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NIN8HALOS'S PROFILE

I'm a college student. I like games. I'm making some with Super Mario Bros X. I also like to watch Let's Plays. Mostly BoboTheVulture and MysteriousJG.

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Super RMN Bros. 3

author=halibabica
- I think the blue guy's death effect is messed up because the original has different proportions than the new one. Try making them both the same size.

- I can fix the music for you. It loses its intro, but it loops perfectly.


They're the same size, but the I changed the number of frames. I'm gonna have to play around with it more. And if you can fix the music, that would be great. Thanks.

Super RMN Bros. 3

author=halibabica
from kentona
If there is a next RMN Bros, it'd probably be called Super RMN World.
This sounds like the greatest idea ever.

Let's start on it right now!

Super RMN Bros. 3

author=Isrieri
Just tried out Mario in Heat.
And that sir, is how it is done.

Mario in Heat, Power Plant, and Mario in a Flash. You, me, and UPCR are now the mega man triumvirate. Even though you say the spinny guys' deaths aren't quite right it still looks okay to me. Very fun stuff! Especially the boss and the disappearing blocks.

Now I look totally lazy because you guys actually went and made your levels "aesthetically accurate."

Thanks! I'm considering making an entire game of Mega Man levels.

Super RMN Bros. 3

Updated levels again. Here's a link to Mario in Heat, in case anyone else wants to play too: http://rpgmaker.net/users/nin8halos/locker/Mario_in_Heat.zip

I can't seem to get the death effect on the spinny blue guys to work right. If anyone can figure it out, you're awesome. I also can't find a version of the boss theme without the energy bar sound. I might have to get my friend to just extend the track for a couple minutes or so.

Super RMN Bros. 3

author=apa649
My apologizes I should've elaborated.
I meant those bits of the two way rope bridges that act as conveyor belts of some sort. It looks really odd in the level...
But, if you don't think so I won't mind, It is just my opinions...

Oh, the conveyor belts. Well that's how they were in SMB3.

I've updated my levels. I hope I did it right.

Super RMN Bros. 3

Thanks for the criticism, apa! Now for my response:

Shell Game
- I'll have to look into that pit trap and fix it.
- I can add a return pipe at the end of each section.
- I'll add some hint to the star's location.

Coffee and Donuts 1&2
- I've played too much SMBX, so I can no longer tell when my levels cross over into unfair difficulty. I'll dial back those enemies a bit, especially in the first level, since it needs to be considerably easier than the second.

Fortress Aflame
- I didn't realize it was so easy. Not really a problem though.
- I'll fix that part after the checkpoint. It was pretty hard for me too.

Frosty Tower
- I assure you, all the jumps are possible without using enemies as platforms. Try running a few squares before you jump.

Ruins of Muda
- I encountered the instant death bug during test plays and tried to minimize the chances of it occurring. Stupid SMBX bugs.

Satellite of Love
- It's called Satellite of Love because it's shaped like the Satellite of Love.
- What be mystic ropes?

Woodcutter Castle
- Yeah, I never really felt the need to place BG objects in this level, but I guess it couldn't hurt. I just have no idea what to use. Oh, nevermind, I just got an idea: more wood!
- I'm aware that flight allows the player to skip a lot of sections, but I don't really care. As long as you can't just fly over the entire stage, it doesn't bother me.

I really appreciate the input. In a matter of minutes these levels will be even better.

Super RMN Bros. 3

More level critiques:

Amazing
- Halibabica, why did you not reject this?

Brilliant Battle
- Kinda fun. Blocks and background don't match at all.

Dr. Toadly's Return
- Sprite death masks are a bit off. Not a bad level. Section three gets kinda boring after a minute or so.

Dr. Toadly's Revenge
- The boss took forever to kill. It might just be me, but it seems like it's nearly impossible to time throws correctly.

Greg's Garden
- Why is Greg telling me to look for a question mark bubble?
- Interesting idea, but it doesn't make a good level.

RMN Super Beach Level
- I wouldn't really call this a beach. That's just a nitpick though.
- Might make a good first level.

Stop the Clock
- Okay, it has stop clocks. You could've done something interesting with that. Maybe this is good for an early stage. I don't like it very much.

The Stronghold
- A solid level. Low difficulty. No complaints. Like the music.

Triad Airship
- Good level design. I like this one.
- I wonder how many times Boom Boom is going to appear in this game.

Yoshi Stables
- With all those Yoshis you can just grab one of the flying ones and skip most of the stage.
- It's a nice level though.
- You might want to choose a different background. When the screen goes that high, you get artifacts at the top. A lot of backgrounds will do that.

Good to know there are actually some easy levels in this game. Well I'm done with critiques for now. Still waiting for someone to critique more of my stuff. This is your chance to get revenge, people.

Super RMN Bros. 3

author=ldida1
I totally fixed all that stuff... When did you download?

Right after you asked me to critique your levels.

Super RMN Bros. 3

author=ldida1
Coult you critique my levels while your here nin8?

Sure thing.

Awesome Hills
- The main problem is block placement. It's purely an aesthetic issue, but there are parts of the terrain that don't match up properly.
- The level plays well enough though.

The Cave
- Needs a better name.
- Player 1 starting point is at the end of the level.
- End of the level has a bunch of empty space on both sides.
- I can't reach the third red coin from the top without cheating.
- The door to the second section doesn't work.
- There is no exit from the second section.
- Did you test play this level?

Super RMN Bros. 3

And more:

MotherBrain Mothership
- This is just Aerial Assault without the Koopa Clown Car.

Narbacular Drop
- Pretty much okay. Why steal the title from a completely unrelated game though?

Partners in Prime
- I have no idea what that ninji is talking about.
- I can't get this one to work right. That first platform starts rising, and the ninji gets stuck in an endless loop.
- It's an interesting idea, but it looks like it will get very frustrating.

Picky Picky
- Argh plants! The one thing I regret about Super Princess Dreamland was putting in all those plants. But this is only one level, so it's okay.
- The debugger says there are 4 stars in this level. I see only 2.
- Idunno if you knew this, but the "?" veggie will give you random veggies when you pick it, so you don't have to manually vary them. Just use the "?" veggie for all of them.

Skyward Sword
- Something about the placement of obstacles is very strange. I died several times in the first room, and I normally don't suck this bad with Link.
- Through the left door: the player should always be able to see the platforms he\she is supposed to drop down to. I died because I had to guess.
- Is something supposed to come out of that little pipe below Wart?
- I cheated to get past Wart. You can get stuck by falling off the side of the tower.

Speed Spurt
- It's an average level. But what's with the pipe and switch near the end? There's no way to get in there or anything.

Splinter Bay
- Player 2 starting position is off the ground.
- First block has a mushroom in it. Rules state that it should have something else.
- Water looks grainy. Whatever you're doing to make custom graphics isn't working.
- Hey, it's my custom fishbone thingy! Extra points for you.
- Ship parts aren't all the same color.
- Buzzsaws inside eggs?! Well it's not a problem, just bizarre.
- Slippery wooden platforms? Why?
- You realize the podobos are visible when they're at rest unless they're inside lava, right?
- Shallow pools of water with no water box.
- This could have been a good level if it weren't for all those problems.