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APATHY IS FOR COWARDS
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I make video games that'll make you cry.
BOSSGAME
The final boss is your heart.

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VX Evented battle system

Rock paper scissors?

Visions & Voices

I gotta say, the random battles were a pain but I really enjoyed the boss battles. Once you got the Wanderer some extra moves (specifically Gifts) you could cycle between his Day/Night mode and keep your allies full up on WP/SF. I preferred buffing the crap out of Ox with Telia and Dison and just pummeling away. The bosses really let me get into a flow and managed to put just the right amount of pressure on me.

Except for d'Kothos, who managed to get like three turns in and wipe out half my party before I could act. I will sheepishly admit that I got antsy and skipped some of the end to get to him >.>

VX Evented battle system

If you stuck with the DBS, you could do some heavy coding in the Battle Event pages, and just copy/paste the Battle Events to each troop. It's still limited by the lack of common events, but you could have some fun unique battles such as:

-Have a battle command called "Dodge" appear when an enemy winds up a huge swing, and if you pick it in time you can dodge it (duh) and avoid the damage
-Replace MP with a WoW-like energy system, where your skills use large portions of your MP but it regenerates quickly over a couple of turns
-Give your characters "Stances" or "Auras" (classes) they have to swap between depending on the flow of the fight, giving them different skills and/or stats

Three Questions About RPG Maker 2000/3

There's so many things about 2k3 that I like, but admittedly you can only hack it into place so much. It's probably just nostalgia. It made me very sad when I spent an hour in VX and realized how many of those hacks had been implemented and how much time I spent on 2k3.

If only we could get Craze's opinion on this issue...

So, I'm trying to make this...game...

If I recall correctly, Windows will provide you a reboot disc if you contact them. It usually takes a few days to a couple weeks to receive it. You could also try contacting the place you bought it from, and especially if you have the receipt they might help you out. Or just try asking for your friends' discs, if they have them.

For the future, you'd have more luck in a technical support forum, not a game-making forum.

Dialogue, Characters, and You.

There are a couple of caveats to multi-line NPCs:

1) You better make it damn clear that people should repeatedly talk to NPCs. You don't have to outright tell them, but you could hint at it. Ex, an NPC explicitly tells you to annoy another NPC until he gives you a quest item you need.

2) If one NPC has multiple lines, you should give them all at least two, because I will start talking to everyone repeatedly. I've had games include one rare NPC that for no reason (and never hinted at) Random lines are also kind of sketchy, because there's always that chance a player won't get information (or even just your witty dialogue).

FFVII had an NPC give you Cid's ultimate weapon if you talked to him three times with Cid in your party. This NPC was completely irrelevant to the plot, and is one of the very few NPCs in the game who says anything different if you talk to him repeatedly. 'Course, FFVII is infamous for this.

3) ...I forgot.

RPG Maker 2009 Ultimate

*thumbs up*

Three Questions About RPG Maker 2000/3

The idea of being fan-rabid amuses me *foams at mouth*

More lines doesn't mean better code, it just means more code. RM2k9 does look pretty impressive. While 2k3 is definitely... antiquated, it has by and far the most resources of any RPG Maker, so I can see why 2k3 (or a user-friendly 2k9) could be appealing to the typical potential future game maker.

Single Character RPGs: How Can They Work?

Battles
If we're talking your standard turn-based combat, the main character should either have multiple turns or the enemies should be few in number most of the time - 1 or 2 max (aside from special fights). Nothing sucks more than sitting around eating 4 monster attacks for every one turn you get. For the same reasons, an ATB system would suck for this sort of game too.
I imagine for one-on-one battles it would come down to the AI's combos vs. your own. You'd have to find ways to shut down the opponent while keeping yourself alive and hitting him hard. A cool way to do this might be a stance-shifting character, where you would shuffle between stances to heal yourself, buff yourself/debuff enemy, and deal damage. You would have to figure out a flow of spells to cast for normal combat, and then adjust for tough enemies and bosses. You should have a large arsenal of moves - just like you would if you had a four-person party.
Finally, I'd say two types of spell resources - one that recovers a little every turn (so you can cast healing and strong moves once every couple of turns) and then one that needs items to recover (for those last-ditch spells). Or maybe some kind of limit break thing - anything to create an interesting battle flow while you have less players to manage.

I imagine writing a story like this couldn't be too difficult. You'd just have to make sure you found good ways to express your character's personality, be it NPCs, events, inner monologue, etc. Like, he's a monk on a quest to find ultimate power who fights off other questers, or the first explorer on a new planet who only talks to the mothership for assistance.

It could be a fun idea for sure though.

Three Questions About RPG Maker 2000/3

If Cherry and Aten ever teamed up to make their own RPG Maker it would tear the world as we know it asunder.