SBESTER'S PROFILE

I've been an active member for about 7 or 8 years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Mafiosi series of visual novels right now, as my band and job currently take up most of my free time.

Currently working on
-Mafiosi IV
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-Eden Legacy IV: Return to Eden
-Fragile Hearts III


Eventual Productions:
~Memories Neverlasting~
-Transcendentalico: Unending Lives
Mafiosi 4
As the lines between good and evil begin to blur, so do a family's loyalties.

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Fragile Hearts 2: Shattered Dreams Review

Hmm, I guess some people just don't take criticism well. Comes with experience, methinks.

Basically, I'm taking notes from the Yakuza and Mass Effect games, where there's a main story that ends up being fairly linear (unlike FH2), but there will be a ton of sidequests that *actually* matter and will change different aspects of the game as you progress. I'll be sticking with 3 main towns and will rely less on boring, straightforward dungeons that I've been using in the past. Kinda Harvest Moony, I suppose? It's just conceptual right now, but I'll be sure to update as the game takes better shape.

Fragile Hearts 2: Shattered Dreams Review

Wow! I never expected such a detailed summary!

First of all, thanks so much for playing both of these games and reviewing them together. That looks like it was a lot of work! I probably would've just thrown down a big empty maze instead. Much easier ;)

I can't argue with you on any of these fantastic points. Partly because it's been quite a while since I played these gems (and I can't remember if any of it is true), and partly because it's a Saturday night, and that means I'm drunk. No, wait... it's coming back to me... yes, I can vaguely remember eating many dinners and desserts while mindlessly tapping the z button as I playtested these battles. I recommend playing them that way, actually, as it's quite convenient. Anyways, as I'm sure you're well aware, these were never meant to be brilliant 'games', but rather relied more on the comedic scenes to keep players invested. Humor being such a subjective thing, some people really like it, and some don't. It's unfortunate, but it's also the reason Dane Cook is somehow still allowed to exist, and I'm sure he's thankful for that. I understand that a lot of people saw the potential for them to be great 'games' as well, and so I have tried to continue improving aspects of both games every time I play through them.

I'm going about part 3 quite differently, and hope that it truly will elevate it to being a better gaming experience. It'll be more sandboxy, won't have the exhausting mutliple routes (which were the major reason for some of the lazy maps that you saw in FH2), but it will still incorporate your choices in interesting ways. It's also my intention to do another big update for FH2 and its problems that you listed when I do finally release the third game, whenever I get the time to do that. I'm pretty heavy into writing my Mafiosi series right now, but I have started yet another playthrough of these games in the hope that it'll inspire me to dive in to development. I think enough time has gone by that the jokes will be on the level of the first game again... either that, or I've lost my knack completely and the only real joke will be the game itself. Time will tell.

Thanks again!

Blog #11- Holidays are over!

Ch.18 is complete! Release coming soon!

Level of exploration: Examine everything!

In my Fragile Hearts games I made pretty much everything explorable/interactive, but I tried to make each description funny/witty in place of a boring "This is a clock" type description. Works well in comedy games, methinks.

Suikoden VI

author=Link_2112
I think we should all go to our post history and re-add our posts. Here's mine:

author=Link_2112
That's a new one, putting a password on the download. So you don't want people to play this?


The old gamepage is now called "Oh My God! Help Us Here!". haha You're going to need a lot of help to get past this debacle. What a bullshit move.


Gee, with people like you wanting to troll the shit out of him like that, I can't for the life of me understand why he would attempt such a thing. Against the rules or not, just let it go. Your life can't be that sad that you care *this* much.

Blog #10- More on M2 and M3!

Slow month so far, just finished chapter 16.

Visual novels for people who are terrible at puzzles

I've been on a visual novels kick for a couple years now, love them! It's hard to beat the legit Japanese ones, like Higurashi When they Cry, Umineko When They Cry, Fate/Stay Night, Chaos;Head, Steins;Gate, Sakura Taisen series, Never7, Ever17, Remember11.

There are some slight differences between styles of VNs that you may need to know though, if you're serious about getting into them.

Straight-forward visual novels usually have choices involved, with alternating routes leading to different endings. Sometimes this means having good ends, bad ends, and true ends, while other times they'll just be *different* ends.

Kinetic Novels are VNs with no choices involved and no altering paths involved. It's pretty much just a novel with the pretty pictures to help the story along. The most famous of which are the When They Cry series (includes Higurashi, Higurashi Kai, Umineko, and Umineko Chiru). They're actually my favorites, though they take a long time to get from the cheerful and boring day in the life scenarios to the chilling and gore-filled climaxes. I actually prefer kinetic VNs because very few VN writers are able to pull choices off well imo. My MAFIOSI novels are kinetic novels because of this (also available on this site).

Eroge, you will probably want to stay away from. They're just pure hentai VNs, with very little in the way of story. My advice is to avoid at all costs. Some popular VNs unfortunately do have some hentai in them though, like Fate/Stay Night and the Muv Luv series, so you have to be careful and do your research before trying one. Imo, sex scenes can really drag down what was really a pretty good story (an example being Fate/Stay Night), not just because they aren't normally handled very well, but they interrupt the flow of the story and really feel out of place (at least, in every case I've come across).

OELVN stands for Original English Language Visual Novel. These are mostly indie made VNs that were created by Ren'Py, a VN making program. There are a few of these on this site, as mentioned above.

There are also some great VN/RPG hybrids, which simply contain elements of visual novels in them. Sakura Taisen is a popular one, although only the 5th one has been translated to English (I played the rest using an English guide). Record of Agarest War is another example, though it's hard as hell and I don't really recommend it.

Blog #10- More on M2 and M3!

And just like that, chapter 15 is done too!
Fun fact, the word count is now tied with that of the entire first novel, and there are still 9 whole chapters and an epilogue left to write :)

Blog #7 - 2nd release coming soon!

Editing of chapters 7-12 has begun, so a couple more days and this should be ready for release!