SAWWORM'S PROFILE
sawworm
1640
Ohai there~ I'm just a regular caveman.
I've graduated from Radio&Television Broadcasting.
Later on, graduated from International Relations,
And now I've graduated from Graphic Design...
Working as a full-time Motion Graphic Designer in an Education Company.
~P L E A S E~ S E N D~ H E L P~
I've graduated from Radio&Television Broadcasting.
Later on, graduated from International Relations,
And now I've graduated from Graphic Design...
Working as a full-time Motion Graphic Designer in an Education Company.
~P L E A S E~ S E N D~ H E L P~
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Some life improving updates
[Release Something! Day XIII] Feedback Thread
author=Liberty
@sawwormThere's a big issue with this game that really doesn't help me like it - mainly, it's far too dark to see what I'm looking at and what can be interacted with. I basically spent most of my time spamming the enter button while running up against things.
Another thing I wasn't fond of was that when I found the notes they weren't added to my inventory. If I wanted to remember something I had to write it down which wasted time. It was quite annoying, especially if I forgot and had to refind the note again.
Also, the puzzle didn't tell you what you needed to do to complete it. I just spammed the switches until time ran out because there was no direction as to what I was supposed to make them add up to. Not sure if there was an indication if you'd gotten it correct, either - you should be sure to put something like that in so that people know.
Anyway, mapping is pretty nice bar the very dark lighting (seriously, why do people make it so dark? Light one candle in an otherwise dark room and you'll be able to see most of it quite well.) The writing was decent, too.
I don't really have anything else to say - it was a short demo and a bit frustrating, but decent. Good luck with the full game.
-Just added color option as you point the issue~
Switch puzzle got 2 solutions, all based on switch values, there is also a note about you need to equal values for solving the puzzle, which is not very obvious but very helpful. I don't know which version you've played, 0.4 and 0.5 might not have puzzle solving sound but I added later on. ^.^
Thanks for playing, Liberty.
[Release Something! Day XIII] Feedback Thread
author=CashmereCatI'm working on a secret room that leads player to couple easy pressure plate puzzles... even making a simple one takes quite a long time. I can't even imagine how much time you put on your puzzles, it just blows my mind :~Dauthor=sawwormI saw that you already updated your demo with a couple new rooms. That's impressive. Your output is crazy fast. Also I just realized who you are behind the monocle, under the top hat, and beneath the moustache. I know that you like your tobacco strong and your tea stronger. But don't worry, I won't tell anyone on the world wide web. ;)
MakioKuta, CashmereCat, nhubi, Cap_H, drenrin2120, thanks to all of you for giving me very useful feedbacks. There are still lot to do and the current demo state improving as the days pass~
Oh no! My cover is blown! *puts some money on Cash's pocket* Ehm, yeah the weather is great!
[Release Something! Day XIII] Feedback Thread
MakioKuta, CashmereCat, nhubi, Cap_H, drenrin2120, thanks to all of you for giving me very useful feedbacks. There are still lot to do and the current demo state improving as the days pass~
Shattered Hourglass
Account Mu
Woah, CashmereCat! This puzzle gave me more trouble than Portal 2;
Amazing game tho, loving the learning curve of the puzzles, very well done.

Amazing game tho, loving the learning curve of the puzzles, very well done.
Totally_not_a_fill_in_the_blanks_puzzle.png
A little experimental on perspective never hurts, ^.^
Edit: I found a better idea than filling with rocks! :~D
Creating over 150 layers of grass solved the natural looking, done :~D
Gems.png
10 Minute Hero Review
Actually this gave me an idea; extending the timer when a puzzle solved. It would be less stressful for the players and gave enough time to explore places.
T-thanks nhubi~ :~D
T-thanks nhubi~ :~D
Gems.png
The shadow effect comes with the shading I'm using, I'm actually not very good at it ;_;
The vanilla version is like this, there are no shadows ^.^
For the perspective side, you are totally right, it makes no sense when your character stays same. Oh god... I don't want to imagine if my character sprite also turn upside down when going down :~D

The vanilla version is like this, there are no shadows ^.^
For the perspective side, you are totally right, it makes no sense when your character stays same. Oh god... I don't want to imagine if my character sprite also turn upside down when going down :~D













