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APATHY IS FOR COWARDS
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I make video games that'll make you cry.
BOSSGAME
The final boss is your heart.

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Advice from you Veterans?

Hopefully you've managed to shatter his optimism already, guys.
I swear, it's really not that bad Dymdez.

By the by, Craze: Most people know what you mean by VXP but if someone doesn't know I could see them getting very confused by the term.

Battle Engine Melody error

YEM can cause some weird errors if you lower certain array sizes, by the way. I found out today that if I try to lower the number of States below the default (25?) that Battle Engine Melody crashed in-game when a battle starts.

It's a non-issue, all you have to do is increase the maximum array, but if you've been messing around with some stuff and battles start crashing, it's good to know about.

The Great Switch: Why VXP is Better

post=Craze
Do you really want to spend your time eventing that out over a few days in 2k/3 when you could just plug in YEZ Party System and can go back to making your game?

What he said. I just scripted something in VX two minutes ago that took me two weeks in RM2k3, and I've spent a total of 2 hours in VX.

It kind of shattered my soul when I realized I spent two years making an awesome battle system in RM2k3 with crazy battles with tons of events and common events and crazy shit, and now I find I could do the same system in VX in a few weeks, if that. Fore example, I replaced 8 Battle Event pages that had to be copy/pasted to every enemy formation in 2k3 with like 2 lines of code.
(It was an MP system that replaced typical MP with MP that restores itself a little bit every turn, with some caveats.)

The Great Switch: Why VXP is Better

Oh, sweet. Tell him I look forward to a scathing review of my game where he tears my soul to shreds when it comes out in a couple months.

post=Lennon
I understand the fact that you want people to be better, but insulting the shit out of them isn't how you get people to listen.

This site's got a hundred other people willing to nurse babies while they bang their head against walls, why are you so opposed to one dude being kind of an ass?

The Great Switch: Why VXP is Better

Wait, Solitayre's gone? Fuck that noise, he was a smart dude.

I could go for some solid community-building. I know we have the game drives and Befuddle Quest and what not, but outside of a few people I really never know who's made what games, and I get the impression that some games receive very little attention at all. Granted, some of them are piss poor and that's why, but w/e, I can't even talk because I only just now realized how dumb trying to make an epic was, especially when I started whilst I was a mere noob.

As far as Craze's lunatic attitude toward the issue, well... pots need some stirring once in a while, or else all the good tasty bits sink to the bottom.

I may coin that.

The Great Switch: Why VXP is Better

post=eplipswich
So really, effort counts. Engines don't. No matter how great engines can be, they are useless if no efforts are done to make full use of the engines. So this kind of topic, unfortunately to many people's eyes, doesn't help in "encouraging people to make new games". It's simply promoting and encouraging the use of VXP, nothing more.

I really doubt Craze is saying "don't make good games, just use VXP", I think he's trying to get people to use VXP because it will make their lives easier working with the engine and thus more makers can spend time on the important stuff in the game, like the game.

Out of the two, which do you think is easier and, honestly, more possible: Convincing people to make better games through wise time investment, thought-out gameplay and writing, and the ability to ignore their own ego; or convincing people to use a different engine

Obviously RMN has to do both here, but it is a long, difficult road to teach people good game design.

Recruiting help on your project

post=Link_2112
Yay...oh wait, this is a different topic. But it's about the same thing basically.


yea i was wondering about that a little myself

Recruiting help on your project

If you're talking long-term assignments like writer, artist, programmer, etc., you could start out as a team effort, assuming you know your potential colleagues semi-well enough and you like what they've done so far. Recruiting people mid-way through a project would probably lessen their overall devotion to the work and thus the amount of effort they put in, because it's still your project, not theirs.

Working in teams: Yay or nay?

C_M, I agree that doing it through PMs would be incredibly annoying, but IRC and AIM have been around for a long time now so ease of communication is not nearly as much of an issue anymore.

Wanting to make your game difficult.

Easy and Hard mode in an RPG almost has to be changeable at any time, because "Easy" and "Hard" are subjective, and you don't want to screw over someone on Hard Mode 4 hours into a game because they will be pissed at you. I realize FPSes do this too but that doesn't make it okay. I suppose if you included descriptions of Easy/Hard it would be okay.