SLIMEBORGI'S PROFILE
slimeborgi
106
I'm just a guy who enjoys pixel art and 2D games.(I like 3D also)
I've always wanted to make a game and now I'm trying to do so. Still don't know all the ins and outs of RPG Maker, but what I do know is this...
It can be a great game engine given to someone with an imagination!
I've always wanted to make a game and now I'm trying to do so. Still don't know all the ins and outs of RPG Maker, but what I do know is this...
It can be a great game engine given to someone with an imagination!
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Screenshot Survival 20XX
Making a DQ3 Style tile set for the Opensource I plan on releasing alongside my fan game.
RPG Maker tiles are a bit funky so this took some time to pull off.
There's still small minor errors in the tile layout however...

tileset in motion

@Kousuke-Shii
The lighting took that to the next level. Looks really scary now. I assume you'll have something jump out from the darkness? Ao Oni style I guess?
@Momeka
That looks neat, is it LOZ DX style of gameplay? Or???
@Punkitt
Also very neat.
RPG Maker tiles are a bit funky so this took some time to pull off.
There's still small minor errors in the tile layout however...

tileset in motion

@Kousuke-Shii
The lighting took that to the next level. Looks really scary now. I assume you'll have something jump out from the darkness? Ao Oni style I guess?
@Momeka
That looks neat, is it LOZ DX style of gameplay? Or???
@Punkitt
Also very neat.
DQ Gaiden: A Starry Legend
author=Firefly84author=slimeborgiIn Jand I think it is caused by Riara's comment. After I have entered Jand once on day, I can enter Jand at night, too.author=Firefly84Hmm I'm not sure about the Jand Freeze. It may just be a lag and the game killed itself?Bug: Softkill when looking at the worldmap in Tangl castle.Another Softkill/Freeze when entering Jand at night for the first time.
The Antidote issue solves itself when Riara joins the party.
Can you do something about exiting the menu when using any heal/cure (Cast/Item)? It breaks the flow.
Hold the A button to exit the map in Tangtl castle.(or whatever button you have button 1 set to)
Worldmap: I tried the whole keyboard. The setting is default.
Hmm just tried it out again and it works for my keyboard. Did you hold A it down? not like press it once you have to hold the button for a little.
Press and hold A and it should go away
Edit:
I figured out the why the game froze When you enter at night!
edit2:
A twig can be found in the well in Tangtl, talk to the npcs there
DQ Gaiden: A Starry Legend
author=Firefly84Hmm I'm not sure about the Jand Freeze. It may just be a lag and the game killed itself?Bug: Softkill when looking at the worldmap in Tangl castle.Another Softkill/Freeze when entering Jand at night for the first time.
The Antidote issue solves itself when Riara joins the party.
Can you do something about exiting the menu when using any heal/cure (Cast/Item)? It breaks the flow.
Hold the A button to exit the map in Tangtl castle.(or whatever button you have button 1 set to)
DQ Gaiden: A Starry Legend
author=Firefly84
Bug: Missmanagement of Antidotes:
You use 2 Antidotes each time. (You need at last one). And I was wondering where the second one was disappearing. So you actually need 40 Gold to heal from Poison in field. Detoxify costs 30 Gold.
I need to check if that missmanagement occures for Herbs, too.
I think I know why that bug occurs. I'll work on that thanks.
Antidotes are pretty obsolete once you get clear Rock Pass in this demo. The Inverzons(zomibe enemy) may occasionally use a poison gas attack. (Everytime i've played it never did)
Babbles only appear in a small portion of west Tangtl, in East Tangtl and Loran continent (the starting one).
DQ Gaiden: A Starry Legend
author=SgtMettoolThanks I did put a lot of work into this. There will be a lot of minor mistakes since I've been working alone and my grammar is well questionable...
Okay! So I've played through the first 45 minutes or so of this game, and I'm liking what I see so far. This is probably one of the most accurate Dragon Quest fangames I've played to date, and it absolutely looks, feels, and plays like a GBC-era Dragon Quest game. In a lot of ways, it doesn't even feel like it was done in RPG Maker.
Here's a few things to look at.
1. The game needs a thorough spellcheck. There are numerous spelling and grammatical errors, and even some enemies had their names spelled incorrectly. For instance, an NPC mentions a monster named "GoHopper" but the monster's name is "GoHoper" and I assume the former is correct.
2. The game's name comes up as "Dragon Quest VX Ace!" and it's called such on the title screen.
3. This locked treasure chest has no Direction Fix:
4. The balance in the beginning is a little wonky. Despite the guard encouraging me to grind in the well to level up, I later found that the king gives me enough gold to buy a suit of chainmail, and buying it boosted my defense so high that it trivialized most of the battles up until the second castle. Also, giving the hero Blaze seems pointless.
Overall though, I'm really impressed as how close this feels to an official Dragon Quest game. This has so much potential and I'm excited to finish the demo and see more.
Good thing is it's only a demo not the final release. I'll be sure to fix those bugs. I forgot about the name change... I plan on doing a custom title screen soonish maybe even a game startup opening scene.
DQ Gaiden: A Starry Legend
It just comes off pretty negative and you seemed like you tried rushing through the game with little exploration.
I'm replaying it and haven't been poisoned once. It maybe that you are unlucky?
-By level 4 you get a healing spell. You can also get a much better weapon at the start if you won the prologue battle. (the Three pixies)
-You also get a Sleep spell that's pretty effective on most of the enemies. Level 5
-The Solidier sword is also available at the start. The equipment at the starting village is enough to turn the anteaters attacks to 1 damage.
The Ozwarg enemies have a weak version of ice bolt (they only can cast it once). It can be tough to deal with but you can equip a DScale that reduces this damage.
I'm replaying it and haven't been poisoned once. It maybe that you are unlucky?
-By level 4 you get a healing spell. You can also get a much better weapon at the start if you won the prologue battle. (the Three pixies)
-You also get a Sleep spell that's pretty effective on most of the enemies. Level 5
-The Solidier sword is also available at the start. The equipment at the starting village is enough to turn the anteaters attacks to 1 damage.
The Ozwarg enemies have a weak version of ice bolt (they only can cast it once). It can be tough to deal with but you can equip a DScale that reduces this damage.
DQ Gaiden: A Starry Legend
author=dasgibtesnet
I am in for at most 20 minutes now and think you didn't test this...
Poison on the first few enemies and that expensive to cure? A no go.
Enemies that powerful at the beginning and in such numbers? A no go.
Also running doesn't work or at least I was very unlucky the nine times I tried.
Maybe one or two levels after growing up would help there but... it's annoying and makes for a very bad first impression.
I died about 6 times the first few damn minutes just trying to SURVIVE the first few encounters. (Not the well the outside grinding ain't fun this way) It's no fun. Maybe fewer enemies when you don't have partners at the beginning would be nice? Honestly hard and unfair are two different words. Please don't confuse them...
Who is this Zara person by the way?
Anyways I will be back after grinding and death thousand or so and tell you how the game was after meeting party members.
*Sorry if I sound a bit annoyed but I was when I wrote this... xD
Scrub! Kidding but seriously...
-You can get up to 400 gold at the start of the game visit the king...
-If you looked around the village you'd have found free armor.
-The soldier suggest you train in the well before leaving the village.
-There's a follower in the first Village to help you reach the warp shrine. (after speaking with the king)
-Riara gets buffing spell (Upper and Increase) She can tank most attacks from enemies after casting that twice. She also has a higher evasion rate.
-The Hero can equip a Boomerang (hits all enemies)
I'm starting to think you're not familiar with dragon quest games.
Antidotes cure poison, equipping armor increases defense. The chapel has a Detox feature, your mother is a free Inn.
[RMVX ACE] Group Enemies and Attack all animations?
Anything?
With question 2:
I could just make full screen attacks, I'm just seeing if it has been done before.
With question 2:
I could just make full screen attacks, I'm just seeing if it has been done before.
DQ Gaiden: A Starry Legend
author=RPGFan28
Oh wow, this looks AMAZING! I can't wait to see what comes of this.
author=SgtMettool
Proud member of "Started Dragon Quest with GBC games" reporting in.
This looks beautiful.
author=Dyhalto
This boy can sprite.
Thanks be sure to try out the demo!
Looking for Helpers
Hello, I'm currently looking for the following:
-Testers for either of my games
-A Spriter who is skilled at imitating others styles. (My style of course)
-An idea pitcher (I get idea block real easily and enemy ideas I just love to hear.)
I'm currently working on a Dragon Quest Fan Game and plan on starting another game that'll be 100% custom graphics/music/etc(It's called TEST for now). I plan to start this in the summer.
I'm only looking for help to speed up the development and that will also factor in if I decide sell this game or not. (backers/helpers/testers/etc would get it for free)
From my custom game:
I had created an enemy sheet. I plan to redo most if not all of it (again....)

Early tileset

Screen of a section of the city (changed)

Mugshots for my custom game. The characters will look very anime/manga style particularly more Shonen styled.

Item Graphics
(Most of this has been edited)
Note: These are things I can do on my own, but I figure someone out there would like to help make a game!
So send me a PM if you'd like to help. These positions are for free as of now, but they can become paid. I have to get progress on the custom game done along with seeing it's initial response.
You may also reach me at
roco_loco1@yahoo.com (it's a extra email of mine, some people checking out the site may not have an account here)
-Testers for either of my games
-A Spriter who is skilled at imitating others styles. (My style of course)
-An idea pitcher (I get idea block real easily and enemy ideas I just love to hear.)
I'm currently working on a Dragon Quest Fan Game and plan on starting another game that'll be 100% custom graphics/music/etc(It's called TEST for now). I plan to start this in the summer.
I'm only looking for help to speed up the development and that will also factor in if I decide sell this game or not. (backers/helpers/testers/etc would get it for free)
From my custom game:
I had created an enemy sheet. I plan to redo most if not all of it (again....)

Early tileset

Screen of a section of the city (changed)

Mugshots for my custom game. The characters will look very anime/manga style particularly more Shonen styled.

Item Graphics

(Most of this has been edited)
Note: These are things I can do on my own, but I figure someone out there would like to help make a game!
So send me a PM if you'd like to help. These positions are for free as of now, but they can become paid. I have to get progress on the custom game done along with seeing it's initial response.
You may also reach me at
roco_loco1@yahoo.com (it's a extra email of mine, some people checking out the site may not have an account here)














