SAWWORM'S PROFILE
sawworm
1640
Ohai there~ I'm just a regular caveman.
I've graduated from Radio&Television Broadcasting.
Later on, graduated from International Relations,
And now I've graduated from Graphic Design...
Working as a full-time Motion Graphic Designer in an Education Company.
~P L E A S E~ S E N D~ H E L P~
I've graduated from Radio&Television Broadcasting.
Later on, graduated from International Relations,
And now I've graduated from Graphic Design...
Working as a full-time Motion Graphic Designer in an Education Company.
~P L E A S E~ S E N D~ H E L P~
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Shattered Hourglass
author=reswantur
What should I do after arriving Chronix?
There is a box in north exit of the shop, you are going to find the "Secret Document" inside of it, afterwards bring that item to house with Iron Bars in Chronix.
Steam VX Ace Giveaway - Part 1 (Tagline challenge) - Winner announced
How to be Funny
It was pretty enjoyable experience from start to end. *Insert Laughing Audience here*
Intro was really made well. Really loved the music (22 minutes tv episode for a battle, seems legit) and it's dark humour.
Just a one thing bothered me, the download size, it's pretty big for a one hour long game. I suggest using "tiny png" or something similiar png compressor, you'll probably get about %50 smaller game size with it without any quality loss.
Intro was really made well. Really loved the music (22 minutes tv episode for a battle, seems legit) and it's dark humour.
Just a one thing bothered me, the download size, it's pretty big for a one hour long game. I suggest using "tiny png" or something similiar png compressor, you'll probably get about %50 smaller game size with it without any quality loss.
Mini-Games
I loved the Beyd's training on BoF3, it's really time consuming but really satisfying when you get the results.
Shattered Hourglass
author=horrorauthor=sawwormThere is no chest at the railing area that I can see. It just keeps saying that area is locked. The only chest I found was in the east wing, and it is locked and apparently needs a key to open it even though it is a silver password chest. I have found no switches, and I've been everywhere I can go. Guess I'll go through again.
The east wing's chest can be opened by doing various things in Manor. Like pulling switches, checking the books on library, unlocking doors etc. You'll most likely notice the progress when doing the right thing, also are you playing on silly mode or not? The railing area chest is a passworded chest, I'll give you a hint for the passworded chest, almost %80 of them song lyrics. ^.^
This will help you ^.^


Shattered Hourglass
The east wing's chest can be opened by doing various things in Manor. Like pulling switches, checking the books on library, unlocking doors etc. You'll most likely notice the progress when doing the right thing, also are you playing on silly mode or not? The railing area chest is a passworded chest, I'll give you a hint for the passworded chest, almost %80 of them song lyrics. ^.^
Boom chakalaka, Shattered Hourglass is fully released.
Thanks to both of you ^.^ Especially to you bigtime, I probably can't finish my game without your cheerful messages and positive morale, it helped me so much. Hey man! C'mon, I'm still waiting your feedback on Chapter III!
Giant_Tree.png
CC's LT-Commentary
First of all, thank you very much for taking your time making videos and pointing so many things that needs to be fixed. I really appriciate it.
The difficulty; In Soft and Casual you gain less gold and exp by defeating the monsters, as the difficulty increase, gold and drop rates are increasing.
About the animation, I made them faster, when fighting with 5 party members, It'll take quite a long time to cast buffs.
Activating the Silly Mode; You'll gain much gold, much equipment, it's making the less grinding for money. You'll always have a optional boss to fight and make money.
Capitilazing the words, I tried to make a "Loud" voice effect in by doing them, looks like they not looking like that.
When looking in player's perspective disabling the dash in first maps as you said it's boring thing to do. I've learned my lesson haha.
The villagers are actually have unique dialogues when you have the Treephop, one of the NPC gives you a side quest to do so, but still dialogues needs to be makes sense even without the second character.
I never noticed that you can actually pass the second boss without Treephop.
Formation is pretty useless in menu, I'll get rid of it ^.^
Scanning Elemental and State weakness is in Chapter II. I should make an item that can Scan Ele/State weakness, it'll solve the problems in first chapter.
Only the some basic skills are RTP, but they are not doing much when playing in Soft and they are not really that useful in start of game. Treephop's TP is pretty much useless at start. Adding some skills in early level that uses TP will be good.
When playing as a villain there are some floating trees around you, It was my mistake to put them in here.
Lastly the biggest issue: Grammar, you are totally right about that. Being a non-native English speaker is hard, English is nothing like my main language. I'm having a bit hard time with it. I'm trying to improve my English, thanks to "bigtime" he's helping a lot with it. But the lack of feedback from other players, makes the things even harder for me.
I'm so glad that you made these videos, so I can saw the things in player's eyes. I'm really enjoyed the criticism you did, I even okay with 2/5, this will make me work harder to make my game better for any player who plays my game. Thank you again ^.^
The difficulty; In Soft and Casual you gain less gold and exp by defeating the monsters, as the difficulty increase, gold and drop rates are increasing.
About the animation, I made them faster, when fighting with 5 party members, It'll take quite a long time to cast buffs.
Activating the Silly Mode; You'll gain much gold, much equipment, it's making the less grinding for money. You'll always have a optional boss to fight and make money.
Capitilazing the words, I tried to make a "Loud" voice effect in by doing them, looks like they not looking like that.
When looking in player's perspective disabling the dash in first maps as you said it's boring thing to do. I've learned my lesson haha.
The villagers are actually have unique dialogues when you have the Treephop, one of the NPC gives you a side quest to do so, but still dialogues needs to be makes sense even without the second character.
I never noticed that you can actually pass the second boss without Treephop.
Formation is pretty useless in menu, I'll get rid of it ^.^
Scanning Elemental and State weakness is in Chapter II. I should make an item that can Scan Ele/State weakness, it'll solve the problems in first chapter.
Only the some basic skills are RTP, but they are not doing much when playing in Soft and they are not really that useful in start of game. Treephop's TP is pretty much useless at start. Adding some skills in early level that uses TP will be good.
When playing as a villain there are some floating trees around you, It was my mistake to put them in here.
Lastly the biggest issue: Grammar, you are totally right about that. Being a non-native English speaker is hard, English is nothing like my main language. I'm having a bit hard time with it. I'm trying to improve my English, thanks to "bigtime" he's helping a lot with it. But the lack of feedback from other players, makes the things even harder for me.
I'm so glad that you made these videos, so I can saw the things in player's eyes. I'm really enjoyed the criticism you did, I even okay with 2/5, this will make me work harder to make my game better for any player who plays my game. Thank you again ^.^
Shattered Hourglass
0.92 is the latest version ^.^ And yeah I had a problem with that line on script, in the old version of my game it worked pretty fine until I passed the 100+ battler count. It starts to give an error after defeating an enemy, I better write this on known bug list ^.^ I hope I'll fix that issue, and bring the defeated enemy count future back. Also thank you very much ^.^
Edit: If I bring that line, only the old save games having this issue, new saves are working pretty good. I guess I messed up my scripts a bit :(
Edit to bottom: I'll add in to game's readme.
Edit: If I bring that line, only the old save games having this issue, new saves are working pretty good. I guess I messed up my scripts a bit :(
Edit to bottom: I'll add in to game's readme.













