NIN8HALOS'S PROFILE

I'm a college student. I like games. I'm making some with Super Mario Bros X. I also like to watch Let's Plays. Mostly BoboTheVulture and MysteriousJG.

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Super RMN World

author=Isrieri
Pyrodoom. I'm totally stealing your Flying Bloopers for future levels of my own.

I never thought to make flying Bloopers like that. It's much simpler and more effective than the method I used in one of my scrapped games.

Super RMN World

author=Deckiller
Nin8halos, so you liked Fire Temple but found Forest Temple just decent? Any suggestions on improving Forest Temple? I want you to like it if at all possible :3

It's probably just a style thing. I'll have to replay them both and offer better feedback later. After I rest up.

Super RMN World

Okay, time to review some levels. I appear to be coming down with something, so you'll have to excuse me if I seem impatient/insane.

DarklordKeinor's Simplicity
This level was almost perfect. I am jealous. Feels a bit too long for an early level though. Also the springboards only bend on the left side, so when you put them sticking out to the right and the player jumps on them it doesn't look good.
Your selection of music and graphics give me hope for this project.


Davenport's Inferno
*sobs quietly*


Davenporn's Paradise Beach/Shores
Which is the correct title? Your zip folder and your level folder have different titles.
Blowfish revert to spiny eggs upon death. Was it necessary to resprite the mushrooms? It doesn't have a purpose. Change it back. I like the feel of the level, but there are so many problems with it. Others have already addressed this, so I won't say anymore until those things are fixed.
I do like riding the shiny block though. That was nice.


GloopMaster's Koopas on High
First of all, the checkpoint should be halfway through the level, not a couple screens from the end. Make the level longer or move the checkpoint back. The angles of the terrain are very awkward in some places. Those three mushroom platforms under the flipblocks look really cluttered and are unnecessary. You could get away with one. The goalposts at the end look out of place. Raise the star up too. It looks awkward that close to the ground. Gameplay is fine, but the aesthetics aren't so great in a few areas. SMB3 brick blocks are also out of place in SMW-style level. You could resprite them or something if you want to keep them there.


Isrieri's Glazed Donut Road
The level starts out bland and flavorless. Add some more background objects. Good level design overall. It's too easy to skip most of it though, since there are cloud paths overhead with many delicious coins. The hoppin' Chuck was a nice touch, but he's hovering off the pipe a bit for some reason. I also like what you did with the rising and falling pipes. You should help me out with SMWX, since I've pretty much exhausted my creativity. But that's for another time.
I like the underground section. The fish were completely unnecessary, but it's little extra things like that that make a level taste good.
Also you should totally change the color scheme to look like a glazed donut. That would be sweet.


Pyrodoom's Heavy Metal Harbor
That's what you should have called it anyway, cuz it would be awesome.
First complaint: This is way too hard for World 1. It's at least a 3. At least.
Somehow the flying bloopers don't make sense to me. Not in this stage. It would be better with moving blocks, crush traps, stuff like that. I love the custom graphics, by the way. I'd suggest moving this level up a few worlds and elaborating on it. The conveyor belt part was cool, but otherwise empty. Also make sure Mario can easily jump out of all the water pits. I almost got stuck in one of them right behind a fire-hammer Bro.
One last thing: that section where you climb the platforms to get to the Toad and his rocket is boring. I'd suggest mixing it up a lot. This level has great potential.


Memories's Mega Mole Mountain
No one is going to go through that much effort to get the third Dragon Coin. The giant block near that pipe also has only a mushroom. Remember, it needs to have a flower/leaf.
The pipes are all grainy. Your image editing was done wrong.
The SMB3 black background at the end is barely even there. I'd say it doesn't count. Do it right.
Good level overall though.


LoneStarLuigi's Snow Problem
This level is 90% coins. No one is going to spend half an hour hitting all those blocks over and over and over again.
And what's with the end of the level? It just keeps going past the star, over a cliff, and then onward into oblivion. And there's nothing there!


Deckkiller's Forest Temple
The checkpoint should be SMW styled. You also need to fix the ending because it doesn't conform to the rules. It also might be better in World 3. Maybe. It's an okay level though. I don't like or dislike it.


Deckkiller's Forest Temple
If you continue from the checkpoint, you get stuck forever.
Change the checkpoint and ending. It's almost like you designed these levels for a different game and them stuck them in here.


NOTE TO ALL PARTICPANTS (including myself)
It seems that a lot of you (including myself) forget to allow carryable NPCs through your warps. So go change that.

Super RMN World

Okay, fixed version submitted. Should be all good now.

Super RMN World

Too much happened while I was asleep.

I had already changed the hitbox on the SMW Drybones, so it should be acceptable. I'm surprised only one person noticed the change.
I'll submit the updated version with the proper ending soon.
And yes, the fishbones do hinder progress, but that's the point.

Super RMN World

Does anyone have the SMB1 overworld theme in piano? I really need it for a level.

Super RMN World

author=DarklordKeinor
Don't forget to add the black area around the star. You also need to put the star in the brown box. Once you do that, your level will be approved.

Crap, I forgot about that.

author=pyrodoom
...that actually sucks. What if you want to make a vertical level, or a stage that isn't SMB3 styled, it would truly just screw up your plans! My major issue with this, is that it limits where you can put the star, and that's not cool!

It's actually pretty easy to make it work. I made a game with something like 100 levels all ending this way, and it was never problematic.

Super RMN World

Submitted my first level. I'll get around to reviewing stuff once I figure out how to edit the wiki.

Revenge of the Contentious Blog

author=Deckiller
For the record, I really really want my forest/fire temples here because I want to do the full series (water/shadow/spirit). Sure, they were made before the event started...but I would like an exception made for those.

Still trying to get those into a game, eh?

Revenge of the Contentious Blog

I've decided all my levels will be at least loosely based on famous works of art.