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NARCODIS'S PROFILE

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The Looming Spire
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Screen shots Less = More?

I will say lots of screenshots are good, so long as they are varied and distinct from one another, and also aren't boring. I don't care about screenshots showcasing relatively minor details, like the icons you have for items in a menu, or the map inside a house. These are nice details, but you really want to show off things that are exciting, like a big panoramic view, or some intense battle action, or maybe some really compelling dialogue... Just as long as it is enticing. Let the small details be more a part of the experience.
With that said, I will say that screenshots can be dangerous for your own sake. Most people post screens purely for feedback -- which is good! -- but all too often I notice people will simply post a screenshot, and wait for those sweet sweet comments, which we all as developers feed off of, and then feel satisfied with that level of feedback.This inevitably delays your games release. Then your project becomes vaporware, with nothing to show but a bunch of pretty screenshots. So, make it a rule not to post a screenshot every time you make a bit of progress. Try to get a release out, more than all things. Screens are a marketing thing. Use the screenshot topic for feedback, or share screens on IRC.

suchstatusmanyailments.png

Whatchu Workin' On? Tell us!

Picking things back up where I left 'em. Started by getting all the old blonde-guy graphics changed to this new character. I think they're all done now, but I might need to add more as things go.

Bought Bravely Default for something to do during the night after work, only to be completely put off by it right away. 40$ just... Flush.

I played the hell out of Bravely Default! Game is way fun. Chapters 5 and 6 kind of suck ass, though. Otherwise a brilliant RPG, really awesome battle system. The game is all about mechanics more than anything. The twist is really cool though.

Post your Music

author=NewBlack
I made a quite simple, but pleasant? ditty:

https://soundcloud.com/draggingthemoon/elize-22

I was trying for *subtlety*


Sounds pretty :]

Making a game that's purposely "bad"(YMMV)

There are plenty of games like that on RMN. One classic example is Chrono Trigger (not to be confused with that other game).

Changing NPC dialogue after an event

You'll need to use a switch, or a variable, to keep track of things.

See this tutorial on how to use those!

Final Fantasy III "Remake" Coming to Steam (With Cards!)

I thought FF3DS was just fine, but I understand I'm definitely in the minority on this opinion. I think many people just don't like FF3 in general, and that's OK too. Many people played FF5 before 3, and expected the job system to be the same thing. FF3 was a lot more primitive though, and had more of an FF1 mindset when going about the new jobs... that is, the new jobs you get throughout the game are inherently better than the old jobs, and you're expected to 'upgrade' your party accordingly, whereas in FF5, every job is viable through to the endgame.

In any case, it's definitely not the best final fantasy, and it's kind of weird they insist on remaking it yet again. Fans mostly want a remake of FF6 or 7, but maybe it's best they don't; that screenshot of the new FF3 looks fucking awful. Yeesh.

The Screenshot Topic Returns

@grindalf That looks really awesome! Is there any other info on that project?

The Screenshot Topic Returns

@UPRC Looks awesome! One super nitpicky thing is Biggs' glove blends in with his pants a little too well. Maybe make the glove a shade lighter than the pants so the eye can differentiate between the two.