PYRODOOM'S PROFILE

Bleh. Weee... it's Julie. Woo. Yay.
SMBX designer
On technical hiatus(barely posting but still around)
SRW2: Yoshi's Archipelag...
More Islands = Better

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SMBX: Music not working in SMBX

Well, my problem here is that I followed the instructions of putting custom music in levels.
Basically, I put the songs in my folder for my game, in this case my folder is "Mario Seasons", I copy the name into it, plus I also always have to put the ending in it, so in this case the file is "3-09. Area - Asteroid Coaster.MP3", and this has happened with other songs I've tried too, most of them being Asteroid Coaster. I click custom and...nothing.
The music won't play like it's suppose to. I don't know why! I copy the name of the song into the custom box for music, click custom, and nothing happens!
Could I get some help, I would be so grateful if someone told me what's going on, here's the song I'm trying to play:


Edit:Never mind... -_- as soon as I posted this, I went to go check the level, and test played it to see if it would work, out of curiosity, and guess what. It finally works, from now on, I should test play before I ask. Sorry. Someone delete this now, it never allows me to delete my own topics.

Video tutorial of how to make a cave in SMBX

Now, how about cave levels instead of just cave areas...

Guide to custom graphics

Now, cool. Now can we make custom graphics and music for our world maps?

Wreck it Ralph - new Disney movie! ...about a video-game character?

My jaw dropped when I saw Eggman, Bowser, and the ghost. By god, this looks awesome. May be a great time for movies based off games when this comes out! YES!
I can't wait.

[rm2k3] Getting data from savefiles

author=calunio
I want to get variable values from a savefile and add them to a table (like in MS Excel or Word). Is there a non-manual way to do it?


Not too sure how you would do this, and not too sure if it's possible either...you could try. But I highly doubt this... Seriously though, someone get this guy some help on this! I may need to do this some other time!

NaGaDeMo

Unless people want another Fire Woman...I just may not be able to get this in for the contest sadly...sorry. I'll try to finish by the end of the month, but I'm not promising quality.

Story line Maker Event

OH, BTW:sorry for double posting earlier, forgot about the edit button, then when I began, I felt I might as well post it as it is :( sorry.

Story line Maker Event

• Romance:

Plot overview

Reginald has a condition known as “ichthyophobia”, otherwise known as a fear of fish. More specifically, he is afraid of eating fish. It is a disease that he developed quite recently, after learning of the potential contaminants that numerous varieties of fish have accumulated within their systems. Ever since reading up on these potential dangers, Reginald has come to see fish of all kinds as slimy, gross, disease-ridden mutants, and he is becoming quite paranoid.

As a result of his condition, Reginald is dying. This is because Reginald is a GIGANTIC MOTHERFUCKING SHARK, and he requires fish to live.

Join Reginald on his journey to discovering a bunch of highly unsatisfying alternatives, in an underwater adventure unlike any you’ve ever encountered!


Mission 1

The game opens with a scene between Reginald and his therapist. They talk about a bunch of stupid shit, like his past and current relationships. The therapist is determined to prove that Reginald’s fear can be traced back to his family life, pulling a bunch of Freudian bullshit out of his ass. In the end, he convinces Reginald that he’s got a thing for his own mother, and he needs to sort out his feelings for her before he can face his fear.

Players then take control, going on a series of virtual non-dates with Reginald’s mother and carrying on the most awkward conversations you’ve ever heard since that one episode of Weeds where the chick has to convince her sons to stop masturbating over her pictures and banging older ladies.

Mission 2

Reginald goes back to his therapist and tells him he’s all full of shit and the dates were a bust. The therapist then suggests that the problem may have more to do with Reginald’s father instead. Reginald tells the therapist to fuck off. The therapist then lures him into divulging into Reginald’s strained relationship with his father, and the therapist believes that there are unresolved anger issues that Reginald needs to confront his father with before facing his fear of food.

Players again take control over the game, exploring past scenarios when Reggie’s dad was a total dick to him, then using said info to interrogate the old bastard and make him feel like shit.

Mission 3

Reginald feels totally better, unless you fucked up the previous mission, which means you got game over. But Reginald still isn’t sure what to do next. The therapist tells him he is ready to face his fear and start exploring alternative foods. The first suggestion he has is seals. Reginald has never eaten a seal before, and is afraid that they may carry many of the same diseases smaller fish do. The therapist then suggests that Reginald go and talk to a seal, and perhaps by doing so, he will learn all he needs to know about them and can consider eating them for the rest of his life.

When players take control this time, they will play a short mini-game where they need to capture a seal. When they do, they will interrogate the shit out of the seal, and try to find out their hygienic behaviours and other health concerns. Reginald learns that seals would be a great alternative, but it’s too late… he and the seal have become BFFs and so it would be uncool to eat the seal’s other buddies.

Mission 4

The therapist sees the problem now. Reginald is a pussy. His next suggestion is that Reginald try to explore a vegetarian lifestyle.

Guide Reginald on ANOTHER SHITTY MINI-GAME scavenging mission along the bottom of the ocean, taste testing a bunch of really gross shit along the way.

Mission 5

Reginald becomes very sick from the last mission and develops a new phobia of seaweed. There’s no technical term for it because that would be FUCKING RETARDED. The therapist is at a loss… and then he remembers that sharks are totally okay with cannibalism, and that he should try that. Reginald likes this idea because there are many sharks from his past that he wishes would fucking die.

Guide Reginald on a series of interviews with sharks from his past, including an ex-girlfriend, his old football coach, a very handsy priest, and an old nemesis, and determine which one of these stupid pricks should be his first victim.

Mission 6

After Reginald totally wimps out, the therapist gives up. This is where the game ends because no one in their right mind would even attempt playing past the first mission anyway, so we can all just assume Reginald starves to death, or someone else can make a sequel.

(Sorry, put it down for 2 things, and took this from MrChearlie...sorry :(
• Comedy:STORIES OF WHEN WE WERE YOUNG AND WET
• Mystery/Suspense:The Source
(my reasoning behind thus:I only read a part of it, like the shark story, because I only have so much time left on my hands, and feel like getting this over with, and the arts I read made me think it was a mystery/suspense story, and there were no others taking this place. It won my vote by default. Sorry.)
• Most Creative:

Plot overview

Reginald has a condition known as “ichthyophobia”, otherwise known as a fear of fish. More specifically, he is afraid of eating fish. It is a disease that he developed quite recently, after learning of the potential contaminants that numerous varieties of fish have accumulated within their systems. Ever since reading up on these potential dangers, Reginald has come to see fish of all kinds as slimy, gross, disease-ridden mutants, and he is becoming quite paranoid.

As a result of his condition, Reginald is dying. This is because Reginald is a GIGANTIC MOTHERFUCKING SHARK, and he requires fish to live.

Join Reginald on his journey to discovering a bunch of highly unsatisfying alternatives, in an underwater adventure unlike any you’ve ever encountered!


Mission 1

The game opens with a scene between Reginald and his therapist. They talk about a bunch of stupid shit, like his past and current relationships. The therapist is determined to prove that Reginald’s fear can be traced back to his family life, pulling a bunch of Freudian bullshit out of his ass. In the end, he convinces Reginald that he’s got a thing for his own mother, and he needs to sort out his feelings for her before he can face his fear.

Players then take control, going on a series of virtual non-dates with Reginald’s mother and carrying on the most awkward conversations you’ve ever heard since that one episode of Weeds where the chick has to convince her sons to stop masturbating over her pictures and banging older ladies.

Mission 2

Reginald goes back to his therapist and tells him he’s all full of shit and the dates were a bust. The therapist then suggests that the problem may have more to do with Reginald’s father instead. Reginald tells the therapist to fuck off. The therapist then lures him into divulging into Reginald’s strained relationship with his father, and the therapist believes that there are unresolved anger issues that Reginald needs to confront his father with before facing his fear of food.

Players again take control over the game, exploring past scenarios when Reggie’s dad was a total dick to him, then using said info to interrogate the old bastard and make him feel like shit.

Mission 3

Reginald feels totally better, unless you fucked up the previous mission, which means you got game over. But Reginald still isn’t sure what to do next. The therapist tells him he is ready to face his fear and start exploring alternative foods. The first suggestion he has is seals. Reginald has never eaten a seal before, and is afraid that they may carry many of the same diseases smaller fish do. The therapist then suggests that Reginald go and talk to a seal, and perhaps by doing so, he will learn all he needs to know about them and can consider eating them for the rest of his life.

When players take control this time, they will play a short mini-game where they need to capture a seal. When they do, they will interrogate the shit out of the seal, and try to find out their hygienic behaviours and other health concerns. Reginald learns that seals would be a great alternative, but it’s too late… he and the seal have become BFFs and so it would be uncool to eat the seal’s other buddies.

Mission 4

The therapist sees the problem now. Reginald is a pussy. His next suggestion is that Reginald try to explore a vegetarian lifestyle.

Guide Reginald on ANOTHER SHITTY MINI-GAME scavenging mission along the bottom of the ocean, taste testing a bunch of really gross shit along the way.

Mission 5

Reginald becomes very sick from the last mission and develops a new phobia of seaweed. There’s no technical term for it because that would be FUCKING RETARDED. The therapist is at a loss… and then he remembers that sharks are totally okay with cannibalism, and that he should try that. Reginald likes this idea because there are many sharks from his past that he wishes would fucking die.

Guide Reginald on a series of interviews with sharks from his past, including an ex-girlfriend, his old football coach, a very handsy priest, and an old nemesis, and determine which one of these stupid pricks should be his first victim.

Mission 6

After Reginald totally wimps out, the therapist gives up. This is where the game ends because no one in their right mind would even attempt playing past the first mission anyway, so we can all just assume Reginald starves to death, or someone else can make a sequel.

• Best:

Plot overview:
Because of the worsen pollution, humans are forced to live either underwater or space. While the rich and famous get to live above, the peasants, sadly, lives below. Lucky for the students, schools haven’t been build yet so summer vacation has been extended.

You play as Phineas, the bored highschooler who just wanna have fun before summer vacation ends.

Act 1:

Ferb, Phineas’ stepbrother, is the DJ of the party while Phineas does the limbo. Phineas was so drunk that he fell at neck length, which doesn’t make sense since he only had one drink in hand. The next day, he woke up half-naked with scribbles on his face. He WAS the life of the party (or at least he thinks he is) but for some reason, he felt so depressed that he decided to find Ferb and have a pep talk.

Act 2:

You can control Phineas at this point now. Your objective is to go to your house.

Along the way, instead of YOU talking to the NPCs, THEY are the one who bombarbs you with small talks. Also because you look fucking retarded with those scribbles still on your face.

Guide Phineas on a mini-game to avoid the NPCs. Bonus points for not touching anyone.

After what felt like 30 minutes in hell, you finally reached Ferb’s place.

Act 3:

You enter Ferb’s room and suddenly it turned into an Oprah Winfrey show. You tell him about your problems and the scene turns into a flashback - of the days when you two were a badass. The scene shows you and Ferb, building a roller-coaster. In their BACKYARD.

”What happened to those glorious days?”, Phineas asks.

Then suddenly, the game shows you another flashback. A flashback of how you and Ferb failed to intercept Dr Doofenschmirtz (the town’s supervillian’s) plan, which was to use the Pollution-inator 6000 to pollute the world; which you indirectly sped up the pollution and caused all of your neighbours to move undersea.

“Oh yeah! THAT!”, exclaimed Ferb (even though we have no idea how he saw through that flashback).

So it’s finally decided. Phineas talks to Ferb about his plans to make a machine that can suck all of the pollution and teleports it to space (teehee), and to restore both of their honors.

Act 4:

Ferb joins you in your party. You can now control Phineas at this point.

You walk around the neighbourhood, recruiting people in your past: Baljeet, your Indian neighbour and friend, Isabella, the girl who still has a crush on you, the “Fireside Girls”, a group of ten girl-scout-like girls led by Isabella and Buford, the school’s bully.

All goes well and all of them sing a song and dance like they were possessed or something. Even weird is that they sang the same song and danced in harmony as if they’ve already rehearsed for it. But RPG stories don’t make sense so who cares?

Act 5:

The band of shenanigans gathers around and help Phineas and Ferb build the machine. After trials and tribulations, the Suck-inator 6000 is successfully invented! W00t!

The team celebrates the success at your house, and then a creepy music starts to play. Wait a minute… is that… Candice!? What is your sister doing in there?

“Muahahaha! MUAHAHAHAHA!! Wait till mom sees this. They are SO busted!”


What will happen to our group of heroes? Find out in the next chapter!


Format is a little weird because the pictures didn't copy.

(what other game has random points where dance and song occur! Plus, that ending shows that there will be more! Why didn't you release the rest? Was that actually all of it? Whatever, awesome story! Deserves best!)

Story line Maker Event

author=NOACCEPTANCE772
Hmm...a story line?
It's gotta be cruel like my manga.:D

Truly...wtf.

RPG Maker XP vs 2003

RPG maker 2k3 is the best for 3 reasons:it's got the side-view battle/agility attack system(that's what I call it), it's free, and it's got nostalgia on it's side.

author=pyrodoom
it's free


Sorry, don't ban me. I didn't mean to use it illegally! That's just the best way to do it for RPG makers!