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What are the controls for RMVX games?

Liberty; exactly as Nessy said. It doesn't reinitialize scripts. Scripts CAN be made to understand this, and either only require initialization once or re-initialize appropriately, but MANY don't. This was an issue in XP, as well as VX and VXA.

The actual controls for VX are in the Input module.
By default, I believe they are:
Input::A, Input::B, Input::C, Input::X, Input::Y, Input::Z, Input::L, Input::R, Input::Up, Input::Down, Input::Left, Input::Right and I think Input::Shift, Input::Space, Input::Esc, and Input::Enter.

However they don't correspond quite like that, respectively they are:
Input::A = Shift
Input::B = X, Esc, and Numpad 0
Input::C = Z, Space, and Enter
Input::X = A
Input::Y = S
Input::Z = D
Input::L = Q
Input::R = W
Input::Up = Up
Input::Down = Down
Input::Left = Left
Input::Right = Right
and if they exist (haven't checked)
Input::Enter = Enter
Input::Shift = Shift
Input::Space = Space
Input::ESC = Esc

In the Game Properties menu (F1 while playing) you can reassign any of these inputs. However the assignable keys are:
Space, Enter, Esc, Numpad 0, Shift, Z, X, C*, V*, B*, A, S, D, Q, W
* C, V, and B are not used by default.

During the XP days I made a habit of replacing the entire menu so that I knew for a fact that when I said "Press Z" in game, the player would have to press Z. I don't actually know if there is an Input script like that for VX or VXA.

Is there a way to raise max hp temporarily?

VXA does it easily.

RMXP would likely require scripting or some sort of creative use of swapping actors

Star Stealing Prince

This game is absolutely fantastic.

I need an Equipment Lvling Script.

Campupins; the reason an equipment level script wouldn't be common in XP, VX, and VXA is because each item isn't considered unique in those engines. If your Rusty Iron Sword because lv2, then every Rusty Iron Sword would be lv2. This was the reason I never made an XP script that had equipment levelling, anyways.

The Screenshot Topic Returns

So they are pretty different mapping styles. The concept of mine isn't really about the black area around the outside.

So if you can imagine that every ground tile is a column that extends infinitely high and infinitely low, my mapping style shows everything within that column (not including ceilings obviously). Walls aren't shown because the ground tile that the wall occupies isn't shown. That's why in some shots you can see what is hanging from the wall, but not the wall itself.

Your style is good, but there is a lot of ugly empty space. I've seen new RMers get chewed out for less.

The Screenshot Topic Returns

So here are some more maps I have been working on:

An exterior I particularly like:


The Interiors of the town I posted previously (the Shops, anyways):




This is the interior of a cave. I haven't decided if the same 'square' style I used for the exterior maps is appropriate, or if I should use this style. Does anyone else have an idea?

Whatchu Workin' On? Tell us!

Trying to figure out how I want to design/control stats.

It's looking like no levels, no stat growth. Stats are completely controlled by equipment. Although it's not set in stone. I really can't decide.

The Screenshot Topic Returns

If you use dithering instead of gradients you can break up way the colour levels change so its not as blatant.

Also you saved that as a JPG. Save your screenshots as .PNGs to reduce quality loss.

RMN v4.2 - done!

author=eplipswich
Love the upcoming new features. But just one thing...

kentona
Each IP can only access a game download once every 1 hour.


I'm curious as to know why 1 hour? How about say, 30 minutes? I think 1 hour is kinda long...

I mean, does a regular download really take 1 hour in the general perspective, anyway? It's definitely much lesser than that. 30 minutes would be more suitable, if you ask me...

Well, I can feel the modem users, but do the modem users outweigh the broadband users today?


This has nothing to do with how long the download takes. It has to do with stopping people from spam-downloading the same game to inflate their Game Downloads. There should be very few reasons to download the same game on the same DAY, let alone within the same hour. Unless you delete the file right after its done, or the download gets corrupt, there is no reason to download the same file twice. I think the only reason it is an hour is for these circumstances, otherwise I would feel 24 hours would be appropriate.

Just a simple demo question.

I'm saying don't keep anything unavailable that is available.

Yeah, if the entire game is made obviously its a full release. But don't, for example, say "You can't access the custom levelling system in this demo because its for the full release."

I guess my definition of 'demo' in the sense that the RM community uses is more of a proof-of-concept or short-concept alpha. I mean, it's not a free limited-feature/content of the full version of the game because there is no full version of the game (in most cases) and its not limited feature/content because its usually ALL there is currently available.