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SLASH'S PROFILE

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APATHY IS FOR COWARDS
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I make video games that'll make you cry.
BOSSGAME
The final boss is your heart.

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Izrand Allure

I'm so hyped for adventures with my favorite genuine human Odette <3

2021 Gaming Diary

(didn't format this all correctly, I might check it out later, then..!)

Recently Watched Movies

Around Halloween we started watching older horror movies that we hadn't seen yet! What we got around to:

Jennifer's Body: Feels like Mean Girls but as a silly horror movie. It mixes the camp and the offbeat horror REALLY well and I enjoyed it a lot. Young Neil is surprisingly good at acting. Apparently a cult classic?

Ginger Snaps: Two teen sisters grow apart because of puberty and because one is a werewolf. Surprisingly scary! Had zero idea how it was going to end!

Hellraiser: Man gets bored of Sex and decides to try out Sex 2, accidentally summons some demons instead. It has a very typical buildup of 80s-90s American horror movies - right off the rip you know spooky stuff is coming, but it's a slow burn about a messy family first. The demons are unsettling in a good way but it still has a good amount of cheesiness as well. Pretty gory.

Young Frankenstein: The story of Doctor Frankenstein, as told by Mel Brooks. I was a bit disappointed, actually! Gene Wilder is usually a really funny actor but I think the gags kind of just fell flat? Maybe it's just of a different era, but I thought it was... fine. The bit with the gendarme's metal arm had me cackling.


I'm a bit bummed to hear Pig wasn't great though! I was hoping it would be a really, really ridiculous version of Taken. I don't know what that would look like but it sounds like it missed the mark :/

I love text let's plays. They're a lot less common than they should be -- especially for indie games.

OH, okay! I had totally forgot these existed... I remember reading some pretty fun ones about Final Fantasy back in the day, that had a lot of personal commentary & development history alongside them.

author=Marrend
I have eight examples. XD


dang, you've been hustling >_>

I love text let's plays. They're a lot less common than they should be -- especially for indie games.

I'm not really sure what you mean by a text Let's Play... like, a series of blog posts written as someone plays through the game? Do you have a good example?

Why are these forums relatively inactive?

Like folks have already said, a lot of these conversations have just moved to different places. "Fast" communication like IMs and IRC moved to Discord, Twitter, and Facebook. "Slow" communication moved to Reddit, YouTube... even Steam Discussion forums.

On one hand, it makes perfect sense - I remember the frustration of having to use four different instant messaging programs to catch up between different friend groups, and a dozen different forums means signing in with new accounts, setting up avatars, learning the UI, etc. etc.

On the other hand, there are a lot of dangers to centralizing all of your communication in just a couple of places (alongside thousands of other totally different groups). For one, the owners don't have the control to customize it to suit the users - RMN is a perfect example of a game archive + forum + event + developer help site that you just can't really do on Reddit or Facebook. Also, if the company who runs one of those aggregate sites (Discord, Reddit, etc.) happens to be garbage for some reason - bad moderation, shitty ethics, impossible to work with - there's sometimes nothing you can do about it. Like, YouTube is so useful for finding videos and it's become a huge boon to a lot of people, but every time they change how ads work or how their algorithms recommend things, it can upset people's expectations and also screw over the people trying to use it.

I've personally been torn on this issue for a while. I do kind of love Twitter as a way of keeping up with game developers and artists I like. I've heard of things I probably never would have on smaller, niche forums. I've met a ton of people I love talking to on there, and I've even gotten some opportunities to work with folks I never would have otherwise! On the flip, it's also absolutely exhausting, it creates FOMO by design, it's often incredibly poorly moderated, sometimes you have random encounters with angry assholes, and it's become such an engrained part of a developer's connection with their fans and peers that it can be really difficult to opt out of.

Meanwhile, there are some folks I've met on RMN that I genuinely love talking to..! At least, a few years ago, when I was more active... Long conversations about game design, writing, our goals that just don't happen as easily elsewhere (the most I do now is like, 20-tweet chains with Craze, which is still not the same). I can't tell if that's the natural effect of people getting older and busier with their lives, but regardless, it feels like mass/social/centralized media really hastened that change. That could just be a personal thing, too - I use Twitter as a method of sharing my work as a creator, and reach is limited on small forums.

... anyway, people have moved away from personal forums, but we lost something along the way and I think our new centralized media doesn't really suffice.

(It's probably not the long registration wait)

Game's Done, BTW. Who Wants to Test?

Ahh, congrats, Nova! I'd be happy to test if ya need me :D

What are you thinking about right now?

Touhou music

Also, wishing I was working on my own game instead of bugfixing for business websites

Getting emotion from 2d characters

I think a basic faceset for each character should work just fine, and the animation for the sprites can be basic or non-existent. Like Sgt. M said, Undertale does a good job creating animated scenes without many unique character sprites. Visual novels are a genre known for dramatic and highly emotional moments, but they also rely on static character sprites as well, with just a little (very stilted) movement for effect.

More important is probably the pacing, the writing, and the music. Music especially will strongly alter how a player receives a scene. Combine that with small visual changes - either face variants (switching from happy to sad or angry) or small sprite movements & adjustments (a simple "shrug", or just making the character sprite move or turn as that character speaks) and you can should be able to convey strong emotions.

Brainstorming for Luxaren Allure 2