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SAWWORM'S PROFILE

Ohai there~ I'm just a regular caveman.

I've graduated from Radio&Television Broadcasting.
Later on, graduated from International Relations,
And now I've graduated from Graphic Design...
Working as a full-time Motion Graphic Designer in an Education Company.

~P L E A S E~ S E N D~ H E L P~
Shattered Hourglass
A Time Traveller's long journey through life and death.

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Shattered Hourglass

If you mean by the system that "Mass Effect" used, I'll stay away from it. It's great idea but it's not the concept I want, because with colored choices game starts to narrates you, I give a freedom in choices, so you'll get the results in later of game ^.^ But still in every karma event you can see the results of your action, I guess it's good enough.

For the first karma event adding a small tutorial would be great, I'll do it ^.^

Butterfly Chronicles: Palemoon

Looking forward to it Sana :*

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Sprites looks so awesome :D

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Phoenix* ^.^

What Final Fantasy Monster was your favorite?

Difficulty: Challenge vs Frustration

...but guys, playing "I wanna be the Guy" on impossible mode is fun.

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Ahah, crazy as my game's concept ^.^ Thank you very much!

Helper Series - Science and Magic Helper: The war of two sides

jenifer pls

Shattered Hourglass

Bosses are indeed challenging. The whole point in making bosses hard/challenging, you can't just spam auto attack to win, learning their attack patters (This is the tricky part) and counter attacking them is always been fun. That's why if you let your guard down for a second, you'll die so fast ^.^

Niu Update

Yeah, adding health bar is pretty great addition, it really helps alot especially in boss fights ^.^