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SLASH'S PROFILE

slash
APATHY IS FOR COWARDS
4158
I make video games that'll make you cry.
BOSSGAME
The final boss is your heart.

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i_senda_the_calzone_to_space.png

What can I say? This is the top-notch A+ quality craze nonsense that I'm here for

GEAS

yea yea yea yea crazegame!!!


This art is gorgeous. Honestly, the menus and two-line text boxes are perfect.

My birthday is next week. I want to celebrate alone. Ideas on how, please.

My birthday was last week and I did the same!

I chatted with a bunch of friends and family on the phone (it's nice to hear someone else's voice!), then I baked a pan of brownies and ordered a bunch of thai food. I took a walk, read for a bit, played video games, watched anime, and just took it easy :)

So that's what I'd recommend!

24 Pixelated Attack/Hit Animations (reformat)

These are gorgeous, wow!!

RPG Maker Cola Podcast #002 (w/ Red_Nova & Rook (Slash))

Oh hey, it's me!!! Doing this podcast was a lot of fun :D

Very tempting to start center aligning all my posts

i don't miss the 90s

A Rainbow of Positivity

I've read your bio two dozen times over 10 years and I still don't know if the hamburger thing is true

Whatchu Workin' On? Tell us!



Working on the cutscene/story scenes for a little RPG. It's coming along really well!

A Rainbow of Positivity

oh my god Caz your team name

I don't have time at the moment to properly commit to this as I'm super deep into my own big gay project atm, but good luck to everyone else!! Go forth and be cute <3

Steam vs. Epic Games

Anyone fighting to lower the 30% cut is good in my book - nothing Steam provides has justified that cut for ages. It can only get away with 30% because of its massive userbase.

The game marketplace has changed over the last 10 years. Indie games have gotten more polish and there's more of them, curation tools are non-existent at best, and games press is noticeably less effective at generating sales. Even streamers aren't a good way to market anymore, as most streamers have vastly narrowed their focus to a few core games.

So, simply putting your game on Steam doesn't mean much anymore - it's easy to do, but it won't get you any sales on its own. You need a marketing campaign and new ways to reach potential fans. With that in mind, Steam doesn't justify its price point, as they provide no innate marketing - they're just host and sell. Any store you can get fans to buy from is a win, and I hope to see more competition for Steam and see their cut drop in upcoming years. Them maintaining a near-monopoly won't be good for developers or players.