MEISAM'S PROFILE
i am 30 year old man, who like to get criticized and criticize others, because honestly, how can we get better if we don't know we are at fault.
my whole life is dedicated toward being honest with myself. that's my only goal in life.
my whole life is dedicated toward being honest with myself. that's my only goal in life.
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RMN v4.5 (and beyond) Feature Idea List
I recently played "Pom Gets Wi-Fi" and I wander why the name is tagged as a RPG, this game only use 1 feature from JRPG games and it's the turn base battle system.
I think there should be some minimal requirement for a game to be called RPG, adventure or whatever. I really don't like to search for a RPG game and end up finding an adventure game, I think The tags are there to make the search easier
I think there should be some minimal requirement for a game to be called RPG, adventure or whatever. I really don't like to search for a RPG game and end up finding an adventure game, I think The tags are there to make the search easier
Pom Gets Wi-Fi
hmm it was a good game thanks.
However I couldn't see the endings because there is no such a interface error
However I couldn't see the endings because there is no such a interface error
The Drop
Well now that you are doing it.
Armageddon
divine/soul damage to area
divine light blind purify
RNG: 4 EFF: 4 cost 40 body
the problem is that spell do body damage instead of soul damage.
Armageddon
divine/soul damage to area
divine light blind purify
RNG: 4 EFF: 4 cost 40 body
the problem is that spell do body damage instead of soul damage.
The Drop
may I suggest an alternative solution
only 1 stat bonus per level, currently attack, defense, health have unrelated chance to be added as a bonus stat, but with this mechanic you either get attack bonus defense bonus or health bonus. this encourage "the diminishing return" concept and more thinking on char build.
edit: another more complicated solution: first stat have full growth bonus next have halve and next have 1/4 chance of getting the bonus stat (health, attack, defense)
only 1 stat bonus per level, currently attack, defense, health have unrelated chance to be added as a bonus stat, but with this mechanic you either get attack bonus defense bonus or health bonus. this encourage "the diminishing return" concept and more thinking on char build.
edit: another more complicated solution: first stat have full growth bonus next have halve and next have 1/4 chance of getting the bonus stat (health, attack, defense)
The Drop
author=argh
Oh, huh, Enlightened + Wing It is actually kind of a loophole abuse, isn't it. If you can't use items, Wing It has no drawbacks.
not exactly you can use items on the ground and a lot of them have essence and affinity "Wing it" tell you if item heal you or damage you.
between if I want to increase my magic affinity I should use it or eat it? (like snowball that increase your freeze affinity)
The Drop
I hereby present you with the least kill fastest run on the game and also the strongest one who only use water magic (really I only used water)
start

end

I kill whatever I saw until I find the way to the lower floor.
you see growth rate 2.2 is fun since you getmore than 4 stat's per level up in that field not 3 :), sadly I forgot to save before quieting and since this was a hardcore (so called) character I lost him :S goodby Ultima
edit: also any growth rate above 2 is kinda useless you won't get more than 4 stats so it was better to use that .2 in other fields
start
end
I kill whatever I saw until I find the way to the lower floor.
you see growth rate 2.2 is fun since you get
edit: also any growth rate above 2 is kinda useless you won't get more than 4 stats so it was better to use that .2 in other fields
The Drop
OK soon you see the result of your action you will be the most frightened space lizard ever, just wait for the next screenshots :D
Oh Between music is very good at least most of the time :)
What's the password for wiki, one of the reason I don't participate in wiki is that it require password, either enable comments or let any change happen only with admin privilege.
anyway some cold spells
this spells appear after temperance
foul weather
mind damage to area
cold weather chill sicken
rng: 4 eff: 1.75 cost: 15 soul
torrent of shards
body dmg
cold freeze
rng:5 eff: 2 cost 15 mind
snowstorm
soul damage to area
cold air blind mist force
rng: 4 eff: 1.25 cost 15 body
cryo spear
soul damage
cold touch stun freeze
rng: 1 eff: 2.25 cost 15 body
compress
heal body
cold air
rng: 0 eff: -2 cost 20 soul
Oh Between music is very good at least most of the time :)
What's the password for wiki, one of the reason I don't participate in wiki is that it require password, either enable comments or let any change happen only with admin privilege.
anyway some cold spells
this spells appear after temperance
foul weather
mind damage to area
cold weather chill sicken
rng: 4 eff: 1.75 cost: 15 soul
torrent of shards
body dmg
cold freeze
rng:5 eff: 2 cost 15 mind
snowstorm
soul damage to area
cold air blind mist force
rng: 4 eff: 1.25 cost 15 body
cryo spear
soul damage
cold touch stun freeze
rng: 1 eff: 2.25 cost 15 body
compress
heal body
cold air
rng: 0 eff: -2 cost 20 soul
The Drop
I didn't really grind that much (clearing every floor dose not sound like grinding, for me it's a natural curse of actions grinding is remaining in same level and killing the same thing), I just think that growth rate is a little too powerful.
edit: well at least I know that the game isn't easy :P I played with moke and it was challenging.
items were necessary and I sometimes couldn't do anything without them (damn Si'shra warden you cost me a lot of time and favor)
edit: well at least I know that the game isn't easy :P I played with moke and it was challenging.
items were necessary and I sometimes couldn't do anything without them (damn Si'shra warden you cost me a lot of time and favor)
The Drop
I just cleared every single floor. I like to explore everywhere my total kill is (as you see) 572 I think this image shows it all, see the total damage done

I did 85544 damage total I killed 572 creature so on average I inflicted 150 damage per creature consider than most creature health is not beyond 100 I overkill most of them.
about grinding as you progress into the floors you encounter more powerful enemies that will give your more exp and essence items, so after just 3 floor after 31 you probably reach my stats.
about growth, not only growth increase the amount of exp but it also give you better stats, it's like having double exp from the beginning plus you gain 8.1 stats (instead of 6) per level so not only my level will be double of anyone else but also my stats will be like triple of others
edit: it seems floor also affect exp gain
edit 2: I guess I know what's happening here, near floor 30 my growth rate reached 2 (I think floor affect growth rate not only exp gain) so this is what will happen I get 1.5 stat per level per field and double exp and my stat's will be triple of anyone else on the same floor.
I did 85544 damage total I killed 572 creature so on average I inflicted 150 damage per creature consider than most creature health is not beyond 100 I overkill most of them.
about grinding as you progress into the floors you encounter more powerful enemies that will give your more exp and essence items, so after just 3 floor after 31 you probably reach my stats.
about growth, not only growth increase the amount of exp but it also give you better stats, it's like having double exp from the beginning plus you gain 8.1 stats (instead of 6) per level so not only my level will be double of anyone else but also my stats will be like triple of others
for the record I killed tezkera in 2 turn or 3 turn and I recieved around 21k exp in each field from it, it's very strange since he only should give me 7500 :O
edit: it seems floor also affect exp gain
I killed this on floor 31

and this on floor 1

and this on floor 1
edit 2: I guess I know what's happening here, near floor 30 my growth rate reached 2 (I think floor affect growth rate not only exp gain) so this is what will happen I get 1.5 stat per level per field and double exp and my stat's will be triple of anyone else on the same floor.













