MEISAM'S PROFILE
i am 30 year old man, who like to get criticized and criticize others, because honestly, how can we get better if we don't know we are at fault.
my whole life is dedicated toward being honest with myself. that's my only goal in life.
my whole life is dedicated toward being honest with myself. that's my only goal in life.
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Treasure cheat, or no treasure chest, that is the question.
@LockZ I completely agree with you, its hard to fill a place if I don't want to use treasure chest, I need a plan. But is it worth it? what people like to see, the final product (a mighty sword in a chest) or an Ore that can be used to create the same weapon, consider two situations:
1-A great blacksmith give me a blueprint, I noticed that I lack a particular ore, I find that ore and I create a mighty weapon.
2- I find the same weapon in a treasure chest, simple and effective.
from exploration perspective what's more interesting (personally I like the first one).
@Avee, Airships and dragons are very different than looting a treasure chest in capital of a mighty kingdom. I mean why anyone else didn't loot the treasure chest before? and who ever set foot in that natural cave and put that sword in a treasure chest? and why owner of house don't care if I take his belonging. this means NPC does not really exist, they are incapable of thinking and doing anything, the world does not respond to your action. But a dragons can kill you and can be killed, action and reaction.
@Zachary_Braun I disagree with you, people like to make them self stronger, and that's why they look for treasures, they like to find something worth their time, if i put a potion in the end of a long dungeon, everyone will hate me. Gold is a treasure, but in most RPG people don't care that much about gold, but they care a lot about a Sword with higher Attack.
1-A great blacksmith give me a blueprint, I noticed that I lack a particular ore, I find that ore and I create a mighty weapon.
2- I find the same weapon in a treasure chest, simple and effective.
from exploration perspective what's more interesting (personally I like the first one).
@Avee, Airships and dragons are very different than looting a treasure chest in capital of a mighty kingdom. I mean why anyone else didn't loot the treasure chest before? and who ever set foot in that natural cave and put that sword in a treasure chest? and why owner of house don't care if I take his belonging. this means NPC does not really exist, they are incapable of thinking and doing anything, the world does not respond to your action. But a dragons can kill you and can be killed, action and reaction.
@Zachary_Braun I disagree with you, people like to make them self stronger, and that's why they look for treasures, they like to find something worth their time, if i put a potion in the end of a long dungeon, everyone will hate me. Gold is a treasure, but in most RPG people don't care that much about gold, but they care a lot about a Sword with higher Attack.
Treasure cheat, or no treasure chest, that is the question.
Dragon Quest: Legacy of the Lost
Treasure cheat, or no treasure chest, that is the question.
A game is all about adventure, in an adventure you find things and you learn thing, then you use them to remove the obstacles. Now I think the "find things" become the center of attention, and the "learn things" is either forgotten or become a natural outcome of "find things" as for finding things you need to face random encounter and receive EXP. So you search every barrel in a town and cabinet in a house to find something. Why these houses exist, if they don't have any purpose other than giving player a potion. Finding should not be only about weapon and armor they can be natural resources or alternative way to reach your destination. Learning should be more about using your available Option, of course with more options it should be easier to pick the right choice in a giving situation. When we didn't add eating and drinking as edchuy mentioned, we are removing unneeded processes and skip them, anything that look like a chore should be automatic. So why we don't remove those unnecessary houses, only giving the player access to places that have a reason to exist.
A lot of game mechanic that LockZ mentioned come from weak and lazy designs (no offense), IF there is some tactic and strategy in game, a smart player don't need to grind, and if someone come and complain that the game is hard, I can show him that I can play the game. It make that player to think "what is wrong with me" rather than "what is wrong with game". The whole fix exp is very wrong (in my view) you won't learn anything from defeating the same guy over and over, it's the concept of "diminishing return", it should be in every game to prevent player from spamming the same thing over and over.
Choice is the very essence of any RPG, witch is somehow forgotten. There are unlimited ways to give the player choices that change his destiny witch is not good or bad. It's very important that balance the choices, so there won't be "best choice" because then, player does not have a choice. Why MP does not regenerate? why MP should be such a important commodity, why magic should be strong and physical should be weak? World of Warcraft solved this very easily, a fighter is not weaker than a Mage offensively, they just work differently, balancing the choices and making them a preference solve all this problem. witch is easy to say but very hard to implement.
Gold, The only way I know for now is to not let the player buy military objects with gold, inventing another source of currency, Or mixing them together, like if you are soldier you can buy weak version of weapons and armor, if you are a general you can buy top notch equipments.
What i am saying here is only theory, making them happen is very hard and sometimes may seems impossible. Using treasure chest to cover this problems will never solve them, People always horde their MP for the boss, even if you give them 200 magic potion.
A lot of game mechanic that LockZ mentioned come from weak and lazy designs (no offense), IF there is some tactic and strategy in game, a smart player don't need to grind, and if someone come and complain that the game is hard, I can show him that I can play the game. It make that player to think "what is wrong with me" rather than "what is wrong with game". The whole fix exp is very wrong (in my view) you won't learn anything from defeating the same guy over and over, it's the concept of "diminishing return", it should be in every game to prevent player from spamming the same thing over and over.
Choice is the very essence of any RPG, witch is somehow forgotten. There are unlimited ways to give the player choices that change his destiny witch is not good or bad. It's very important that balance the choices, so there won't be "best choice" because then, player does not have a choice. Why MP does not regenerate? why MP should be such a important commodity, why magic should be strong and physical should be weak? World of Warcraft solved this very easily, a fighter is not weaker than a Mage offensively, they just work differently, balancing the choices and making them a preference solve all this problem. witch is easy to say but very hard to implement.
Gold, The only way I know for now is to not let the player buy military objects with gold, inventing another source of currency, Or mixing them together, like if you are soldier you can buy weak version of weapons and armor, if you are a general you can buy top notch equipments.
What i am saying here is only theory, making them happen is very hard and sometimes may seems impossible. Using treasure chest to cover this problems will never solve them, People always horde their MP for the boss, even if you give them 200 magic potion.
Treasure cheat, or no treasure chest, that is the question.
Do you think, the whole idea of treasure chest in every explorable area is a good idea? Did you ever wonder why there is a treasure chest in a natural cave or a forest?
There are some instances where treasure chest make sense, like after defeating a dragon, or in a locked room of an abandoned castle.
Does treasure chest have any purpose, other than encouraging player to explore unnecessary places. and what can be the alternative?
I suggest an alternative: Instead of adding treasure chest, make natural resources, for example in a mine/cave I can find rare ores witch I can dig and use in crafting, in a forest I find rare herbs witch I can use to make potions that have permanent effects.
Or even more general question, to what extent should we try to keep realism?
There are some instances where treasure chest make sense, like after defeating a dragon, or in a locked room of an abandoned castle.
Does treasure chest have any purpose, other than encouraging player to explore unnecessary places. and what can be the alternative?
I suggest an alternative: Instead of adding treasure chest, make natural resources, for example in a mine/cave I can find rare ores witch I can dig and use in crafting, in a forest I find rare herbs witch I can use to make potions that have permanent effects.
Or even more general question, to what extent should we try to keep realism?
What Final Fantasy Monster was your favorite?
Oh thanks Marrend, I remember how much i laughed to that scene :)
Ruby dragon in ff8, was very important for acquiring strong magics, specially if you tried "no level up run" When laguna become a movie star :P.
Ruby dragon in ff8, was very important for acquiring strong magics, specially if you tried "no level up run" When laguna become a movie star :P.
how to use scroll map properly (VX ace)
how to use scroll map properly (VX ace)
I dunno what is wrong I tried to use a Scroll map event that follow a moving event, but the moving event stop every 60 frame, (like when the game lag). Both events are parallel. I find a script that can solve this problem, but I want to know how should I use this event.
Dragon Quest: Legacy of the Lost
Orias_Obderhode, maybe i should send a message to you instead of posting it in comment page, I am sorry for that. also people complain anyway, just don't let it get to you. to be honest, I also get angry; but I did remember that it was a work of one person, so it can not be perfect (hell even commercial games make much bigger mistake), the only thing that is important is that we learn from our mistake (if you think, it was a mistake).
@MeowMeow It's SUPPOSED to be hard, and you need to grind for it, it's a dragon quest after all, grinding is a part of the game. Orias_Obderhode also throw a way to get teal medals, witch is the easy way to get a lot of exp. beside that, Olian doesn't really change much, I wouldn't use him anyway and use a monster instead.
edit: actually i think Quevi monster was very good, (I don't say the good thing, its a bad habit of mine, i know), also it was random but it give me a feeling that they work together (resistance from pikeman and strength increase from sword is good examples)
I though every temple master wear those costumes, and its a tradition, those two brothers in the present "Esrarch temple" had simliar clothes too.
@MeowMeow It's SUPPOSED to be hard, and you need to grind for it, it's a dragon quest after all, grinding is a part of the game. Orias_Obderhode also throw a way to get teal medals, witch is the easy way to get a lot of exp. beside that, Olian doesn't really change much, I wouldn't use him anyway and use a monster instead.
edit: actually i think Quevi monster was very good, (I don't say the good thing, its a bad habit of mine, i know), also it was random but it give me a feeling that they work together (resistance from pikeman and strength increase from sword is good examples)
I though every temple master wear those costumes, and its a tradition, those two brothers in the present "Esrarch temple" had simliar clothes too.













