NIN8HALOS'S PROFILE

I'm a college student. I like games. I'm making some with Super Mario Bros X. I also like to watch Let's Plays. Mostly BoboTheVulture and MysteriousJG.

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author=Dastrem
Worldmap screenshot please ? :P


There's no world map. Just a hub level. It's a hall with doors.

Guild Raider!

Using a secret lens crashes the game. Also, I can't seem to get out of the teleport trap section in the third area, even with the rotator key.

4B4.JPG

author=Ratty524
Lava... Fish?

Lava fish.

Super Princess Dreamland

I should probably mention that I'm in the middle of an LP of this game. Just search for it on YouTube if you're interested. There's probably at least one person still paying attention to this game.

Subcon Stars version 1.1

author=Desmo360
Schools out, so I'm going to finish this Let's Play now


Yay!

Subcon Stars version 1.1

author=crthibodeau
Thank you, that would be perfect. Best of both worlds.

I do have another suggestion, now that I think of it. My favorite way to play SMBX is with two players. You should consider allowing Mario or Luigi to play, so that when a 2p game is started they aren't both forced to be Mario.

I offer a similar suggestion for Princess Dreamland, but clearly there are no characters who behave quite like Peach. Toad would be a thematic fit anyway.


I could do that. Not for SPD though. It's impossible to finish with any other character. Since Desmo hasn't updated his LP in a while, I'm just going to release version 1.1 as soon as I finish my LP of SPD. I've got a good idea of what needs to be changed.

Subcon Stars version 1.1

author=crthibodeau
Since you're updating the game, I have a couple suggestions.

When I first attempted the last boss's lair, I had 99 lives. I lost all of them trying to beat the 75-star boss. The last boss is mighty difficult, but that's not the complaint.

When I got a game over, I returned to the title screen and found that I had to trek through the entire overworld level to reach the last boss again, and I only had three tries before I'd have to do it yet again.

So my suggestions are:

1. As much as I enjoyed the surprise in the first hallway of Wart's lair, after the first time you see it, it just adds a bunch of time to reaching Wart for the showdown. Please shorten or remove this hallway so that you can get to the last battle quicker. Something like the last area in Mario and the Moon Base would be great.

2. Please add a 1-up, hidden or overt, in the room right before the last boss, so that you don't have to permanently quit after getting a game over. It's bad enough to have to run through the lair to get to Wart each time, but to have to run through the entire overworld tower every three attempts is a deal breaker.


Finally, some feedback! I'm going to add checkpoints to the game, so you won't have to deal with the hallway every time. I'll also add a 1-Up to the level so you will never run out of lives.

A Blurred Line: Line's End

I played ABL a long time ago. It was a good game. Too bad the rest of it never got made.

Mario vs. The Moon Base

Played more today. Great level design. Except for The Locker. Something about lava pits under water seems a bit off. By the way, returning through the World 5 Warp Pipe puts you in front of the Desert Temple.

Mario vs. The Moon Base

Got about halfway through Pirate's Cove today. Great game so far. Only a couple of problems so far:
The black background at the end of Blocklands doesn't reach the top of the stage.
The green spiny eggs in Grassy Knoll generate in the middle of the waterfall. Though I can see how that might be the best way to do it.