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0.11 Released

Not really a bug per se, but when you do this and select "New Event", for much bigger events the top left corner of the newly created event won't coincide with the top left corner of the selection box. pic (I added the snow so the event was easier to see)

I'm pretty sure it's doing this because when I ask it to make a new event my mouse isn't in the top left corner of the selection box, so it just puts the top left corner wherever my mouse is. Ultimately this is fine and it doesn't really matter since I know what's causing this to happen, but it is kinda misleading at first.

Hero Face

So how do the element affinities and attributes work? I assume the attributes are just (editor-)user-defined variables that can be used in damage calculation, but the way the affinities work seems new to me. Traditionally values like that are handled as multipliers for damage, but if that were true then Sarah there would only be able to take damage from Fire-based attacks.

Script Editor

I would only say there are too many icons in the code if I didn't think the "#X.000" icons were temporary, which I believe WolfCoder suggested they were. Other than that I agree with Link, the visual queues help me read and understand this script better than in rm2k3.

Script Editor

So, you hinted at this in your post, but what exactly do those "#0.000", "#1.000", etc. things mean? I'm guessing that they're placeholders for something else, but what are those "something else"s?

I ask this only to get a better understanding of what's going on here, otherwise this is looking very good so far! I'm excited for the event script capable release!
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