PLASTERBRAIN'S PROFILE
pLasterbrain
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it do be like that sometimes.
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Pom Gets Wi-Fi Review
Pom Gets Wi-Fi
I can make a TWEWY sequel happen and watching Baccano mandatory
but can I mend the relationship between Tenmyouji and his grandson
but can I mend the relationship between Tenmyouji and his grandson
The God of Crawling Eyes
I would have made it so a new color (and thus new items) were unlockable with every successive playthrough, so the puzzle would be different every time.
Oh well, maybe in the intense sequel!! ヽ( ★ω★)ノ
Oh well, maybe in the intense sequel!! ヽ( ★ω★)ノ
Usagi
I like that the location of the devil effect basically guarantees that you will be caught by the chaser after you try to leave with it. That's... cheeky.
4.png
Castle Chase 2
Castle Chase
Patch 3.3 released.
Patch 3.3 released.
Backstage
in case anyone else needs it, the RTP files which may need to be copied over include:
system2c.png (system2)
vehicle.png (charset)
absorb1.png (battle)
axe2.png (battle)
claw2.png (battle)
strike.png (battle)
explode1.png (battle)
sword1.png (battle)
main.png (chipset)
dark1.png (battle)
fire1.png (battle)
claw1.png (battle)
and some of the more game-breaking bugs...
Interacting with the paneling next to the (bathroom?) door in Room 14 opens up a traditional rm2k3 menu.
When you play as Wilks and enter Alice's room, you can walk on top of the door at the far end of the room.
In room 204 as Tom, attempting to leave the room relays the message "I have to answer the phone," and makes the character turn around, thus the room is inescapable.
Needless to say also all the "Sam" rooms are essentially the same place, with the same flavortext/doors/etc. Leaving any brings you to the 3rd floor hallway.
system2c.png (system2)
vehicle.png (charset)
absorb1.png (battle)
axe2.png (battle)
claw2.png (battle)
strike.png (battle)
explode1.png (battle)
sword1.png (battle)
main.png (chipset)
dark1.png (battle)
fire1.png (battle)
claw1.png (battle)
and some of the more game-breaking bugs...
Interacting with the paneling next to the (bathroom?) door in Room 14 opens up a traditional rm2k3 menu.
When you play as Wilks and enter Alice's room, you can walk on top of the door at the far end of the room.
In room 204 as Tom, attempting to leave the room relays the message "I have to answer the phone," and makes the character turn around, thus the room is inescapable.
Needless to say also all the "Sam" rooms are essentially the same place, with the same flavortext/doors/etc. Leaving any brings you to the 3rd floor hallway.














