New account registration is temporarily disabled.

MALADROITHIM'S PROFILE

Search

Filter

FFVIII on PSN in Japan!

post=99472
Get a PS One and a proper copy. Much cheaper - same experience.


Not really the same experience at all. You can synchronize your save file between PSX and PS3 . . . so you can continue playing when you leave the house. I don't know maybe when you are on the can at work??

Also the PSP and PS3 load PSX games really fast. I don't know if that helps old Final Fantasy games though because they had those camera pans put in there to hide the loading before battles . . . I don't know if it will still go through the whole panning thing if it loads all the data into memory right away.

The Tiamat Sacrament OST

post=99683
As for the silly midi's, Anvil Studio's about all a poor highschool student can afford right now. If anybody would like to purchase a pretty keyboard and expensive music software for me...be my guest. As for now I'll stick with my trackpad for clicking notes into.


Oh I wasn't calling your music silly. And since you're probably using these for RPGMaker, they'll be going through a decent softsynth (XP and VX). Sorry if it sounded mean or something . . . I didn't mean for that.

Oh hi

Oversexualization of Females in Games

I haven't read the whole thread since I'm just dropping in.

But oversexualization of women in games pisses me off. I really don't like it when an otherwise good game with generally good writing and great art direction is ruined by GIANT TITS in your face. For example, Lost Odyssey was great and visually beautiful etc, but one of the main characters had these giant boobs that were always jiggling all over the place and were veiny etc. It was really distracting and turned a lot of the cutscenes (many of which were very dramatically sound) into big jokes.

It makes me feel like video games aren't for me anymore . . . they're for teenagers, who want violence and pornography and want it at the same time (at least that's what the marketing people think).

But I guess it goes back to comic books, right? When I was a kid I never really realized how sexualized all of the X-Men women were. Now that I'm older, I can't take comics like that seriously anymore because there are giant boobs all over the place.

It's not the same as giant muscles, giant swords, etc. Those are expressions of power and strength. Some men equate physical power with sexual power, and that's probably an undercurrent. But at the same time, giant muscles aren't considered a purely sexual symbol the way that giant boobs are.

Also I wish that more video games and comics had guys with giant bulges in their pants.

The Tiamat Sacrament OST

So I am listening to these. MIDIs sound hilarious and it's been a long time since I've rocked out to them, but I'll post post crits.

The music's not bad. I like your use of familiar melodies from track to track. It gives the whole project a sort of cohesion . . . but since a lot of the melodies are repetitive, I could see myself being driven nuts by the end of the game. It's actually pretty good and I could see myself 15 years ago playing Final Fantasy Mystic Quest in my underwear and rocking out to this music. Music like this is what changed my life!

All of your music sounds like pop music - even the ambient slow ones. All of your chord progressions / melodies / etc sound like pop music. Maybe that's one of the reasons I think about all of these tracks in terms of verse/bridge/chorus/etc instead of A/B/C sections. That's not a problem if that's your style, though. Sakuraba is a pretty successful game composer and he writes like that too. So does Danny Elfman and he's probably the second-best-paid composer alive?

Almost all of your tracks are like 30 seconds long. The longer ones tend to loop or have some repeating bridge or something. But, you're always writing in the short form. I know that a lot of classic games had repeating 50-second loops, but I think that game music can do better these days. It's challenging to write pieces with several movements and all that, but it's also very rewarding and you end up with a much better product. An indie game soundtrack for a short amateur game with only 8 or 9 4-minute-long tracks is better received than the same thing with 30 1-minute-long tracks.

The best example is Ry'Jin's wrath . . . you have a really long setup for a short piece of music. Then, you have a really long bridge in the middle. That leaves only a few measures of music the development of the track - which, actually, never develops. I felt like there was going to be a big development section in the music but it never happens.

But texturally, this stuff is really great even though they are cheesy MIDI files. Your fills and transitions and all that are rock-solid. The simple melodies put against intelligible chord progressions are very friendly. Your music is very safe and not challenging, but that means it's also listenable.

My favorite one is Clash of the Titans. I like all of the other battle music too. That's probably because your pop/rock style is well suited to fast tracks.

Anyway . . . good work bro!

kentona is leaving ;o;

I know the feeling man . . . sometimes you just have to decide that you don't have time for certain things. I am not a parent however! Try to come back and post once in awhile, even though you aren't making a game. You're a cool guy and I will miss you.

(also congrats on being a father!!)

What are you currently reading?

Orig: Have you read the rest of the Dune series before that? I think that Dune and Dune Emperor are very good books. I am not crazy about the ones in between, though, and I couldn't keep going after Emperor (I got halfway through Chapterhouse).

Also for non-fiction I recommend Jon Krakauer. He used to be a features writer for magazines and he writes the best non-fiction I've ever read. But I think it's mostly because he takes interesting stories of the "truth is stranger than fiction" type and dramatizes them. I think I his books satisfy the same part of my curiosity as fiction. So maybe that's not the best recommendation for your class.

Tab order with quick edit

This site is wonderful and the code is great! But I have another usability suggestion.

Usually with an internet form, when you are at the end, you press tab to go to "submit", and then enter to do so. This is not the case with RMN.

With RMN, pressing tab in the quick edit screen goes to "first post". My natural tendency to hit tab and then enter when I finish a long post . . . results in my post disappearing. I don't know how many people this effects.

I recommend that you reassign where the tab stop is. If I press tab about four times or so, it eventually gets to "submit", so I'm guessing that the tab index is just out of order.

Most underrated and overrated RPGs

I think that a solution for a lot of people who love video games but hate every video game they play should like . . . step back from video games. If you don't play video games every day and you don't watch game trailers all the time and don't preorder things and you don't get outrageously psyched about everything that comes out, you might not have the sort of outrageous expectations that tend to lead to disappointment.

I love video games and I like most of the video games I play. Many of the games I play are not actually very good but are on clearance so I don't really expect much of them. But, I don't have time to play games 40 or 50 or 60 hours a week like a used to, back when I bitched online about how all the video games I played nonstop were really awful and always a disappointment. So, I have more fun when I play games or something. Occasionally I come across something really great - recently it was Batman - and I really love it. I think that my former self, who would have skipped class and beat it in a single sitting, would probably go online complaining about the parts I didn't like even though I was clearly obsessed with it.

Language in Games

Man . . . you guys are awful.

My point is that, if you load your writing with curses, you're loading your writing with the same four or five words that say exactly the same thing about your characters each time you use them. It's not always about realism - maybe sometimes it's about what is more interesting than real life? There's so much more a writer can do to tell me that his character is a rough type (or posing as one, like most people who swear all the time) or whatever.

Most examples I can think of where an enormous amount of swearing was a good idea are in comedy. I don't know; I guess there's always a place for something.

But I guess it's a better idea to take my comment as a blanket statement and get offended and go on a rant!