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RPG 20XX Engine
author=WolfCoderFair enough. On this note, though, will there be an option which turns off this "load the last project" feature in the final release? This is just a preference question.
It tries to load the last edited project, but continues if it can't. This is what it should be doing.
Script Editor
I would only say there are too many icons in the code if I didn't think the "#X.000" icons were temporary, which I believe WolfCoder suggested they were. Other than that I agree with Link, the visual queues help me read and understand this script better than in rm2k3.
Script Editor
So, you hinted at this in your post, but what exactly do those "#0.000", "#1.000", etc. things mean? I'm guessing that they're placeholders for something else, but what are those "something else"s?
I ask this only to get a better understanding of what's going on here, otherwise this is looking very good so far! I'm excited for the event script capable release!
I ask this only to get a better understanding of what's going on here, otherwise this is looking very good so far! I'm excited for the event script capable release!
RPG 20XX Engine
author=WolfCoderThankfully no, after messing around with the program some I figured out when it happens. There are 2 conditions...
Does it do that if you just open and close it (without doing anything)? If so, send me a ZIP of the project that does it.
1 - When I trigger the "fill tile" bug (which causes the program to freeze and I have to force close it), if I try to open RPG 20XX again afterwards the editor will not show up on the screen, though the icon for it still appears on my task bar at the bottom of the screen.
2 - A different issue I accidentally discovered. If you have RPG 20XX open when you put your computer to sleep (like, say, when you just close the laptop, which I have a habit of doing), the editor will again not show up. However, this problem seems a bit different, because when I try to reopen the program after this occurs it will give me the "Cannot open <file>" dialog it gave before, only it will try to open a project which I have already deleted, more specifically the first project I created with the program.
EDIT: I just tried that second case again, and right now the program seems to be behaving properly even after I close and reopen the laptop; however, I know this particular issue has happened to me before recently, though I may have misdiagnosed the cause of it.
RPG 20XX Engine
I've deleted and redownloaded the program twice now I think, but clearly I'm not doing something right.
So I found out what I have to do from reading the comments in the blog posts, you have to delete the "rpg20xx" folder in AppData (for others who might be having this problem, it's C:/Users/<User Name>/AppData/Roaming/rpg20xx).
However, while messing around with the program I think I might have found a bug. I'll get back to you with more details on exactly when the bug occurs (it's very late where I am now, so I should go to bed), but it has to do with the "fill tile" feature of the map editor.
Besides that, it also seems like whenever I close the program I can't get back into it unless I do the AppData thing again. I guess I'm not closing the program properly or something, so some help there would be cool too.
RPG 20XX Engine
So then I'm assuming how fast a unit moves in an ATB battle is determined as some kind of ratio where it's like...
(normal atb speed) * (this guy's speed) / (slowest guy's speed)
...or some derivation of that.
(normal atb speed) * (this guy's speed) / (slowest guy's speed)
...or some derivation of that.
RPG 20XX Engine
I think I understand what you're saying, but obviously it'll be easier for me to be sure once I get my hands on the program and start fiddling around with it.
Also, speaking of ATB speeds, how will the ATB set up in 20XX compare with that of 2003?
Sorry if it seems like I'm interrogating you, I'm just looking forward to working with this engine and I'd like to know more about it.
author=WolfCoderSo we get to choose what battle system we want? Like a choice between RPG Maker 2000 or 2003?
The first N derived stats will be labeled and reserved depending on your chosen default battle system.
Also, speaking of ATB speeds, how will the ATB set up in 20XX compare with that of 2003?
Sorry if it seems like I'm interrogating you, I'm just looking forward to working with this engine and I'd like to know more about it.
RPG 20XX Engine
So if I wanted my primary Attack guy's Strength value to follow a curve like this...
...I could do that?

...I could do that?
RPG 20XX Engine
Pokémon RMN Version
Your response genuinely makes me laugh, in a good way, since I realize I must sound ridiculous. You bring up good points, but I'm just saying I see nothing wrong with calling them "Effort Points" rather than "Effort Values", save for all the commotion it's causing. I don't see why anyone except the person who's actually putting the game together should fuss about such a minor detail, and I don't see any flaws in the reasoning Ratty gave for calling them what he does. We should just leave it at that and worry about other stuff.













