates confusion in an enemy or multiple enemies
8. Fish - water element damage to a single foe
10. Windy Day - causes a gust of wind to damage all enemies that only the mime can withstand
11. Robot - Creates an ironizing effect on the mime to not take any damage

Condition/Attribute Resistances:

Average resistance to everything.
F. Very strong resistance to Mute

Dual Wield? No
Mighty Guard? No
AI Control? No
Lock Equip.? No
EXP leveling: Fast
Equipment Notes:

Cannot fight and can only equip simple clothes, hats, shoes. Can wear masks instead of hats. Can be lazy.

General Notes:



Mentalist
Class Rank: Advanced (Basic/Advanced/Elite)
Class Points:
Description:

A powerful mage that can use his mental abilities to outwit the enemies.

HP: 2
MP: 5
STR: 2
DEF: 3
INT: 7
AGL: 5

Battle Commands: (Explain any new ones)
FIGHT
MENTAL (use of magic)
ITEM
ESCAPE

Spells:
1. ESP - predict an enemy attack or double agility
2. Paralysis - Paralyses enemies
3. ParaDarts - Mental darts to all enemies
4. Peak - Takes a look at an enemies weakness
5. Hypnotize - Random effect, confusion, paralysis, mute or chicken
6. Silence - Quiets all enemies with Mute
7. Fear - Strikes fear in enemies with various effects, weak defense, lower accuracy
8. Exit - Exits an area
9. Return - Returns to an area
10. Mark - Sets an area to be recalled later
11. Recall - Returns to a marked area
12. Chicken - Turns a single enemy into a chicken with weakened defense and attacks

Condition/Attribute Resistances:

Average resistance to everything.
F. Very strong resistance to Mute

Dual Wield? No
Mighty Guard? No
AI Control? No
Lock Equip.? No
EXP leveling: Average
Equipment Notes:

Can use staffs and rods. Can only wear cloaks, robes. Can only wear silly hats that focus mental energy.

General Notes:

[VX] Take it, Make it, Pass it (Project TMP) Chain game V5

It has been almost a month. Is this project dead? Anyone want to add to it, before I give up for bumping it so much?

Saveslot2_ss.png

Nice! I like it!

map1.jpg

This map is quite outdated.

World Crafters v.10.1

I wonder if the rating system on this site is accurate... This project shot up to five stars and all of my other games were sucked down to 0 stars.

[VX] Take it, Make it, Pass it (Project TMP) Chain game V5

Its Sunday. Any takers?

[VX] Take it, Make it, Pass it (Project TMP) Chain game V5

I took it, made it, now I'm passing it.

ADDITIONS
New skills
Skills added to classes
New cave (without a quest, someone else can do that)
New boss figure in the cave
More armor
More items
More enemies
New class
New companion (a gambler)
New town setup (void of buildings)

CORRECTIONS
Fixed run skill (you were able to still run with bosses)
Fixed bugs in family saving quest (they did not disappear at the fort)
Renamed Priest to Pilgrim (Pilgrims travel more)

PASS IT
http://www.mediafire.com/file/xml0ziuigjb/ProjectTMP.exe

[VX] Take it, Make it, Pass it (Project TMP) Chain game V5

author=TooManyToasters link=topic=3278.msg66249#msg66249 date=1236827746
Bumping this topic to say that I just don't have the time to work on this. I thought I would, but I didn't get a chance to work on it and I probably won't. I haven't made any changes, the last version posted is the newest one. I'll grab it again over March Break. Sorry to hold this up.
Also, about dungeons. I strongly suggest we don't use a strict random encounter system; you can only be so clever with it, and with so many people working on this, diverse dungeon design should be a highlight.

There need to actually be dungeons first.

[VX] Take it, Make it, Pass it (Project TMP) Chain game V5

Who has it now? The person at school called it, but technically he said he wouldn't be able to work on it until after school. Therefore it was never called.

[VX] Take it, Make it, Pass it (Project TMP) Chain game V5

Upload your version when you get a chance for the next person has it instead of losing your progress.

author=TooManyToasters link=topic=3278.msg65747#msg65747 date=1236614348
I'm at school right now, but I'll take it when I get home.
Also, a question about dungeons. Do we keep the encounters random or can we make a dungeon that uses on-touch encounters if we wanted?

Use randoms, if you want to have a talk and battle that's good too.