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MEISAM'S PROFILE

meisam
meisam your not using semicolon properly, and that's a laughing matter.
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i am 30 year old man, who like to get criticized and criticize others, because honestly, how can we get better if we don't know we are at fault.
my whole life is dedicated toward being honest with myself. that's my only goal in life.

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RMN v4.5 (and beyond) Feature Idea List

the current score system is not under crisis, but its not perfect either. As I said before the current star system is more suited for a very big community, where no one can destroy the "score" of a game intentionally. I saw indication of this behavior for some games. As the community grows, this behavior will increase in number and intensity, at one point it become a score war, after the community get even bigger (if community get bigger after this stage) the two side will become minority and have lesser effect.
but currently this problem is almost non existent. anyway giving too much power to any individual, is dangerous and should be balanced or removed.

Hello, Everyone. I'm happy to be here!

The feeling is mutual :). as you mentioned, there is philosophical thinking behind the whole game, the game also force you to think.
I never played Nocturne, but I know that it need real planning and use of strategy :). Its interesting that in modern game industry, there are companies that create challenging games.
I like two game series SMT and risen/gothic, both say the same thing "knowledge is power", and spamming attack button is your doom :P.

RMN v4.5 (and beyond) Feature Idea List

there is not a big problem with this system, it works fine.
but consider 5 reviews of scores 5, 5, 5, 5, 0.5 = 4 or 0.5, 0.5, 0.5, 0.5, 5 result is 1.4
1 review should not be able to upgrade or downgrade a game rating by 1 point.
but most games does not receive more than 3 reviews, 4, 4, 1 = 2.2 one review downgraded a 4 score game to a 2 score game. anyone want to destroy a game score can write a review. simple and effective.
now if there was a system that let the people vote on a review and most people agree with 4 scores and disagree with 0.5 score 4*2, 4*2, 1*0.5= 3.6.

edit: there is problem with this system, it encourage bot users, though I don't know how to prevent that.

The Screenshot Topic Returns

you don't need more walkway tiles, as you don't need more varied roads in a fantasy setting, but you need varied surrounding tiles, the problem is with background.
LockZ already told you how
You might make the objects... transparent? So that you can see the wireframes on the back surfaces of them too. Basically I mean making it so you can fully see all twelve lines that make up a cube, as if it were literally just the wire frame of the cube, as opposed to the above examples where you can't see through the crates and pillars and steam engine.

As far as objects: pipes, conduits, geometric patterns on the ground that look like circuitboards, large circular stargate-type portals, floating blocks, random lasers periodically flying around, pillars of light. Make random parts of things glowing. Give some of the ground some depth instead of making it all paper-thin, perhap


see the ff13 example, the walkway is very simple (as all roads should be) its the background that make a difference

Hello, Everyone. I'm happy to be here!

LOL, not really, I didn't like how the main character accept anything and everything, and should answer what people liked to hear. But the concept of shadows born from ignored feeling made me thinking and then I realized how much I wanted to be someone else, how I ignored (so called) bad feeling, afterward I tried to understand myself. :P

Hello, Everyone. I'm happy to be here!

Although I am a newbie, in this site and in game making, I welcome you.
SMT persona 4 changed more than my vision on games, it also changed my real life :)

RMN v4.5 (and beyond) Feature Idea List

Simply this idea either cover a lot of things (witch is still not a complete list) or cover nothing, Judging a game based on 4 or 5 factor is wrong, if you make a big list, no one will participate.

The Screenshot Topic Returns

in any map you must take player eye into your consideration, if player see the same colors over and over his eye get tired, and he loss interest, I never used a picture background so I don't know how it work, but I guess it prevent this problem.

Treasure cheat, or no treasure chest, that is the question.

@LockeZ then give all of those items to the player, but sign them as worn items that dose not worth much, It dose not make sense that your equipment is weaker than your enemy and you can beat hundreds of them with no effort.

see Risen for example, enemy drop whatever item they wear, although you can't take off your enemies armor (witch make sense to me since armor must fit your body, or you can say its not a moral thing to take a dead body clothes) you can take a lot of weapons, shields and such things from them it also had infinite inventory space. In oblivion you even get all of enemy items even their armor, but in oblivion you had a limited inventory space

The Screenshot Topic Returns

Can parallax background help Mr_D? I don't know anything about this kind of mapping, but some of them look very good.