MEISAM'S PROFILE
i am 30 year old man, who like to get criticized and criticize others, because honestly, how can we get better if we don't know we are at fault.
my whole life is dedicated toward being honest with myself. that's my only goal in life.
my whole life is dedicated toward being honest with myself. that's my only goal in life.
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Oh yeah? Whaddya gonna do about it?
a bear like monster: 3 Consecutive attack without guarding make you disoriented, if you are disoriented enemy do 1 jump attack (bear get up on his leg).
elemental slime like enemy: have simple array of moves, double intelligence of himself, halve opponent magic defense, level 2 magic skill based on its element.
wolf: every attack cause bleeding, if your hp is below 25% "group attack" (all wolf attack together, damage is critical).
first boss: 1 healer, 1 defender, 1 attacker. defender prevent any damage to attacker and healer, the only way is to stun, net, entangle, taunt the defender and remove either attacker or healer
removing attacker cause healer to use black magic and forgo healing.
removing healer cause defender to drop his shield and become a attacker.
depends on your class (thief, defender, attacker, mage) you must chose witch enemy to remove first.
elemental slime like enemy: have simple array of moves, double intelligence of himself, halve opponent magic defense, level 2 magic skill based on its element.
wolf: every attack cause bleeding, if your hp is below 25% "group attack" (all wolf attack together, damage is critical).
first boss: 1 healer, 1 defender, 1 attacker. defender prevent any damage to attacker and healer, the only way is to stun, net, entangle, taunt the defender and remove either attacker or healer
removing attacker cause healer to use black magic and forgo healing.
removing healer cause defender to drop his shield and become a attacker.
depends on your class (thief, defender, attacker, mage) you must chose witch enemy to remove first.
The Screenshot Topic Returns
@ Addit: really? you liked it, thanks man
about barrels, you are right i am not even sure how they end up there :P. thanks to mention it. i hate when i throw random things just to fill the place :|
about barrels, you are right i am not even sure how they end up there :P. thanks to mention it. i hate when i throw random things just to fill the place :|
item droped based on another item how?
thanks again
hmm i want 1 more thing :P
what happen if i want 3 items?
example:
skinning knife: wolf skin. (item slot 1)
bone saw: claw (item slot 2).
jawchisel: teeth (item slot 3).
how can i add this?
hmm i want 1 more thing :P
what happen if i want 3 items?
example:
skinning knife: wolf skin. (item slot 1)
bone saw: claw (item slot 2).
jawchisel: teeth (item slot 3).
how can i add this?
Why your name?
well, i always use omega as my name (Omega Weapon in FF8)
but this time i forget about everything and used meisam my real name, i guess this time i was serious :)
but this time i forget about everything and used meisam my real name, i guess this time i was serious :)
item droped based on another item how?
hmm well i probably should post in write me a script i am using rpg maker Vx ace (RGSS3?)
thanks again man, i really owe you a lot. i hope i can repay you someday
edit: well i am new to this whole rpg maker thing but i think i can do testing if you have a particular game in testing phase i would gladly test it for you.
thanks again man, i really owe you a lot. i hope i can repay you someday
edit: well i am new to this whole rpg maker thing but i think i can do testing if you have a particular game in testing phase i would gladly test it for you.
item droped based on another item how?
well i find a solution (with use of google and some testing)
i must create a "death resist * 100%" status, then add this stat to the troops at the beginning of battle, as soon as enemy hp is 0% add "wolf skin" and remove "death resist".
hmm i think this can be a lot easier with scrip. ok drop rate is always 100%
dose this work? 0001 is a switch
i must create a "death resist * 100%" status, then add this stat to the troops at the beginning of battle, as soon as enemy hp is 0% add "wolf skin" and remove "death resist".
hmm i think this can be a lot easier with scrip. ok drop rate is always 100%
def make_drop_items
enemy.drop_items.inject([]) do |r, di|
if di.kind > 0 && @game_switch_data[0001] == true
r.push(item_object(di.kind, di.data_id))
else
r
end
end
end
item droped based on another item how?
well its a random battle.
i used battle events, but for some unknown reason it dose not work, it seems battle event don't run if you end a battle,
if there was a condition "upon victory" :)
i used battle events, but for some unknown reason it dose not work, it seems battle event don't run if you end a battle,
if there was a condition "upon victory" :)
The Screenshot Topic Returns
lol the best i could come up with.

@ alterego, you are absolutely right. except its not the center HUB its the only place player can see.
i have this crazy idea of giving every building unique features and look, maybe i have gone too far :S.
other towns will call this town "bunch of crazy people, who build weird buildings".
as there is not much for the player to do in the exterior area of town, maybe i should use a town picture, where player can chose his destination in a menu. what do you think? the only purpose of exterior area is filler + talking with NPC.
@ alterego, you are absolutely right. except its not the center HUB its the only place player can see.
i have this crazy idea of giving every building unique features and look, maybe i have gone too far :S.
other towns will call this town "bunch of crazy people, who build weird buildings".
as there is not much for the player to do in the exterior area of town, maybe i should use a town picture, where player can chose his destination in a menu. what do you think? the only purpose of exterior area is filler + talking with NPC.
item droped based on another item how?
i want to know how to make an item drop only if you have another item
example, you kill a wolf -> if you have a "skinning knife" -> you receive a "wolf skin". preferably without script
edit: i always forget that, i am using rpg maker VX ace
example, you kill a wolf -> if you have a "skinning knife" -> you receive a "wolf skin". preferably without script
edit: i always forget that, i am using rpg maker VX ace













