SLASH'S PROFILE

slash
APATHY IS FOR COWARDS
4158
I make video games that'll make you cry.
BOSSGAME
The final boss is your heart.

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How long should a game take to make?

Exactly 47 days.

Starting a new mini-project, VX or XP?

Yea, that's the plan for now. I've been messing around with 'em and I think I like VX. It's simple - possibly a little too simple, but this is a small project and VX has what I need to make it work.

Starting a new mini-project, VX or XP?

We certainly disagree there.

Starting a new mini-project, VX or XP?


I've said it several times, but I have no desire to code and script movement, collision detection, menus, dialogue boxes, walking, fade-ins-and-outs, items, battle systems, experience curves, equipment, saving, music, and more when I already have an engine that does that. Yes, Game Maker may not be terribly difficult to learn, but since I already know RPG Maker and I know that I can code all of the above with one click (less minimum programming than GM), why learn a completely new engine, when I plan on using none of its advantages?

But I suppose we shall see the game my attitude manages to whip up in December then, won't we?

Starting a new mini-project, VX or XP?

Fist - I would love to do that, but it's a matter of time. I need to be done around the end of December to give myself time to apply for this job, so I'm trying to narrow down my options.

Wolf - see above about time constraints, yes I could make a game in Game Maker, and I have played around with it before, but the game I'm making doesn't require the flexibility of GM and I won't have time to utilize it properly anyway. And "not being as good as Game Maker" isn't really a fatal flaw.

I suppose you guys don't know what my project entails, so my bad. However, it is something that I could make in RM2k3 without even having to hack in much flexibility, and I don't plan on programming in Game Maker what RPG Maker will hand me. I was just curious about the differences between VX and XP in relation to my situation. If I was going to make a more complex game (or not an RPG) I would probably use GM.

A Look At 2D Action RPGs

Kirby Super Star is one of my favorite games because you can play through it fast but then go back for all the extra treasures and stuff (as well as the eating for powers mechanic).

But yea, you'd be better off with an engine like Game Maker or something for a Kirby game, because it's less of an RPG and more of a platformer.

Starting a new mini-project, VX or XP?

Yea, that's true. I like that RM2k3 does have a Chrono Trigger feel. I could find some sprites other than the RTP, but I obviously don't want to put much time into editing sprites over gameplay. I'm probably going to give VX a quick run-over and if it seems like too much work I'll stick with 2k3.

Starting a new mini-project, VX or XP?

Why couldn't you have said that in your first post? I agree with the RPG Maker thing not looking professional, but it won't be the only example, just one. I'm also not going to try and impress anyone with programming, I'm going to impress them with a well-designed game that's fun to play. The only reason I was thinking of RMVX was that it does come off as a little more polished (to me) and has a better resolution.

I'll say what I want :) Please don't think I'm intimidated because you used my name either, I put it there for a reason.

Starting a new mini-project, VX or XP?

post=Dookie
For the love of all that is holy, use RPGMaker 2003.


reasons or gtfo

So, I have an internship opportunity, but...