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Final Fantasy Blackmoon Prophecy II

Trigger is a great healer, as long as you give him mage clothes.

Final Fantasy Blackmoon Prophecy II

Thank you!

Now I just gotta find the sword. Probably missed it someplace super obvious.

Final Fantasy Blackmoon Prophecy II

A few questions for things I can't seem to figure out on my own.

1. How do you make the Atma Sword?

2. Where are Varanodons or at least their fangs?

3. Where the heck is Lysha?

Final Fantasy Blackmoon Prophecy II

author=UPRC
author=rebel1223
Sapphire starts out awful, becomes kinda decent, and then drops off a cliff in terms of usefulness.
I wouldn't quite say that. Her ninja scrolls scale with her level and end up very potent against elemental creatures later in. Solar Storm also scales with her level, and should be doing pretty good damage. She's also the second fastest character in the game, so she's able to act very often. Her final non-unique weapons that she obtains lag behind the others a bit, but that won't matter if you find Masamune for her.


I dunno man, I hate harping on it, but enemies have so much health that if characters aren't doing 12,000+ per attack I consider them virtually useless. Sapphire is nowhere near that, damage wise, and brings nothing else to the table. Maybe if I grind her she'll start doing that, but tier-3 magic and late game summons are doing it out the gate.

author=UPRC
author=Eliminator
Quick question: What is your motive behind naming the spells off of numbers versus the more recent renditions (-a, -aga, etc)? I always found the latter a lot less confusing/cluttered, and I'm guessing this is mere preference but just curious.
It's what I grew up with (keep in mind that I've been playing since the original Final Fantasy), it's just what I personally prefer and it always feels more old school to me.


Speaking of this, you may want to change the dialogue of the guy in the Mage's Tower that lists the most powerful spells. He's still -aga-ing.

author=UPRC
author=Eliminator
I'm up to Lenadia. I'd like to echo a few others and say the game has been cakewalk so far, but kudos to you for including the Moogle Charm and being able to disable random encounters whenever you want. Still, the bosses are really easy because it seems they act every 2-3 turns I get. Often times I pepper them with all kinds of attacks, they are able to get one attack in, then their next attack hits the entire group, then they die before getting another turn in. I have a feeling you meant for bosses like Rudra and Fenrir to be a lot tougher than they really were. That being said, I do remember having trouble with Shiva when I played the version a few years ago, so maybe this whole thing will remedy itself.
Something changed somewhere, I'm not sure where or what happened, but people even struggled with bosses like Fenrir in the old releases of the game before it was finished. I can only assume that it's from equipped items, I don't know. I've been going through and increasing the speed of many bosses though. I don't think this is too evident in the current download yet though (except with the first four or five bosses).

Man, I remember my first fight with Fenrir and barely scraping through it. I think you just overreduced his speed, personally. I can't remember if he had that huge wind weakness early on, but that coupled with his speed makes it a...wait for it...breeze.

Final Fantasy Blackmoon Prophecy II

author=Varn
author=fredo
3. Sapphire - Her abilities are basically level 1 x-magic that require items. This would be fine, if not for the fact that Hautley learned his versions in the single digits and Saphhire is still working on learning these past lv. 20, after Hautley is working on Fire/Ice/Bolt 2. Her other item based abilities are also generally underwhelming because they require a big stack of items for generally ho-hum damage/effects. She finally gets decent after the Forest of Zen bit.
I'd actually disagree quite strongly on this. Sapphire is more than twice as fast as Hautley; meaning that even if it was her ninja "X-Fire1" versus his real "X-Fire2" she might be competitive; but her ninja abilities appear to scale off something else as well (Speed? Vigor?); while her level 15 self was pathetic, even by level 20 she was often outdamaging the real mage spell-by-spell. And her only competition for physical attack damage right now (just cleared Horseman's Rest 30 hours in) are Jasmine-with-2-gauntlets, or whoever's wielding the (double-attacking) Atma Weapon.
I'd pretty much agree with the ratings of other characters; anyone naturally slow is not a good choice. Carina made a better black mage than Hautley too, if you fed her the tomes. Completely agree about Zephyr/Reiner being useless for much of the game, though my Zephyr is (finally!) starting to receive some boosts appropriate for the game's main character to have.


Sapphire starts out awful, becomes kinda decent, and then drops off a cliff in terms of usefulness.

The summoners end up basically necessary, and using both of them is not a terrible idea by the late game.

Final Fantasy Blackmoon Prophecy II

author=UPRC
author=fredo
So I've been playing off and on since this was released... I don't want to write a review yet because I'm not done and I'm hoping some of these issues solve themselves later, but...
That's A LOT of comment on, and I'm on limited time tonight. Just acknowledging that I DID see your response and I'm going to look through it when I have more time to address issues (probably tomorrow). I skimmed it quickly and see some complaints with things others have commented on already, and those specific things will be addressed soon.


I just want to chime in with general agreement with most of this post.

Especially damage not really being effected by stats. In my save, Hautley has about 850 magic, and another somewhat spoiler-y to name character has about 350. That 500 point difference in magic is translating to an average of about 1000 extra damage with an attack spell.

I'd also ask you to look at enemy health. Getting into frequent random encounters with enemies that have over 100,000 health isn't really difficult so much as tedious.

I also want to say I am definitely enjoying the game, even if the majority of my posts have been bug reports and comments on balance! It's a good game, but I can see the potential for it to be a great one and I just wanna help make that happen!

Final Fantasy Blackmoon Prophecy II

I'm not sure if it's intentional, but Leyton doesn't have an item shop? There's a building with the item shop sign, but it's actually a bar.

Also, bit of odd gameplay/story shenanigans

when Markim (I think it was) is talking about how Barona killed espers for power, one of the ones he mentions is Anima, but I just killed Anima as a hunt and got a very nice reward. What gives Markim? There's a similar thing with Bismark being mentioned as one of the ones killed even though it pops out of the Miasma Stream when it's opened in Koltz forest

Final Fantasy Blackmoon Prophecy II

Oh also i have a quality of life suggestion for my spoilered bit if it’s possible.

5000 experience a fight is a bit low when you need 25000 plus per level. Would it be possible for one fight to raise a character to the minimum level? Or at least one level per fight?

It’s not a huge deal, thanks to being able to steal equipment, so no worries if not, but just a thought!


Sorry for any autocorrect typos. On my phone right now.

Final Fantasy Blackmoon Prophecy II

I’m at 30-some hours. I’ll be able to give you an exact number when I get home. It’s the benefit of being able to bring a laptop to work for futzing around haha!

Final Fantasy Blackmoon Prophecy II

author=rebel1223
Welp...I've hit a wall. Not sure what I can do to progress.

At the "everyone faces a trial" section. Loxley is level 38. She has literally no hope of beating her trial or the training fight.


Ha! I'm a dingus!

Apparently I am able to add people to my party and steal their equipment. Had to grind out another level but was able to do it!