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[ART] Anyone want to draw two robots fighting real quick?

Lol, sorry, i am usually is very ruthless with my own work but i couldn't quite read the content in this work...

Currently putting in the shadows to make the work pops...
Feel free to let me know which is which... i feel abit lost with the design and proportion here...



I'll update you abit more later!

Spirte Art Guidance [RM2K]

author=SnowOwl
Agreed. I remember there being a couple of really neat PS1-2 diving games that I played demos of. Never bought them though.
Flink may not be the most original game there is, but for it's time it was a pretty good game. Add to that that the spritework is really, really good.
The cloudlevel is a work of art, for example.(starts at 51 minutes)

The cloud level is indeed amazing! I couldn't love the entire game because it felt slightly flat, the music is...moody but didn't manage to feel quality.

The art alone is great and cohesive...shame they felt wasted on some of its mechanics... Thanks for showing me this!

author=CashmereCat




Dammit Cash, we have similar taste it seems! I like your taste.
I was eyeing for Cart Life...alot. It was moody and deadly realistic or so i heard.
The artstyle is nothing to exceptional, but it is well integrated with the game!
I still haven't played it tho... it could be too sad for me.
Have you?

As for the other two, Hyper Light Drifter made enough buzz last time!
The music gosh, sweeet Jesus!

I couldn't love it entirely because the genre can tire me quick, so i was distracted with this

slightly a mix of both, heavier on narratives...quite boring but magical.
Not sure if it has a lot of attention tho...it's quite indie for the sake of indie.
Still, those art, Dayum.

And if anything, what lacks in that game could be well in Crawl...
I was pretty excited with then mechanics...nothing special with the art, but amazing gameplay... I always has a thing for good coop vs super good AIs.


author=Zachary_Braun
author=sinnelius
author=Zachary_Braun
The Breath of Fire IV sprites may be having their colors adjusted to the surroundings, in terms of hue and brightness.

Something to think about.
That's fancy!
How do they do that?
I mean i know BOF 4 is partly 3d so light and shadow are casted to the pixels...

How do you do it in 2d tho? Via multiply layer? or similarly work it out in 3d environment...since this is 2015 and it's all 3d...
If that is what's going on, then at the very least, they could have a variable which is changed for every area, and the color value of the 2D sprite "texture" is set according to the variable. There wouldn't be any fancy environmental color assessment here, just looking up what a value should be from a database.

Ah, something more technical huh...
What do you mean by "a value from a database"
As in status? If a character is hurt, set them to blink red once or so?

author=ESBY
I'm a big fan of the artwork in the Final Fantasy Tactics games.

YUmmy! It doesn't look so special somehow in full size...
i guess the gameboy art is like the classic TV screen blur case... it helps you squint and imagine the details than not..


Look how blurry those values are...they can't just anti alias everything right?
It would be a chore....but, maybe it's a time worth spending in a studio?

despanrs pixel tut's :)

Ah, this is lovely, thanks.

Been looking at pixel art and trying to connect them to my digital painting training...

That small link between.

Secret

Ah, a dedicated team...
I wonder why do they not sell as well...
Despite disjointed japanese blend of western fantasy, for some reason the content is entirely plausible than, their own fellow westerner....

Not to mention they all have the same framework...maybe slight difference in artstyle and UX...but then, this thing is gorgeous, or as i watch it in youtube...

I wonder if RM can provide similar framework?

Secret


Whoever plays this game, let me know.

Was going through Square Enix history and legend of mana to scour for...action rpg framework.
Then this thing, looks like fallout and a mix of some western sunday cartoon
with your typical bullying white blonde kid.

Magical!

Event: Monster Maker

author=Ljink
I would have to change the Yale to a different name to suit the game's atmosphere. In the end, I might or I might not. Thanks to you both.Keep the ideas coming! You'll see more work from me soon as well.


Oh well, it'ssomething you have to discuss with Red for theidea...
As for me, i don't mind at all, i'll send you the original soon. In fact i feel something is amiss about my work so if you'll be making any touchups to fit the game's resolution, mood and atmosphere, please share with me too! :)

What Videogames Are You Playing Right Now?


The only game where you have a tanky hitpoints and the status god, destroys in-game plotted large boulder...but couldn't deal with small ones.


Also, the only guy who makes grinding and story painful with his narration and lonely fights.
Stilll, white hair tho.

Collab with Avee



So, this was a collab with Avee that was delayed for...a week?

Basically even until i have no idea how to colour it despite saying "i do".
Yeah, pretty irresponsible bastard.
I managed to finally get some nice colour ideas after reading about pixel art Owo
and decided to start of with these flats.

I'll continue it slowly and...feel free to add your ideas and opinions.

Event: Monster Maker

Tried to follow Ljink's style...

This is what i meant cleaning up for you... comment and critique is appreciated :)


I really like the pose and the idea :)

Spirte Art Guidance [RM2K]

author=Zachary_Braun
The Breath of Fire IV sprites may be having their colors adjusted to the surroundings, in terms of hue and brightness.

Something to think about.
That's fancy!
How do they do that?
I mean i know BOF 4 is partly 3d so light and shadow are casted to the pixels...

How do you do it in 2d tho? Via multiply layer? or similarly work it out in 3d environment...since this is 2015 and it's all 3d...

author=SnowOwl
Another chance to post my favourite spriting tutorial!
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299

As for my own opinion on the most gorgeous games, I have a few.
I'll be a bit original and mention one I don't think most people think of. Ecco the Dolphin. Underwater levels are always good looking, and Ecco is ALL underwater. Nice.


Metal Slug is also another obvious choice, all of them.


Flink is a little know gem for Genesis (or Mega Drive as it is also known).

Thanks for the tutorial! I need to learn about the pallete making to avoid using too much layer and train my colour instinct...

And yish! I love metal slug so very much!

I'm not into competitive games but coops are always fun, but that may hint at my weakness too as a rival haha.
I like your taste! Not sure about FLink but, Ecco is pretty,
and its other releases too, particularly the 3d ones...
Never played it tho, 3rdperson view wasn't exciting for me until just recently.
But Underwater travel is such a scary and mysterious thing, there's not enough of emmm