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MEISAM'S PROFILE

meisam
meisam your not using semicolon properly, and that's a laughing matter.
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i am 30 year old man, who like to get criticized and criticize others, because honestly, how can we get better if we don't know we are at fault.
my whole life is dedicated toward being honest with myself. that's my only goal in life.

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RMN v4.5 (and beyond) Feature Idea List

If 15 minute dose not passed or someone else didn't posted after you, you can delete your post. it will deal with accidental double posts.

How do you design a good puzzles?

oh, that's quite interesting, do you mind if i steal the concept? :P

example:
I killed a ice elemental in a cave the obstacle were ice blocks and sliding , later when i come back to that cave i must deal with waters and streams.

more complex: In a volcano cave (with magma) i killed the fire demon, i have a choice to let a ice elemental know about this and receive a prize or not telling him, if i don't tell him the cave become a regular cave, if i tell him, the cave become a ice cave

How do you design a good puzzles?

Trihan so if the player reach a particular area faster, he have a easier puzzle? or completely different puzzle

The Screenshot Topic Returns

I don't know how you want to animate a sitting spirit on a chair, please tell me :)

How do you design a good puzzles?

If a puzzle dose not have bugs and its only too hard, he can chose the other way around, its role play after all, player chose how he want to remove different obstacle in his path (defensive, offensive, dodgy or even talkative)

Trihan, I covered that too, he can always come back later, when he have higher stats, but if he want to solve something he should work for it, a mindless berserker can't fix a complicated machine. except if he change his way's and try to improve his weakness, but it also means he can't improve his strong points.
It also increase replayability. I was a brute in my last play, so lets become a mage.

What i have in my mind is that the world around the player respond to player behavior and choices. It's quite a risk for my first game and it need a lot of balancing, but i think i can manage that.

STR and MAT determine if you can remove hard obstacles, also determine melee damage and magic damage (ice block, boulders both way works)
Def and Mdef, determine if you can endure harsh environment, also determine how much damage you receive. (too cold, too hot area)
Precision (agility) determine if you can find secret path, also determine critical rate. (probably i should make this stat fixed as well).
perception (LUK) determine if you can find and fix broken switches. also determine success of status effect. (perception is a fixed stat and only increase through dialogue choices).

every stat have some use in dialogs choices as well, though it need more planning to look logical.

The Screenshot Topic Returns

They were not floating, I see them to have same height as the wall, it wasn't such a strange thing for me, am i too imaginative? they actually have two pixel height, so why not?
dose this means, i should use 3 pixel wall if i want to do that?

edit: oh how ignorant i was, Liberty mentioned it, half of the pixel cover the width of shelf so the shelf is actually 1.5 pixel not 2 pixel. How RTP didn't consider it?


placing a A type tile in other categories, means there wont be auto tile, and that means all pixel have edge.

The Screenshot Topic Returns

Honestly i didn't give any advise, i just mention the alternative. not everyone can edit tiles (i know i can't do it). to me, my second image looked better than the first, now its his choice to chose, what to do :).

I don't even understand what's the problem with my image :P.

How do you let character walk behind a wall? in A tiles you can only chose walkable or not walkable, you can't star a tile in A category. i completely avoid to use anything in lower walls because if someone see, there can be object there he will wonder why he can't move there :P.

The Screenshot Topic Returns

@ Mr_detective you see the difference btw this two pic?



both use the same space, both use the same materials
in the second i moved the bed and bookshelf in the wall (1 pixel up)
and used an event to place the chair.

How do you design a good puzzles?

@thatbenyguy: I did read your article before posting here, and i learned a lot. I probably didn't understand, the mixing mechanic part :).

@Link_2112: Yes you are right, a puzzle need to use what an actor can use in other situations.

The idea behind my game is that player choice, increase a main parameter. For example if player chose to fight in a multichoice event, his attack stat will raise.

here's an example of one of my quests
This is the situation, it is a mine, player can chose to solve the puzzle and then he can ride a mine cart and skip everything to the boss, however he can't solve the puzzle if he dose not have enough perception (perception is a stat that only increase through player choice) and will be force to walk. if he walk there is 3 ways, he can still walk directly to the boss through the main route, or he can find a hidden natural cave (a maze) to surprise the boss (this will increase his agility). or he can explore all side routes to kill the boss henchmans (disabling boss reinforce ability).
Now boss will react to the player choices. In beginning of fight there will be dialogue choices, different stat and what player did in the mine, determine how successful a dialog choice will be. and give bonus to player in fight, if you don't have the required stats, or say something that you didn't perform, boss get bonus.
I don't want to force a player to solve any puzzle, or walk through any maze, any situation should have multiple solution. At the same time, if he don't like to solve puzzles he must fight better. Somehow the game will be a complete puzzle with different solutions.

what do you think about the whole idea

Fanboys in general, irritate me to no end

People like to be attached to something so that, they think they belong to something, and it become something above that person existence.
This is how it is and this is how it will be. As long as there are people, who think they need some external being to exist there will be fanboy.
Its the same thing about religion, football team, national pride and such a things. they won't listen so don't try it, Find someone who is not so dogmatic.