SLASH'S PROFILE
I make video games that'll make you cry.
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So, I have an internship opportunity, but...
Starting a new mini-project, VX or XP?
Thank you, Chaos, that was what I was looking for. I'm gonna check out VX to see how it flows and if I don't like it I'll just go back to 2k3.
Starting a new mini-project, VX or XP?
What I was asking for was more a quick two-minute list of the pros and cons of both VX and XP, or maybe why one is easier to pick up quickly from RM2k3. If you're going to recommend something different, at least throw out some solid reasoning for it, not just a random link to a tutorial and some strong opinions.
Successful derailment though.
I need to get the thing done in two months and from the looks of that Game Maker link making a fully-fleshed out RPG in that engine is going to be more work than it needs to be.
Successful derailment though.
I need to get the thing done in two months and from the looks of that Game Maker link making a fully-fleshed out RPG in that engine is going to be more work than it needs to be.
Starting a new mini-project, VX or XP?
post=Link_2112post=DarkenNobody said it was hard to use, just hard to get proficient with in such a short time. Compared to RPGMaker, the way to create maps and events is totally different.
Game Maker hard?
Learn to speak french in 2 months, its a lot like english so it won't be hard.
This.
I would love to move to GameMaker soon because I want to try a game that's not an RPG. The only appeal of GameMaker right now is I could make a more professional .EXE instead of the RPG Maker install file fiasco. However, I can tell just by looking at the damn thing that Game Maker would suck a lot of my time into learning the engine, and if I want to make a high-quality game in short order, I can't afford that. I'll stick with a semi-familiar interface - I'm already worried that VX or XP might take too much time learning - hence the topic.
EDIT: To clarify, I'm applying for an internship as a game designer, which means I'm a lot less worried about the graphics or the exquisite programming I need to make the game, and a lot more worried about creating a game with fun and unique gameplay and story.
Starting a new mini-project, VX or XP?
Yea, I don't know GameMaker at all and I have messed with it before. I am almost positive that the learning curve would be too hard to be sure I'll have it done.
I hate closed-minded gamers and game reviewers... (Metroid: Other M)
Open-minded doesn't mean liking everything, it means being willing enough to give everything a try. The guy gave it a try, it sucked, he hated it, but at least he was willing to give it a try.
My Story
To sum up and agree with what I cockily assume everyone else is saying:
cool characters > cool setting
cool characters > cool setting
Starting a new mini-project, VX or XP?
I'm starting a project that I'd like to have done by the end of December or so. It has to be able to stand up to professional review, so I'm considering trying one of the newer makers instead of my 2k3 standby.
Needs
-Something I can do a side-view battle system in?
-It doesn't have to do anything complicated - scripts are nice, but if it can do what 2k3 does I'll be happy.
-Something I can pick up and reasonably create a short 1-3 hour game in two months >.>
-Availability of custom resources would be nice (but I'll probably use mostly stock anyway)
I forget the differences between XP and VX (I don't even know which is newer) and I wanna know which would be better for what I'm trying to attempt - or should I just stick with 2k3? Thanks a ton, guys.
Needs
-Something I can do a side-view battle system in?
-It doesn't have to do anything complicated - scripts are nice, but if it can do what 2k3 does I'll be happy.
-Something I can pick up and reasonably create a short 1-3 hour game in two months >.>
-Availability of custom resources would be nice (but I'll probably use mostly stock anyway)
I forget the differences between XP and VX (I don't even know which is newer) and I wanna know which would be better for what I'm trying to attempt - or should I just stick with 2k3? Thanks a ton, guys.
How to Make RM2k/3 Work for You
Thanks Craze, this is collected topic of pro skills that should have been added a while ago
i've figured out a lot of abusable glitches in 2k3 that can help people who try to code in it. all I can remember right now is:
- If you're programming events for a battle and you want to use some of the Standard Events (not just Battle Events) you can use Call Common Event to call Common Events from your Database. This might not sound like much, but it allows you to:
-process Key Input while in battle (want to make a Sabin-style Blitz command, or a FFX Limit Break?)
-Check more specific Conditional Branches (like Hero in Party, Hero has Condition, and Timers)
If you're careful and you do it right (some events will break the battle) you can make much more dynamic battles. You still can't display pictures, though :/
i've figured out a lot of abusable glitches in 2k3 that can help people who try to code in it. all I can remember right now is:
- If you're programming events for a battle and you want to use some of the Standard Events (not just Battle Events) you can use Call Common Event to call Common Events from your Database. This might not sound like much, but it allows you to:
-process Key Input while in battle (want to make a Sabin-style Blitz command, or a FFX Limit Break?)
-Check more specific Conditional Branches (like Hero in Party, Hero has Condition, and Timers)
If you're careful and you do it right (some events will break the battle) you can make much more dynamic battles. You still can't display pictures, though :/














