TPASMALL'S PROFILE

Nerd.
The Arms of Reverie
The world is divided by a great darkness known as the Nebula. The Dark forces, led by an Evil Prince are trying to gain control of an ancient power and finish war that began over a thousand years ago.

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Ripping Sprites

How much do you need to change a ripped sprite in order for it to be considered your own work? I realize that a palate swap doesn't count, but I'm working on some enemy sprites that are ripped from final fantasy games and I don't want to break any laws to make my game.

Items that teach

I was wondering if there was a way in RPG Maker VX to have an item teach a specific character a skill.

I need to have my mages learn their skills from an item but I don't see how its possible to do that in vx. Any suggestions would be greatly appreciated.

This has probably been asked a thousand times but...

Hey everyone, new to the community, new to rpgmaker, long time programmer.

I've been working on a game for a while now. I've put together a rough version of the battle engine, lvl engine and all that good stuff. Character, fiend and plot development have been going great, but I have one huge problem.

I don't know what to make the game in. I've tried c++ and directx but figured the process was too overwhelming and I've read good things about RPG Maker so I figured I would ask this community for some help.

I'm sure a lot of people are working on similar projects, but I want to make a game in the style of the SNES Final Fantasy games. By that I mean battle animations, ATB, FMV sequences and similar graphics.

My question is what would be better for this, VX or XP? I've read good and bad things about both, but I feel like VX sprites work a little better for what I'm doing, but XP's programming engine is better.

Any help is appreciated as I hope to buy RPG Maker as soon as possible to get started on the next step of my game.
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