SBESTER'S PROFILE

I've been an active member for about 7 or 8 years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Mafiosi series of visual novels right now, as my band and job currently take up most of my free time.

Currently working on
-Mafiosi IV
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-Eden Legacy IV: Return to Eden
-Fragile Hearts III


Eventual Productions:
~Memories Neverlasting~
-Transcendentalico: Unending Lives
Mafiosi 4
As the lines between good and evil begin to blur, so do a family's loyalties.

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Blog #15 - All 24 chapters now available!

In case all you subbers haven't seen it yet, MAFIOSI 3's page is up and running here on RMN! Go check it out via the MAFIOSI SERIES Link above!

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Haha not quite ;)

Fragile Hearts 3: Irritatingly Indecent Ignorance

Unfortunately, quite slowly atm. I've been working 10-11 hour days mostly, so any time I've spent on it has been city building and the like. I'll have a blog update in the near future concerning what's been done. :)

Blog #13 - Entering Final Phase

Long weekend, and I've already knocked off chapter 21!

Hopefully I can get at least one more done over the next couple days.

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Fragile Hearts 2: Shattered Dreams Review

Hmm, I guess some people just don't take criticism well. Comes with experience, methinks.

Basically, I'm taking notes from the Yakuza and Mass Effect games, where there's a main story that ends up being fairly linear (unlike FH2), but there will be a ton of sidequests that *actually* matter and will change different aspects of the game as you progress. I'll be sticking with 3 main towns and will rely less on boring, straightforward dungeons that I've been using in the past. Kinda Harvest Moony, I suppose? It's just conceptual right now, but I'll be sure to update as the game takes better shape.

Fragile Hearts 2: Shattered Dreams Review

Wow! I never expected such a detailed summary!

First of all, thanks so much for playing both of these games and reviewing them together. That looks like it was a lot of work! I probably would've just thrown down a big empty maze instead. Much easier ;)

I can't argue with you on any of these fantastic points. Partly because it's been quite a while since I played these gems (and I can't remember if any of it is true), and partly because it's a Saturday night, and that means I'm drunk. No, wait... it's coming back to me... yes, I can vaguely remember eating many dinners and desserts while mindlessly tapping the z button as I playtested these battles. I recommend playing them that way, actually, as it's quite convenient. Anyways, as I'm sure you're well aware, these were never meant to be brilliant 'games', but rather relied more on the comedic scenes to keep players invested. Humor being such a subjective thing, some people really like it, and some don't. It's unfortunate, but it's also the reason Dane Cook is somehow still allowed to exist, and I'm sure he's thankful for that. I understand that a lot of people saw the potential for them to be great 'games' as well, and so I have tried to continue improving aspects of both games every time I play through them.

I'm going about part 3 quite differently, and hope that it truly will elevate it to being a better gaming experience. It'll be more sandboxy, won't have the exhausting mutliple routes (which were the major reason for some of the lazy maps that you saw in FH2), but it will still incorporate your choices in interesting ways. It's also my intention to do another big update for FH2 and its problems that you listed when I do finally release the third game, whenever I get the time to do that. I'm pretty heavy into writing my Mafiosi series right now, but I have started yet another playthrough of these games in the hope that it'll inspire me to dive in to development. I think enough time has gone by that the jokes will be on the level of the first game again... either that, or I've lost my knack completely and the only real joke will be the game itself. Time will tell.

Thanks again!

Blog #11- Holidays are over!

Ch.18 is complete! Release coming soon!

Level of exploration: Examine everything!

In my Fragile Hearts games I made pretty much everything explorable/interactive, but I tried to make each description funny/witty in place of a boring "This is a clock" type description. Works well in comedy games, methinks.

Suikoden VI

author=Link_2112
I think we should all go to our post history and re-add our posts. Here's mine:

author=Link_2112
That's a new one, putting a password on the download. So you don't want people to play this?


The old gamepage is now called "Oh My God! Help Us Here!". haha You're going to need a lot of help to get past this debacle. What a bullshit move.


Gee, with people like you wanting to troll the shit out of him like that, I can't for the life of me understand why he would attempt such a thing. Against the rules or not, just let it go. Your life can't be that sad that you care *this* much.