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What Videogames Are You Playing Right Now?
author=Pizza
Just tried out my first mobile game, Final Fantasy Record Keeper. In recent news, I've also deleted my first ever mobile game, Final Fantasy Record Keeper. Ugh. Remind me why people like cell phone games?
The interface is atrocious, the first half hour of the game is a tutorial that practically insists that the player acknowledge that Final Fantasy 7 was a very popular game (FF7 music playing, FF7 being the starting zone, Sephiroth being the first painting you see, the Buster Sword and Cloud being teased in the relic tutorials, the list goes on), and after that I start the game and immediately feel like I don't know how to play, because I didn't learn by playing, I learned by being force fed text bubbles and pointer fingers.
Plus, Freya isn't in the game, despite it featuring boss battles that were important in her character development. Fuck that noise.
Is it that horrible? I know it's predecessor the Bravest of all, which is made to be horribly accessible by just giving you one single input by swiping your button on your characters to make it do a single attack.
You'll have like, 32 team member doing their signature attacks, and they die in one hit and is only invincible when they are doing their animation attack.
So it all comes down to "keep spamming your button till everyone dies" and then wait it out until the meter fills in again.
Defeating the final boss will take you two/three times dying, but you'll definitely win since you won't be punished fo rdying andstays in the same screen with the boss with fully replenished HP and specials, while your enemy dies out.
Like, an music tap game...it's there to let you listen the music and break your finger.
Only 1-6 is accesible in that game, so i suppose record keeper continues that release....
So, is it comparably horrible?
Game Design/game artist as a career
Anyone actually sell games here?
I mean, i lean towards the website to play fan and hobby games...filling in that 90s games i never played on GBA or anything pixelly, and the marketplace like steam is flooded with third person or first person shooter/action shagalklkdf
So i was wondering is there anyone here who sells commercial rpg games?
Would you please share your experience?
i'm looking for a team to start, or maybe an individual game as a starter...
But it's pretty vague and the closest design i feel i could pursue is supergiant games by bastion...and that's not even my genre i suppose.
Anyone would share their thoughts would be much appreciated.
Share your games, i might just review it for the fun of it.
I mean, i lean towards the website to play fan and hobby games...filling in that 90s games i never played on GBA or anything pixelly, and the marketplace like steam is flooded with third person or first person shooter/action shagalklkdf
So i was wondering is there anyone here who sells commercial rpg games?
Would you please share your experience?
i'm looking for a team to start, or maybe an individual game as a starter...
But it's pretty vague and the closest design i feel i could pursue is supergiant games by bastion...and that's not even my genre i suppose.
Anyone would share their thoughts would be much appreciated.
Share your games, i might just review it for the fun of it.
Sinnelius Art alley
I now have a saving setup for RMN specifically.
Will be reviewing my first game here, can you tell which ?

Will be reviewing my first game here, can you tell which ?

Sinnelius Art alley
What Videogames Are You Playing Right Now?
Peri's assorted art
What Videogames Are You Playing Right Now?
author=Ratty524
Just finished playing and writing a review for Yugioh Cheater Invasion. I want my life back.
Is it as addicting as the original title it parodies?
I still keep my first and only Yugioh pack for the fun of it.
Do you think Enterbrain has any plans to release a 3D PC RPG Maker
Ah, my previous observation and critical thinking also owes it to my friend who is a general programmer. I'm more of the guy who draw and animate things.
It seems like being the guy who code is not the same as the guy who design.
There are still many things we need to discover.
Thank you for your insights, we're not really looking to make a "new" engine as of yet, just trying to modify the preexisting engine to suit our need.
It seems like being the guy who code is not the same as the guy who design.
There are still many things we need to discover.
Thank you for your insights, we're not really looking to make a "new" engine as of yet, just trying to modify the preexisting engine to suit our need.
ChaosBattle.png
Do you think Enterbrain has any plans to release a 3D PC RPG Maker
Well, i kinda left from there because i lean to rpgs more while gamedev.net is much more general. No complains, a friend is hanging out there for the information.
I hope to stay around the community here because of the more similar preferences.
So tiring to jump around sites. :/
especially since our country's internet is bollocks.
To add on top of it, i have like, zero understanding of programming "grammar" of sorts. :O
Oh and as for the UI elements, that's quite an enlightment.
I found similar case in RUby too just awhile ago, when i tried to bring battler's sprite behind the fighting GUI so that they would exist in the battlefield indefinitely. I went for a check again just to be sure and yes turns out regardless of 2d or 3d, each objects are calculated by the dimension it owns anyway, hence a 2d gui would still have a Z info embedded in it, like when it layers on top of another 2d elements.
But then one other words come up, and it's HUD.
And instead of a plane, an HUD is usually another scene overlayed on top of the other. instead of thinking that the UI exists inthe 3d setup like how the real world seems to work, it is entirely an internal drawing capacity available in graphic engines.
Would that be something of a 2D or 3D engine?
It seems like my understanding of how games are "drawn" is pretty shallow too.
And lots of currently available tutorials are directing you to make a GUi in a 3d space, complete with 3d collider as a selector.
is this all making any sense to you?
I hope to stay around the community here because of the more similar preferences.
So tiring to jump around sites. :/
especially since our country's internet is bollocks.
To add on top of it, i have like, zero understanding of programming "grammar" of sorts. :O
Oh and as for the UI elements, that's quite an enlightment.
I found similar case in RUby too just awhile ago, when i tried to bring battler's sprite behind the fighting GUI so that they would exist in the battlefield indefinitely. I went for a check again just to be sure and yes turns out regardless of 2d or 3d, each objects are calculated by the dimension it owns anyway, hence a 2d gui would still have a Z info embedded in it, like when it layers on top of another 2d elements.
But then one other words come up, and it's HUD.
And instead of a plane, an HUD is usually another scene overlayed on top of the other. instead of thinking that the UI exists inthe 3d setup like how the real world seems to work, it is entirely an internal drawing capacity available in graphic engines.
Would that be something of a 2D or 3D engine?
It seems like my understanding of how games are "drawn" is pretty shallow too.
And lots of currently available tutorials are directing you to make a GUi in a 3d space, complete with 3d collider as a selector.
is this all making any sense to you?














