NIN8HALOS'S PROFILE

I'm a college student. I like games. I'm making some with Super Mario Bros X. I also like to watch Let's Plays. Mostly BoboTheVulture and MysteriousJG.

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Super RMN Bros. 3

More critiques:

Crimson Slipper
- Very challenging! Good, consistent level design. I died several times. I like it.
- I actually managed to get Peach at the start without dying. It's very tricky and doesn't help at all.

Epic Elites
- The level design is very flat and boring. I flew over most of it. Put some effort into it.

Fairy Boy
- Good level. Easier than it looks. Except for the first part where you have to get a running start and jump perfectly so you touch the leaf at the height of your jump arc.

Hotel Heights
- This hotel is irresponsibly designed. A lot of people could get hurt here.
- What's with all these levels that have only one kind of power up?
- Good level though.

Jackalotruns Castle
- Another very flat level. And why are there airships inside a castle? Also they're not so much airships as long flat pieces of wood with pipes on their undersides. Make them look interesting.
- You look very much like Birdo.

Lakitu Bros
- I didn't know this could be done. Excellent work. If you have time in the future, would you like to collaborate on a project?

Luigi's Mansion
- Challenging. The part with the invisible blocks is time consuming. The switch block puzzle was clever. I like it.

Mario vs the Tree Base
- Perfect.

Super RMN Bros. 3

Time to critique some levels!

Aerial Arsenal
- I hate that Mother Brain is even included in SMBX. But I could ignore that if this level was good. It's too short, too easy, and should be rejected.

Blasted Boos
- Not bad. Secret star was well hidden. Challenging level, but not extremely difficult. Has a lot of variety.

Block Sea
- Call me sick, but I actually like red coin hunts. I like the overall design of the level, except for a few nitpicks.
- Swimming on top of the waves looks funny. I'd lower the water box a bit.
- Zelda enemies look out of place here.
- A few more power ups would be nice, given the size of the level and how much backtracking is involved.
- I have to ask: Why 11 coins?
- There should be some kind of signal that you've collected the last coin.

Boss Blitz Bonanza
- It's not bad. It's also not very original. It's just "meh."

Cold Clouds
- Easy, but that's not necessarily bad.
- Boring, and that is bad.
- Change the music. It gets annoying very quickly.

Super RMN Bros. 3

author=halibabica
ALSO HEY APA649! You can finish up and submit that one level you've been busting your rear on. I'm not that hard-fisted. You'll have to PM it to me, though!
May I do the same? I'd hate to think you'd all be deprived of the glory that is Mario in Heat. I just need to get the Heat Man sprites working correctly.

Edit: It's complete now.

Super RMN Bros. 3

Crap, I thought I still had three hours left. And my last, most perfect level is almost finished. Oh well.

Super RMN Bros. 3

If it's not an April Fools joke, this is gonna be one absurdly large game. Given another month I could easily finish 10 more levels.

Super RMN Bros. 3

If you guys liked UPRC's Mario in a Flash, you're gonna love Mario in Heat.

Super RMN Bros. 3

Made the requested change to Ruins of Muda (regarding the secret star) and uploaded Blood Ocean.

Super RMN Bros. 3

That world map looks amazing. Looks like they know what they're doing.

Super RMN Bros. 3

In that case, Coffee and Donuts 2 might be my last level, unless I manage to squeeze out a gem during the work week. Good luck to everyone else.

Super RMN Bros. 3

author=UPRC
I'll make levels "inspired" by the ones I did before then. That should be easy enough.

Hey, who's gonna know the difference? All these levels are random as hell anyway.